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Author Topic: /vomit @ SWTOR [Locked]
MinionX-DW  1 star
Posts: 74
Registered: 2002-1-3 03:31:16
Quazimortal posted:

MinionX-DW posted:

It's crafting system alone is a massive improvement because it's basically adopting DAOC's crafting system.



Wtf? DAoC had one of the worst crafting systems of any MMO ever created...



You mean a crafting system that was used throughout the entire games life and was relevant, and provided an economy to the game? that crafting system?

 

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goldielocks2009  1 star
Posts: 50
Registered: 2009-9-1 08:39:19
Dang it.. I have the cleanest house in the USA because I am trying to keep myself preoccupied until the game comes out.. HURRY UP DEC 13th!!!!
tantallous  1 star
Title: Thought Police
Posts: 192
Registered: 2002-1-11 23:14:32
Zero_Washu posted:

Oh well, the pocket mining demographic will certainly be in love with this game

http://youtu.be/B7pgk7TZO_c



that was hilarious. so's the agent one.

 

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Its what you just said, translated into guy speak and leaving out the unecessary parts
Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
MinionX-DW posted:

Quazimortal posted:

MinionX-DW posted:

It's crafting system alone is a massive improvement because it's basically adopting DAOC's crafting system.



Wtf? DAoC had one of the worst crafting systems of any MMO ever created...



You mean a crafting system that was used throughout the entire games life and was relevant, and provided an economy to the game? that crafting system?



What a stupid comment...

Of course the crafting system has been used throughout the entire games life, you can say that about every single bloody MMO in history. Also, saying it provided an economy to the game is just as stupid of a comment because it proves nothing. By saying it provided an economy all you are saying is that crafted items were bought and sold and oh my wouldn't you guess it you can say the same thing about the crafted items in every single MMO in history.

Let's just ignore the fact that the crafting done for each server before they were all combined was done by the rare few folk who either macro'd up to GM or did it the actual way which was ridiculously time consuming and boring.

You really should shut up now before you make yourself look like even more of a moron.

 

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Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
Thinking that the relevance (relevant meaning desirability as an item you use daily, aka Best In Slot) of crafted items in WoW is anything close to the relevance of crafted (98-100%) items in DAoC at any level is about as full of mouth-breather fail as anything I've read since GC's last post.

Or was that another "HAHA I TROL U" post?

 

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Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
Ugh_Lancelot posted:

Thinking that the relevance (relevant meaning desirability as an item you use daily, aka Best In Slot) of crafted items in WoW is anything close to the relevance of crafted (98-100%) items in DAoC at any level is about as full of mouth-breather fail as anything I've read since GC's last post.

Or was that another "HAHA I TROL U" post?



Point out the place in my posts where I mentioned the relevance or desirability of the crafted items. I think you might have trouble doing so since I didn't mention either even once.

 

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Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
OK, so if that wasn't your point, then what was? I read Minion-X's as saying that at least DAoC had crafted items that were regularly needed by max-level players as the best-in-slot items in the game, which meant good crafters were highly desired and almost always had plenty of work. Unlike WoW where they just buy all the mats and AFK crafting up to max and then log on long enough make 3 items every cooldown and log back off. And WoW (and other games) crafted items are much worse than the BiS items you get in raids and PVP.

Enlighten me.

 

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Quazimortal  4 stars
Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
Ugh_Lancelot posted:

OK, so if that wasn't your point, then what was? I read Minion-X's as saying that at least DAoC had crafted items that were regularly needed by max-level players as the best-in-slot items in the game, which meant good crafters were highly desired and almost always had plenty of work. Unlike WoW where they just buy all the mats and AFK crafting up to max and then log on long enough make 3 items every cooldown and log back off. And WoW (and other games) crafted items are much worse than the BiS items you get in raids and PVP.

Enlighten me.



Where did he say all of that? You sure do like reading things that don't exist, don't you?


MinionX-DW posted:

You mean a crafting system that was used throughout the entire games life and was relevant, and provided an economy to the game? that crafting system?



Here is what he said about DAoC's crafting system in it's entirety. Did you even bother to read the conversation before you jumped in here and stuck your foot in your mouth?

 

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The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
Quazimortal posted:

Let's just ignore the fact that the crafting done for each server before they were all combined was done by the rare few folk who either macro'd up to GM or did it the actual way which was ridiculously time consuming and boring.

This was the important sentence the DAoC fans are conveniently ignoring.

 

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SWTOR: 50 Jedi Shadow (Tank), 50 Sith Marauder (Annihilation).
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knight-of-ni
Posts: 9
Registered: 2004-5-29 15:06:08
Quazimortal posted:

Let's just ignore the fact that the crafting done for each server before they were all combined was done by the rare few folk who either macro'd up to GM or did it the actual way which was ridiculously time consuming and boring.



One of my swtor bug reports was to describe how easy it was to macro crafting. There's not really an easy way to fix it, except to make it easy to do without macroing (which is kind of what they tried to do). At the higher levels, there's not really much point, but you could grind through the lower levels to 250-ish over a night or two.


I did find that if you at least consider trying to keep up, you can keep your crafting skills relevant to your level without much issue. I don't think macroing will be tremendously common, but I'm sure someone will be banned in the first week.

 

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