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Author Topic: Star Wars - The Old Republic vs. Wow - NYTimes [Locked]
Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
Maybe that's a bad analogy lol

 

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JaconKin  1 star
Posts: 186
Registered: 2007-1-16 18:00:40
Arcilite_I posted:

Spooky does indeed provide a valuable service to the community. Feels good shoving somebody's nose in their own stinkhole doesn't it?



I will not allow somebody to try to discredit me by opinion or using fallacious means so in that aspect it does feel good to show who is the better debater and who can present the better argument. It is a good exercise in preventing lazy habits and improving ones ones skill and mind.

 

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GutterSludge  4 stars
Posts: 1,034
Registered: 2005-11-6 10:54:55
The only point I could make is that, even if the game in question has multiple avenues for progression, one could still feel like they were questing on rails...

No facts required.

For instance, a blood elf can be brand new, take the time to run to Undercity, take the boat to org,(or dip over to Brill) then run to Sin Jin to begin questing.

This, however, requires about 2 hours of wasted time just running...so one might feel like they are forced to quest in the silvermoon area, even though alternatives do exist....

The opposite is also possible, where one player feels that since it is possible to level in different areas (even though it requires several deaths, and hours to do so), then one cannot say the system is "on rails"...


This doesn't really apply to this debate, since both parties are attempting to stand on the absolutes that it either is, or isn't..but most of the debates on this board are opinion based, and require absolutely no proof of fact whatsoever.

 

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Guttersludge
People just can't handle the truth.
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JaconKin  1 star
Posts: 186
Registered: 2007-1-16 18:00:40
GutterSludge posted:

The only point I could make is that, even if the game in question has multiple avenues for progression, one could still feel like they were questing on rails...

No facts required.

For instance, a blood elf can be brand new, take the time to run to Undercity, take the boat to org,(or dip over to Brill) then run to Sin Jin to begin questing.

This, however, requires about 2 hours of wasted time just running...so one might feel like they are forced to quest in the silvermoon area, even though alternatives do exist....

The opposite is also possible, where one player feels that since it is possible to level in different areas (even though it requires several deaths, and hours to do so), then one cannot say the system is "on rails"...


This doesn't really apply to this debate, since both parties are attempting to stand on the absolutes that it either is, or isn't..but most of the debates on this board are opinion based, and require absolutely no proof of fact whatsoever.



The only problem is that like Cata questing where quest hubs exist you must complete These quests to unlock these next set of quests, that is how TOR is, you can't quest in a given area until you unlock the next set of quests.

 

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The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
JaconKin posted:

Well I will provide the Evidence you won't since all you can do is continue to try to discredit me. I can admit when I'm wrong, in this though I am right. Since you want to bring up the issue of opinions, since that is all you have offered with out evidence, and facts, all that I have done, well here goes the facts.

Dromund Kaas:

Sith Warrior:
1st Mission:
You've reported to Darth Baras at the Citadel, and he's instructed you to oversee the transfer of a prisoner at Cargo Port B7.

Commander Lanklyn is the officer in charge of the operation. Head to Cargo Port B7 in Kaas City to make sure that nothing goes awry.
Tasks:

Go to Cargo Port B7
Defeat Slestack and His Thugs
Defeat TuMarr and His Thugs
Speak to Commander Lanklyn
Defeat Slestack's Thugs
Defeat TuMarr's Thugs

2nd Mission:

Darth Baras has instructed you to meet with Commander Pritch.

Commander Pritch will have further details on what needs to be done. Head to the Imperial post near the unfinished colossus to meet him.
Tasks:

Defeat Rebel Slave Captains
Bonus mission: Quashing the Rebellion
Find the Captains' Logs
Bonus mission: Quashing the Rebellion
Return to Darth Baras

3rd Mission:
Darth Baras has instructed you to meet with Dri'kill Ba'al, his undercover spy at the Grathan compound.

Dri'kill Ba'al will have a mission for you that will demonstrate that Lord Grathan is not untouchable. Find Dri'kill Ba'al at the Warehouse Offices on Lord Grathan's Estate.
Tasks:

Speak to Dri'kill Ba'al
Destroy the Elevator Monitoring Station
Destroy the Main Room Monitoring Station
Destroy the Hallway Monitoring Station
Unlock the Security Door
Find Beelzlit Grathan
Speak to Cellvanta Grathan
Defeat Cellvanta Grathan
Defeat Beelzlit Grathan
Open the Door to Grathan's Private Chamber
Find Lord Grathan
Speak to Lord Grathan
Defeat Lord Grathan and Take His Mask
Defeat Dri'kill Ba'al
Defeat Grathan's Guards
Return to Darth Baras

4th Mission:

Darth Baras's attempts to break Grik Sonosan have hit a standstill. In order to gain the information he craves, Darth Baras requires an ancient torture device from the Dark Temple called the Ravager.
Tasks:

Find the Ravager
Recover Ravager Components
Return to the Ravager
Speak to Lord Vacuus
Defeat Lord Vacuus
Defeat the Deranged Excavators
Repair the Ravager

5th Mission:

Darth Baras has sent you to get your own starship at its private hangar in the Dromund Kaas spaceport, then contact him via the holoterminal on the ship's bridge.
Tasks:

Go to the Sith Warrior Hanger
Bonus mission: Endplanet Crawl
Speak to Ralesk
Defeat Ralesk

Balmora:


1st Mission:
Contact Made

Nomen Karr's Padawan has leveled suspicion on two of Darth Baras's spies. These spies must be eliminated before they are exposed.

Use your ship's galaxy map to travel to Balmorra, then contact Baras via your holocommunicator for further instructions.
Tasks:

Travel to Balmorra
Use Your Ship's Holoterminal
Go to Lieutenant Malavai Quinn's Office

2nd Mission:
Erase the Past

According to Darth Baras, sensitive material exists in the satellite control tower mainframe that will prove Commander Rylon's involvement in the sabotage of Balmorra's defenses during the war.

Lieutenant Quinn has supplied you with the explosives. Head to the satellite control tower in the Markaran Plains and detonate the mainframe computer.
Tasks:

Plant the Explosives
Bonus mission: Erase Them for Good

3rd Mission:
According to Darth Baras, Ensign Durmat, Commander Rylon's son, knows his father's true allegiance and is being held in the brig of Republic Outpost Victory, waiting to be questioned by an investigator sent by the Jedi.

Darth Baras has ordered you to silence Ensign Durmat before he can reveal the truth about Commander Rylon. Head to Republic Outpost Victory and find Ensign Durmat in the brig.
Tasks:

Locate Ensign Durmat
Bonus mission: Throw Away the Key
Speak to Ensign Durmat
Bonus mission: Throw Away the Key
Defeat Jailer Zixx
Defeat the Republic Special Forces
Bonus mission: Throw Away the Key
Retrieve the Amnesia Drug
Return to Ensign Durmat

4th Mission:
To Kill a Legend

With the satellite control tower mainframe detonated and Ensign Durmat silenced, it is time to receive your final instructions from Darth Baras.

Lieutenant Malavai Quinn has given you private use of his office's holoterminal. Contact Darth Baras using the holoterminal.
Tasks:

Use the Office Holoterminal
Find Commander Rylon
Speak to Captain Eligyn
Defeat Captain Eligyn
Defeat the Black Battalion Commandos
Defeat Commander Rylon
Bonus mission: endplanet crawl
Use Your Personal Holocom
Intercept the Jedi Knight
Speak to Jedi Knight Mashallon
Defeat Jedi Knight Mashallon
Return to Lieutenant Malavai Quinn
Go to Your Ship Hanger
Speak to Lieutenant Malavai Quinn

Nar Shadda:
1st Mission:
Disrupt Negotiations

In order to eliminate Darth Baras's former spy, Agent Dellocon, you must draw his protector, Lord Rathari, into a confrontation by destroying all of his operations.

Your contact, Halidrell Setsyn, has informed you that Lord Rathari is strong-arming the Hutt Cartel out of some territory. Interrupt Rathari's negotiations at the Hutt Cartel safe house in the Duros Sector.
Tasks:

Go to the Hutt Cartel Safe House
Defeat Apprentice Girik
Defeat Hutt Cartel Bodyguards

2nd Mission:
An Army of One

In order to eliminate Darth Baras's former spy, Agent Dellocon, you must draw his protector, Lord Rathari, into a confrontation by destroying all of his operations.

Your contact, Halidrell Setsyn, has directed you to disrupt Lord Rathari's siege on Outpost Shylon in the Upper Industrial Sector.
Tasks:

Go to Republic Outpost Shylon
Bonus mission: Bringing Up the Rear
Speak to General Kligton
Defeat General Kligton
Bonus mission: Bringing Up the Rear
Defeat Imperial Soldiers
Bonus mission: Bringing Up the Rear
Destroy the Barricade
Deal with the Republic Forces
Defeat Lieutenant Weggland
Defeat Republic Soldiers

Third Mission:
Operation Rescue

While answering Halidrell Setsyn's distress call you have encountered some of Rathari's Imperial soldiers. Defeat them with impunity
Tasks:

Defeat the Imperials

4th Mission:
To Kill a Sith Lord

Your target, Agent Dellocon, is under the protection of Darth Baras's rival, Lord Rathari. To gain access to Dellocon, you have thwarted all of Rathari's power-grab attempts.

In retaliation, Rathari has killed your contact, Halidrell Setsyn, and challenged you to a duel at his satellite platform in Network Access.
Tasks:

Meet with Lord Rathari
Bonus mission: Rathari's Entourage
Speak to Lord Rathari
Defeat Elite Imperial Soldiers
Defeat Lord Rathari
Bonus mission: Rathari's Entourage
Defeat Agent Dellocon
Bonus mission: Rathari's Entourage

Tatooine:

1st Mission:
Seek Answers

Darth Baras has ordered you to hunt down and destroy those who are close to Nomen Karr's Padawan. He is certain this will draw her out.

She trained on Tatooine. Use your ship's galaxy map to travel toTatooine, then contact Baras via your holocommunicator for further instructions.
Tasks:

Travel to Tatooine
Use Your Ship's Holoterminal
Speak to Sharack Breev
Speak to Izzeebowe Jeef
Bonus mission: Deal with the Exchange

2nd Mission:
Demon's Blood

With the help of your guide, Sharack Breev, you are following the path that Nomen Karr's Padawan took to find a legendary Jedi Master named Yonlach. Your mission on Tatooine is to kill Yonlach.

First, you must confront the ancient Sand Demon that the Padawan used in an old Jedi ritual. Take a speeder to Outpost Varath in Jundland. Then travel to the Shattered Basin and find the Sand Demon's cave.
Tasks:

Search the Sand Demon's Cave
Bonus mission: Clean out Sand Demon's Cave
Approach the Sand Demon
Defeat the Sand Demon
Bonus mission: Bleed the Sand
Trail the Padawan's Movements
Explore the Chieftain's Cave
Search the Hut for Clues

3rd Mission:
Oasis

With the help of your guide, Sharack Breev, you are following the path that Nomen Karr's Padawan took to find a legendary Jedi Master named Yonlach. Your mission on Tatooine is to kill Yonlach.

The Sand People chieftain surrendered a map that points you to a mysterious oasis in the deep desert. Take a speeder to Mos Anek and find the oasis in Jundland.
Tasks:

Trek to the Oasis
Bonus mission: Bleed the Wound
Defeat Your Reflection

4th Mission:
With the help of your guide, Sharack Breev, you are following the path that Nomen Karr's Padawan took to find a legendary Jedi Master named Yonlach. Your mission on Tatooine is to kill Yonlach.

You have been granted a vision by your reflection that tells you where Master Yonlach can be found. Take a speeder to Outpost Zaroshe in the Dune Sea and confront Jedi Master Yonlach at his domain.
Tasks:

Confront Master Yonlach
Speak to Master Yonlach
Defeat Master Yonlach
Defeat Yul-li
Talk to Sharack Breev


I kept in the quests were you go and make contact or in the case of Kaas when you get the ship, to pad the number, you take that out though and it's normally three or four quests on that planet. Anybody want to know who is really lying, just go to TOR head. click on the planets, count the number of quests there are for each class at the level for that planet, indicated by the single symbol for that class, it will be 3-4. Note, some planets, such as Dromound Kaas will have higher level missions ,as previously stated, sometimes you get sent back to these planets at higher levels as interludes between one Chapter of your Story to the Next.

I had to quote this to make sure he doesn't delete it after rereading it. How to shoot yourself in the foot, that must hurt.
Almost each steps within what you call "missions" is an independent quest. As I said, what you dumb down into a single quest, is in reality several quests in a row, that you intentionally simplify just to fit your agenda and to not have to admit being wrong.

Nothing more to say here. And thanks for doing my job, I wouldn't have typed such a long text and was about to give up arguing with the brick wall, but looks like the brick wall destroyed itself.


JaconKin posted:

I suggest you look over this link Korrigan, you might learn something about proper debate, argument, logic and reason e.g. intelligence.

http://www.nizkor.org/features/fallacies/

The arrogance displayed here makes the above even more funny. I was about to suggest you to find definitions of "dumbass" or something like that, but it's not necessary, you just owned yourself. I will me merciful and won't strike a man who is already down.

Anyway, my second WoW account expires in two days, and I generally don't post on forums of games I don't play - time to take a break from WoW general, not like it was worth reading anymore anyway. Keep on stroking each other's ePeen and pat each other on the back thinking you are right, if it does you any good. And thanks for this last laugh.

 

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WoW: Both accounts canceled for now.
GW2: Future Warrior.
GutterSludge  4 stars
Posts: 1,034
Registered: 2005-11-6 10:54:55
I'm not sure what you mean...

The 80-85 section of Cata is like this to an extent,while in an area.. but the next available are opens up based on level, not quests completed.

Ie one does not have to complete Hyjal in order to hit Deepholm, nor does on have to finish that to move on to Uldum or Twilight highlands.


Technically one could run dungeons and bg's to 83 or 84, and do their first questing in Twilight Highlands, having never set foot in any of the other areas.

 

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Guttersludge
People just can't handle the truth.
NeMeFieD said:"ea I Ucmed for 12 days straight.."
njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
JaredKorry  2 stars
Posts: 352
Registered:
GutterSludge posted:

I'm not sure what you mean...

The 80-85 section of Cata is like this to an extent,while in an area.. but the next available are opens up based on level, not quests completed.

Ie one does not have to complete Hyjal in order to hit Deepholm, nor does on have to finish that to move on to Uldum or Twilight highlands.


Technically one could run dungeons and bg's to 83 or 84, and do their first questing in Twilight Highlands, having never set foot in any of the other areas.



True, but what I think he means is that one you go to a zone to start questing, you *have* to start at a particular place and do the quests in order in order to open other quests in the area.

In your example of Twilight Highlands, you *have* to start with the quests on the boat and proceed through the ones on the beach before you get a quest that opens up the dwarf town that has all the dailies for farming rep.

You aren't able to just skip everything else and go straight to that town because the quests won't show up until you do all the other quests first. If the questing is like that in TOR, that is disappointing.
GutterSludge  4 stars
Posts: 1,034
Registered: 2005-11-6 10:54:55
I look at the original quests in TH as a player opening the portal...(either for horde or alliance)..

After that you have north or south to choose from..

Still fairly linear (in my opinion), but others might view these two paths as being "open"....

 

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Guttersludge
People just can't handle the truth.
NeMeFieD said:"ea I Ucmed for 12 days straight.."
njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
JaconKin  1 star
Posts: 186
Registered: 2007-1-16 18:00:40
Korrigan, anybody who has followed this knows who the man down is, and it isn't me, so stop acting like you are the better man "offering" so called "mercy." Thankfully you aren't a lawyer. The only arrogant one here is you, plan and simple, you have shown it in each and everyone of your posts by still trying to discredit me every step of the way, this last post being the most vehement, it is true what they say about somebody backed into the corner.

You want to say the following:


Korrigan posted:

Almost each steps within what you call "missions" is an independent quest. As I said, what you dumb down into a single quest, is in reality several quests in a row, that you intentionally simplify just to fit your agenda and to not have to admit being wrong.



Also lets get what a quest is, Quest giving to you by a person, end of quest is when you get your reward, xp, and money for completing the quest e.g. turning in. Until you get your reward for completing a quest, any task giving to you is still part of the same quest/mission, to argue otherwise is folly.

So what, all of a sudden multiple tasks with in one quest giving to you, equals multiple quests? Running back to turn in completed tasks now equals its own independent quest? And that is where the game does a good job at masking the 3-4 quests per planet, by giving you multiple TASKS with in one quest, it appears you are doing multiple "quests" when in reality you are doing one quest, with multiple tasks, as shown in the provided evidence that you think I would delete. This is were you have been suckered in by the veneer of the New MMO Smell and Pretty Voices and why you can't see any different, where you have been backed into the corner and the only way you know to respond in debate is by attacking or deflecting the argument away from yourself.

The Defense Rests.

 

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JaconKin  1 star
Posts: 186
Registered: 2007-1-16 18:00:40
JaredKorry posted:

GutterSludge posted:

I'm not sure what you mean...

The 80-85 section of Cata is like this to an extent,while in an area.. but the next available are opens up based on level, not quests completed.

Ie one does not have to complete Hyjal in order to hit Deepholm, nor does on have to finish that to move on to Uldum or Twilight highlands.


Technically one could run dungeons and bg's to 83 or 84, and do their first questing in Twilight Highlands, having never set foot in any of the other areas.



True, but what I think he means is that one you go to a zone to start questing, you *have* to start at a particular place and do the quests in order in order to open other quests in the area.

In your example of Twilight Highlands, you *have* to start with the quests on the boat and proceed through the ones on the beach before you get a quest that opens up the dwarf town that has all the dailies for farming rep.

You aren't able to just skip everything else and go straight to that town because the quests won't show up until you do all the other quests first. If the questing is like that in TOR, that is disappointing.



Exactly, this is exactly how questing in TOR Operates.


GutterSludge posted:

I'm not sure what you mean...

The 80-85 section of Cata is like this to an extent,while in an area.. but the next available are opens up based on level, not quests completed.

Ie one does not have to complete Hyjal in order to hit Deepholm, nor does on have to finish that to move on to Uldum or Twilight highlands.


Technically one could run dungeons and bg's to 83 or 84, and do their first questing in Twilight Highlands, having never set foot in any of the other areas.



True and you can do the same in TOR, doing PVP, Dungeons, and the little Space Mission mini quests that are available. Yet, if you want to quest and just focus on questing, it is on the rails. Furthermore unlike WoW where a quests might open up once on level, like Twilight Highlands, your class quests won't open on other planets until you complete them in order. Of course that makes sense due to the story involved. Side quests hub will open up once you are on level, but you must complete Quests A,B and C at hub, before Quest D, E, and F open up at same hub or be directed to next hub. For instance I did the Nar Shadda Bonus series with out being directed there because I wanted to get a couple of the DataCrons there, in particular the yellow shard one, so I could get my first relic slot item.

I did it out of order, but at level 31 one of my class quests took me to the spot where this Side Hub/Bonus Series of quests take place. So I would have been directed there if I hadn't gone there previously for Datacron hunting.

 

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