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Author Topic: Star Wars - The Old Republic vs. Wow - NYTimes [Locked]
Vault_News  3 stars
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 982
Registered: 2005-10-18 12:53:17
NYTimes posted:

Quote:

Over the last third of a century no new fiction has engaged the popular imagination and become as thoroughly essential an element of mass culture as ?Star Wars.? There can?t be many people anywhere who wouldn?t at least recognize a lightsaber or Darth Vader.

Over the last decade no video game has engaged a broader global community than World of Warcraft. The first online game to enjoy planetwide popularity, World of Warcraft had more than 12 million paid subscribers last fall. Yet it has lost around two million players over the past year, and now the original evil empire is at the door.

On Tuesday, Electronic Arts will release Star Wars: The Old Republic, a sprawling multiplayer online adventure that is the first legitimate competition that World of Warcraft has faced for the hearts, minds, hours and dollars of millions of players. ?Star Wars? games have been around for decades, but the Old Republic provides the most extensive opportunity to become your own Jedi warrior, Sith assassin, snarky smuggler or powerful sage.

A lot of attention has been paid this holiday season to the competition between the year?s two big combat games: Battlefield 3, also from Electronic Arts, and Call of Duty: Modern Warfare 3 from Activision Blizzard, which also produces World of Warcraft. The attention is warranted because top shooter games are largely played on living-room consoles and sell millions of copies in just a few weeks.

But an online downloadable computer game like World of Warcraft or the Old Republic entices players to commit their time and emotion to a virtual character over years and generally to pay around $15 a month for the privilege. Most important, these persistent games populated by thousands of simultaneous players ? they are called massively multiplayer online games ? generate real-life relationships and communities.

And so over the next few years the competition between World of Warcraft and the Old Republic may have much more far-reaching consequences, both for players and the companies behind them, than any shooter showdown.

In the last couple of months I have spent at least 125 hours in beta tests for the Old Republic and have played another 30 hours or so since last week, when the retail servers opened to people who ordered the game months ago. You don?t play a game that much (or at least I don?t) unless you?re enjoying yourself. I?m in a guild of cool people, and my Sith sorcerer is uncovering more mysteries of the dark side every day.

I?ve also returned to World of Warcraft, the siren of my youth (or at least five years ago), which I hadn?t played seriously since early 2007. I was inspired to jump back in after visiting the BlizzCon convention in October. I have been playing World of Warcraft 20 to 30 hours a week since then, have reconnected with online buddies and have had a great time.

Having steeped myself in both games recently, I can say that any notion that the Old Republic will be a WOW killer is absurd. World of Warcraft boasts a variety, breadth and level of handcrafted content that no other game is close to matching. That said, the Old Republic is by far the best, most exciting online game since the original World of Warcraft. It should be a Star Wars fan?s dream and deserves to attract in excess of two million paying players in the three languages ? English, French and German ? available at release.

Blizzard Entertainment, which makes World of Warcraft, and BioWare, the Electronic Arts division that makes the Old Republic, enjoy deep respect and adoration among millions of players. Blizzard was a pioneer of Internet gaming; its central franchises (Diablo, Warcraft and StarCraft) are built around the online experience of playing in a community.

BioWare, by contrast, has been known for single-player entertainment. In its greatest efforts, like Baldur?s Gate, Knights of the Old Republic (an earlier ?Star Wars? title), Dragon Age: Origins and Mass Effect, the focus outside combat is on storytelling and characterization. BioWare, along with Rockstar (makers of Grand Theft Auto), has been a leader in driving extensive, believable voice acting into games.

The Old Republic moves beyond World of Warcraft by including full voice-over for every computer-controlled character. Almost none of the characters in Warcraft speak; instead you read the text of what they are ?saying.? The effect in the Old Republic is to draw players into an emotional connection with the story of their characters that is much more personal than the tales in World of Warcraft.

It appears, based on discussions with industry executives and financial analysts, that BioWare and Electronic Arts have spent somewhere between $125 million and $200 million making the Old Republic. That would make it the most expensive game ever. Fortunately for the makers, it shows.

Blizzard, for its part, has zero interest in creating purely single-player games, as BioWare traditionally has. So the new online Star Wars game represents BioWare?s entry into Blizzard?s wheelhouse. While you will see Electronic Arts and Activision executives jawing over the Battlefield-versus-Call of Duty competition, you never see Blizzard and BioWare doing the same. Mike Morhaime, president of Blizzard, and Ray Muzyka, BioWare?s chief, are personally cordial. (They are also among the best poker players in the video game industry, verified more than once at an annual industry trade event in Las Vegas.) Greg Zeschuk, Mr. Muzyka?s BioWare co-founder, has led development of the Old Republic. The two companies enjoy mutual respect.

Yet Blizzard is clearly managing and designing World of Warcraft in a manner meant to slow or stop the game?s erosion of players. The company announced that it would give away a copy of its next new game, Diablo III, as a bonus to players who make a full-year subscription commitment to World of Warcraft. In terms of the game?s design, the overall tone and difficulty have become much more accessible to casual players. The sorts of high-level demons and dragons that traditionally would have been conquerable only by people who played dozens of hours a week can now be felled by pickup groups of moderately skilled players.

?What we?re trying to do now is figure out what our current audience wants,? Tom Chilton, World of Warcraft?s game director, told me by phone last week. ?It became clear that it wasn?t realistic to try to get the audience back to being more hard core, as it had been in the past.?

As someone returning to World of Warcraft after a long absence, I find the current direction of the game eminently engaging. As Mr. Chilton said, ?We hear from a lot people who used to play a lot that they?re just not at that point in their life anymore, and they want to play, and they want to see the content. But they can?t make the same time commitment they used to.?

At the end of the day World of Warcraft is still about swords and spells, elves and orcs. For a player ready to trade those in for lasers, spaceships and, of course, lightsabers, Star Wars: The Old Republic beckons brightly.



Posted from WoW Vault
Rill_of_WE  3 stars
Title: WoW Vault Site Manager
Posts: 557
Registered: 2002-8-6 09:16:33
Tom Chilton posted:

It became clear that it wasn?t realistic to try to get the audience back to being more hard core, as it had been in the past.



I think that's as close as we're gonna get to them admitting the Cataclysm mentality was a mistake.

 

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Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
Rill_of_WE posted:

Tom Chilton posted:

It became clear that it wasn?t realistic to try to get the audience back to being more hard core, as it had been in the past.



I think that's as close as we're gonna get to them admitting the Cataclysm mentality was a mistake.


True, that. Furthermore, anyone who wasn't actively playing during WotLK would probably come to the same conclusions as this NYTimes floozie, as inaccurate as they may be in terms of _recent history_.

Also, I nominate this for "Most Spurious Question Marks in a Single Post."

 

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Kriegprojekt  3 stars
Posts: 590
Registered: 2010-4-12 13:06:28
Rill_of_WE posted:

Tom Chilton posted:

It became clear that it wasn?t realistic to try to get the audience back to being more hard core, as it had been in the past.



I think that's as close as we're gonna get to them admitting the Cataclysm mentality was a mistake.



Agreed.

 

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steveC91  1 star
Posts: 81
Registered: 2003-3-28 06:34:58
Rill_of_WE posted:

Tom Chilton posted:

It became clear that it wasn?t realistic to try to get the audience back to being more hard core, as it had been in the past.



I think that's as close as we're gonna get to them admitting the Cataclysm mentality was a mistake.



Lol exactly what I was thinking.


But hey it's a step in the right direction.

 

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Spookysheep  4 stars
Title: Lieker of Cheese
Posts: 1,248
Registered: 2002-1-9 06:49:19
Rill_of_WE posted:

Tom Chilton posted:

It became clear that it wasn?t realistic to try to get the audience back to being more hard core, as it had been in the past.



I think that's as close as we're gonna get to them admitting the Cataclysm mentality was a mistake.



The sad part is that Chilton, Street, and others actually took a year a a loss of over 2 million subs to figure it out, which shows just how pathetically inept they really are.

In fact, they had to be completely retarded to ever think that way to begin with, considering WOTLK's success.


Anyway, with all that aside, did anyone else find this to be one of the more poorly written NYT articles? I remember when the writers for NYT were top notch (even if you disagreed with the paper's politics) and this article seem very amateurish.

 

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sarnsereg  1 star
Title: I HAS A TITLE?
Posts: 117
Registered: 2001-6-17 21:19:51
steveC91 posted:

Rill_of_WE posted:

Tom Chilton posted:

It became clear that it wasn?t realistic to try to get the audience back to being more hard core, as it had been in the past.



I think that's as close as we're gonna get to them admitting the Cataclysm mentality was a mistake.



Lol exactly what I was thinking.

But hey it's a step in the right direction.



I agree, i have friends complaining about how "easy" stuff is now but they haven't quit yet. i had friends playing when cata came out and it was "hard" so they up and quit and none of them plan on coming back. seems to me easy mode is the successful way to run an MMO.

 

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The_Korrigan  3 stars
Title: Scrub Buster
Posts: 955
Registered: 2001-7-17 03:51:32
One thing I know is that SW:TOR is the first game to get me that hooked since WoW in Nov. 2004. It's miles above failures like Conan, Warhammer, AION, Rift, and even above the decent LOTRO (MUCH better combat and even better story telling).
Will it lasts? I'll tell you in a couple of months. But for now, I'm having a blast "again" (was about time...).

 

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WoW: Both accounts canceled for now.
GW2: Future Warrior.
Sociop  2 stars
Posts: 264
Registered: 2009-12-8 15:10:16
I never new it cost $125 million and $200 million to make a video game, with that kind of investment it better give WoW a run for it's money.


I have not tried it myself yet, to busy right now but will give it a go after in January.
JaconKin  1 star
Posts: 186
Registered: 2007-1-16 18:00:40
Rill_of_WE posted:

Tom Chilton posted:

It became clear that it wasn?t realistic to try to get the audience back to being more hard core, as it had been in the past.



I think that's as close as we're gonna get to them admitting the Cataclysm mentality was a mistake.



Actually, I think that is what MOP was all about, mopping up the mess that was Cataclsym and admitting the mistake made there, it seems every aspect of the game from getting points from dailies, and the PVE scenarios, is admitting the mistakes of Cata.

As far as ToR goes, having reached level 40 on my Sith Warrior before my free access time has expired, will hopefully be paying the 60 bucks to get my code next month. I will say that the story aspects of the game are definitely fun and enjoyable, even if questing once you hit about level 30-50, gets a bit mundane in that it is 2-3 sidequests and your story quest in one zone, then moving onto the the next zone and side questing hub repeating the process until you leave the planet, each planet has a total of 3-4 class story quests that take 15-20 mins or so to complete.

My play time will most likely be to level up one of each class for it story and alternating between sides so I can do my best to avoid the boredom of repeating each and every sidequest in the game on each side since questing is on the rails, even more so than LOTRO was before some changes and obviously more so than even WoW after the Cata changes. Beyond that I don't see myself playing this long term as far as a MMO game goes because the end game will still consist of the same gear grind with no AA or anything else involved. Legacy hasn't been fully implemented yet, so we'll see what is offered with that though.

 

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