JaredKorry posted:
Admitting that I know absolutely nothing about SWTOR and going on what Gutter and other people have said, it doesn't seem like questing is as linear as Jacon is trying to portray.
I don't think anyone will dispute that questing from 80-85 in WoW is extremely "on the rails" linear. You can *not* quest anywhere in a particular zone unless you complete the "starter" quests in that zone and each quest hub in the zone has to be unlocked by doing certain quests. (This is basically how it works out in TOR)
It seems to me that what Jacon is considering linear questing is the class storyline for a particular class(nope, not just class quest, all questing). Considering that is is a class storyline and tells the story of your class through the game, that "should* be linear. Other posters have mentioned being able to access different quest hubs without having to unlock them by doing quests in a certain order. I'm a bit confused about this. lol (The confusing aspect of this is the simple fact that people are making statements without presenting facts or context)
An important matter to understand about TOR is also how BIOWARE advertised the game in many aspects. First, it is an MMO, yet they also advertised it as the true Sequel to their Single Player Game called KOTOR them actually stating that: “The Old Republic is really KOTOR 3, 4, 5, 6, 7, 8, 9, 10, 11, 12+â€.
So as such there will be people who are playing the game only as a single player game, because of how it was advertised and because of KOTOR, and because some such as myself are tired of the Sub/Gear Grind Model of end game in a MMO Game. I have stated that is how I am playing the game several times. I started this entire matter off by stating as such and how I intended to play the game by alternating sides, Level an Empire Character and then Level a Republic character, as a means of trying to avoid having to repeat all the sidequest hubs since the class quests make up roughly about 30-35%(3-4 quests per planet roughly) of the questing in the game. My statements were challenged and as such I had to present facts, and the context of how I was playing the game and thus my argument.
The Bunch of IFs you bring up Gutter could be how many people are actually playing the game. You bring up the issue of perception and as such that is very true, the perception of leveling, much of it due to how the game is presented as well to the player, can make it seem a variety of different ways and there are options when it comes to leveling. Yet, I needed to establish the context also of my argument with those IFs, and with out establishing the context of the argument one is making any thing can basically be said.
Anyway, the argument is becoming circular now, I have presented the facts and the context of the facts and the argument. There is nothing else to really argue or to waste time on in repeating my argument.
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