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Author Topic: Star Wars - The Old Republic vs. Wow - NYTimes [Locked]
Ugh_Lancelot  3 stars
Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
player1: "Questing in WoW 70-80 is very linear."
player2: "Nuh, uh. You have tons of options to level up."
player1: "QUESTING in WoW 70-80 is very linear. Note the QUESTING part."
player2: "eah, but you can do PVP, you can dungeon, you can run old raid quests and crafting and dailies and AoE grind and everything."
player1: "I don't particularly like to PVP or run instances, and I hate grinding, so I like to quest 99% of the time. So, questing, without all these other things, is very linear."
player3: "ou're arguing that WoW leveling is linear but no two people level the same way. If people only quested and didn't do any of the other things you said you don't like to do and only did questing like you said, then yes, it's very linear. But nobody else does that so your point is invalid."
player1: *sigh*

 

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WoW and DAoC - Too many alts to count
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GutterSludge  4 stars
Posts: 1,034
Registered: 2005-11-6 10:54:55
Player three:"Leveling in SWTOR: open to individual interpretation, based on ones own actions and decisions while playing the game."

since the previous poster obviously did not read it.


I mean, I could argue and produce all kinds of facts about the pain involved in placing ones genitals into a vice, clamping it down, and then applying a combination of blowtorching and rubbing alcohol to the area in question...

My facts would be in order...and without question..
My argument would be sound...


...but if no one ever fawking does it, the entire "study" becomes useless.


Much like Jacon's argument.

 

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Guttersludge
People just can't handle the truth.
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JaredKorry  2 stars
Posts: 352
Registered:
Admitting that I know absolutely nothing about SWTOR and going on what Gutter and other people have said, it doesn't seem like questing is as linear as Jacon is trying to portray.

I don't think anyone will dispute that questing from 80-85 in WoW is extremely "on the rails" linear. You can *not* quest anywhere in a particular zone unless you complete the "starter" quests in that zone and each quest hub in the zone has to be unlocked by doing certain quests.

It seems to me that what Jacon is considering linear questing is the class storyline for a particular class. Considering that is is a class storyline and tells the story of your class through the game, that "should* be linear. Other posters have mentioned being able to access different quest hubs without having to unlock them by doing quests in a certain order. I'm a bit confused about this. lol
Azure-TheBlueOne  2 stars
Title: Made in Alaska
Posts: 319
Registered: 2003-2-24 19:25:37
I miss the Classic WoW quest setup. I hate the craptastic phased zone stories they created and wish they would revert the quests to the old system. I don't find the new zones immersive at all, not personal, and limiting besides. There used to be hardly any linearity to WoW questing at all imo, but now...


The only reason questing in swtor is linear is because there are planet and class quest chains that pretty much lead you from quest hub to hub throughout the game, but there's a PERSONAL story involved so I didn't mind or really notice myself, plus you can skip entire hubs if you xp outside of questing.

 

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JaconKin  1 star
Posts: 186
Registered: 2007-1-16 18:00:40
JaredKorry posted:

Admitting that I know absolutely nothing about SWTOR and going on what Gutter and other people have said, it doesn't seem like questing is as linear as Jacon is trying to portray.

I don't think anyone will dispute that questing from 80-85 in WoW is extremely "on the rails" linear. You can *not* quest anywhere in a particular zone unless you complete the "starter" quests in that zone and each quest hub in the zone has to be unlocked by doing certain quests. (This is basically how it works out in TOR)

It seems to me that what Jacon is considering linear questing is the class storyline for a particular class(nope, not just class quest, all questing). Considering that is is a class storyline and tells the story of your class through the game, that "should* be linear. Other posters have mentioned being able to access different quest hubs without having to unlock them by doing quests in a certain order. I'm a bit confused about this. lol (The confusing aspect of this is the simple fact that people are making statements without presenting facts or context)



An important matter to understand about TOR is also how BIOWARE advertised the game in many aspects. First, it is an MMO, yet they also advertised it as the true Sequel to their Single Player Game called KOTOR them actually stating that: “The Old Republic is really KOTOR 3, 4, 5, 6, 7, 8, 9, 10, 11, 12+”.

So as such there will be people who are playing the game only as a single player game, because of how it was advertised and because of KOTOR, and because some such as myself are tired of the Sub/Gear Grind Model of end game in a MMO Game. I have stated that is how I am playing the game several times. I started this entire matter off by stating as such and how I intended to play the game by alternating sides, Level an Empire Character and then Level a Republic character, as a means of trying to avoid having to repeat all the sidequest hubs since the class quests make up roughly about 30-35%(3-4 quests per planet roughly) of the questing in the game. My statements were challenged and as such I had to present facts, and the context of how I was playing the game and thus my argument.

The Bunch of IFs you bring up Gutter could be how many people are actually playing the game. You bring up the issue of perception and as such that is very true, the perception of leveling, much of it due to how the game is presented as well to the player, can make it seem a variety of different ways and there are options when it comes to leveling. Yet, I needed to establish the context also of my argument with those IFs, and with out establishing the context of the argument one is making any thing can basically be said.

Anyway, the argument is becoming circular now, I have presented the facts and the context of the facts and the argument. There is nothing else to really argue or to waste time on in repeating my argument.

 

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JaredKorry  2 stars
Posts: 352
Registered:
Jacon, I guess what I'm trying to figure out is if the SW questing is like the WoW Cata questing where you *have* to do quest hubs in a certain order to unlock other quest hubs or if you can wander around and do whatever quest hubs you want that are within your level range?
Arcilite_I  4 stars
Title: VN's Most Wanted
Posts: 1,260
Registered: 2002-1-27 08:46:24
All I know is it feels like I am stuck on DK until I progress my story chain. That feels kinda "raily" to me.

 

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PvPing since 1977
Errtuu  1 star
Posts: 70
Registered: 2003-6-27 14:07:28
That's nothing compared to Wow. I have this goblin stuck on Kezan. He can't even go to Org or Undercity!
JaredKorry  2 stars
Posts: 352
Registered:
Arcilite_I posted:

All I know is it feels like I am stuck on DK until I progress my story chain. That feels kinda "raily" to me.



So you can't just ignore the story chain and wander around to different quest hubs?
Errtuu  1 star
Posts: 70
Registered: 2003-6-27 14:07:28
Well, you kind of need to do enough story to get your starship, which you can get by mid teens. Kind of my point about Kezan--both games shackle you to starting areas. Not a big shocker.

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