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Topic:
Cataclysm Post Mortem -- Dungeons and Raids with Scott ?Daelo? Mercer [Locked] |
Ugh_Lancelot Title: Ooo...bouncy!
Posts: 766
Registered: 2002-6-17 14:37:05
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Date Posted:
1/1/00 12:00am
Subject:
Cataclysm Post Mortem -- Dungeons and Raids with Scott ?Daelo? Mercer |
Did you really say "when skill actually applied to WoW?" If by skill you mean being passably able to respond to Simon Says minigames, then I agree.
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WoW and DAoC - Too many alts to count
Charter Member - Altaholics Anonymous
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-Mithan- Title: VNBoard Admin
Posts: 1,287
Registered: 2000-3-1 11:53:15
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Date Posted:
1/1/00 12:00am
Subject:
Cataclysm Post Mortem -- Dungeons and Raids with Scott ?Daelo? Mercer |
Spookysheep posted:
Q. What didn?t work out as planned or expected?
Initially, we started off the Heroic dungeons at too high of a difficulty. The difficulty level rather abruptly changed when compared to the Heroics players experienced at the end of Wrath of the Lich King. This major change caught many players off guard, and frustrated some of them.
Is this guy really so retarded as to understate the millions of lost subs as "some" of them?
Though the length of the new heroics certainly was not the only reason, it most definitely was the MAIN reason.
That is what got me, though even if it had not, I would of only lasted 2 or 3 more months anyways.
When 90% of my PUG's ended up in failure, I just said screw it, cancelled and played some other games. Life is far too short for me to want to waste time wiping over and over because people need to learn the instances and gear up. Now, I know some of the losers that play WoW and complain about the "epic welfares" think that their virtual ep33n actually matters in validating their useless life, but I didn't care much about this.
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I survived to the end and got nothing out of it, but hey.
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-Mithan- Title: VNBoard Admin
Posts: 1,287
Registered: 2000-3-1 11:53:15
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Date Posted:
1/1/00 12:00am
Subject:
Cataclysm Post Mortem -- Dungeons and Raids with Scott ?Daelo? Mercer |
Ugh_Lancelot posted:
Did you really say "when skill actually applied to WoW?" If by skill you mean being passably able to respond to Simon Says minigames, then I agree.
Skill matters. Dodging incoming fire, learning to control your character properly, moving your character around quickly while getting heals off, using the right skills at the right time, etc, etc, etc is SKILL and many people couldn't wrap their minds around it. Maybe you are good, but most people were not and needed to learn the mechanics in order to play better.
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I survived to the end and got nothing out of it, but hey.
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Date Posted:
1/1/00 12:00am
Subject:
Cataclysm Post Mortem -- Dungeons and Raids with Scott ?Daelo? Mercer |
Lead Destroyer, more like it
yeah yeah bashing, sorry ^^.
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DaoC, WoW (retired, inactive); WAR (semi active), EVE (active)
"  e'know, com'on! Giimmeee di Ke$$$HHHHHH!"
http://www.youtube.com/watch?v=OADJl-CVDo0
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Conceited Posts: 182
Registered: 2002-1-29 07:38:03
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Date Posted:
1/1/00 12:00am
Subject:
Cataclysm Post Mortem -- Dungeons and Raids with Scott ?Daelo? Mercer |
I liked the harder heroics. Unfortunately most everyone I grouped with didn't, usually PuGs.
When I ran with a group of mostly friends or guildies we could usually roll through them without much trouble. Which was good. I like a little trouble, keeps me on my toes
Rather than just pulling 1+ groups or bosses and barely paying attention, still managing to defeat them without difficulty.
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Conceited
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Date Posted:
1/1/00 12:00am
Subject:
Cataclysm Post Mortem -- Dungeons and Raids with Scott ?Daelo? Mercer |
-Mithan- posted:
Ugh_Lancelot posted:
Did you really say "when skill actually applied to WoW?" If by skill you mean being passably able to respond to Simon Says minigames, then I agree.
Skill matters. Dodging incoming fire, learning to control your character properly, moving your character around quickly while getting heals off, using the right skills at the right time, etc, etc, etc is SKILL and many people couldn't wrap their minds around it. Maybe you are good, but most people were not and needed to learn the mechanics in order to play better.
Mithan, compared to ..lets say, Asheron's Call, WOW has never required any dextrous skill like you describe here.
Dodging incoming fire? PLEASE. 99.99999% of attacks cannot be dodged by moving your character in WOW. (the other 0.00001% are silly boss mechanics)
Control your character properly? Why would they when the above is in place? It's not like you get a bonus for being uphill of your opponent(just one example) like you did in AC..
Moving and getting heals off? Roll a druid. Cake.
Ugh's description was spot on. Yours is completely ridiculous.
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Guttersludge
People just can't handle the truth.
NeMeFieD said:"  ea I Ucmed for 12 days straight.."
njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
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Date Posted:
1/1/00 12:00am
Subject:
Cataclysm Post Mortem -- Dungeons and Raids with Scott ?Daelo? Mercer |
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I think you are letting your well known dislike of "scripted fights" color your judgement there, Gutter. You've made it abundantly clear numerous times on the board how little you think of raids or heroics, complaining how you get bored with scripted fights.
If these scripted fights were so face roll easy that you got bored with them, then everyone in the game would be decked out in the top tier gear. WoW, as with most any game that requires teamwork and for you to pay attention and react to events quickly, does require some degree of skill. Scoff at it all you like, it is what it is. You have to practice and learn the encounters to win.
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Date Posted:
1/1/00 12:00am
Subject:
Cataclysm Post Mortem -- Dungeons and Raids with Scott ?Daelo? Mercer |
Pantherr posted:
I think you are letting your well known dislike of "scripted fights" color your judgement there, Gutter. You've made it abundantly clear numerous times on the board how little you think of raids or heroics, complaining how you get bored with scripted fights.
If these scripted fights were so face roll easy that you got bored with them, then everyone in the game would be decked out in the top tier gear. WoW, as with most any game that requires teamwork and for you to pay attention and react to events quickly, does require some degree of skill. Scoff at it all you like, it is what it is. You have to practice and learn the encounters to win.
Teamwork is NOT skill.
To be in "top end gear" in WOW does not require skill. It requires 25 people that actually give a shit about being in top end gear, and that is it.
Make "top end gear" available from solo instances, and the number of people in "top end gear" explodes exponentially, which proves the point nicely.
Keep believing the lie you are telling yourself, and I will continue to keep laughing at your notion of "skill".
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Guttersludge
People just can't handle the truth.
NeMeFieD said:"  ea I Ucmed for 12 days straight.."
njwCSUS posted:I'm homosexual, so really, its ongoing sexual attraction to my father, not my mother.
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Quazimortal Title: The One and Only
Posts: 1,557
Registered: 2004-9-18 21:52:58
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Date Posted:
1/1/00 12:00am
Subject:
Cataclysm Post Mortem -- Dungeons and Raids with Scott ?Daelo? Mercer |
To be technical Gutter, playing WoW does take skill. All you have to do is look at the definition of skill to see the truth in that. I think what you are really arguing is that WoW takes so little skill that any argument relating to it is pointless? Even Simon Says takes skill.
http://dictionary.reference.com/browse/skill?s=t
skill - the ability, coming from one's knowledge, practice, aptitude, etc., to do something well
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“A painter paints his pictures on canvas. But musicians paint their pictures on silence.
We provide the music, and you provide the silence.†~Leopold Stokowski
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Date Posted:
1/1/00 12:00am
Subject:
Cataclysm Post Mortem -- Dungeons and Raids with Scott ?Daelo? Mercer |
The way I see it, if you have to practice at something in order to get better at it, it takes skill. And I strongly disagree with your statement that teamwork does not take skill. Being able to coordinate your actions with the actions of others to achieve a common goal does indeed take skill, whether it is a video game or a team sport. A well oiled team working together is a beautiful thing.
Guttersludge posted:
"To be in "top end gear" in WOW does not require skill. It requires 25 people that actually give a shit about being in top end gear, and that is it.
Make "top end gear" available from solo instances, and the number of people in "top end gear" explodes exponentially, which proves the point nicely."
I disagree with these statements. Put "25 people that actually give a shit about being in top end gear", throw them in a raid and they will fail. They would need to study the encounter and practice it a couple of times if they ever hoped to win.
As for your second comment about putting top end gear in solo dungeons, well duh! Of course if you put top end gear in solo dungeons, more people would have it. Solo dungeons are not as challenging and require a great deal less teamwork or skill to complete. Not sure where you were going with that horrible analogy.
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