KeepTake posted:
This whole post is pretty much complaining there are tons of people out PvE'ing so they can actually be competitive when they are done. Handing out crazy amounts of loot and people getting PL'd to 50 is bad here I guess??? Everyone should play the old school way and take 1+ months to be ready for PvP, or much, much longer...
This whole post is pretty much complaining there are tons of people out PvE'ing so they can actually be competitive when they are done. Handing out crazy amounts of loot and people getting PL'd to 50 is bad here I guess??? Everyone should play the old school way and take 1+ months to be ready for PvP, or much, much longer...
No and yes at the same time. I'm saying people who create new characters here would like to have someone to fight during their time on the server.
As it currently stands, people come here, create a level 40 character, and then don't find a single person to fight before bailing. Perhaps you or another established player gives them glass, scales, and bounty points to speed the process up, but the result is still the same.
If it took a month to level and gear up (as in you received no free hand outs), I'm quite sure that you'd see more people staying on the server as there would actually be people to fight during this leveling and gearing process. As it currently stands, there seems to be no one to fight outside of guilds farming each others keeps.
And why shouldn't they bail after reaching a decent template and finding no one to fight? It's not as if they invested a month in farming the xp, glass, and scales to build their template - it was given to them. Working towards the goal and actually having people to fight along the way is worth far more than a level 50 in 5 hours /play time plus a full set of Dragon gear and ML10 given to you by other players.
KeepTake posted:
NF helps new people more than anything else if they can get scales AND glass for little effort and not much time, how is that bad?
NF helps new people more than anything else if they can get scales AND glass for little effort and not much time, how is that bad?
It's bad because it gives them no reason to remain on the server when they find it to be hollow shell of farming keeps for glass and scales.
Yes, people whine about leveling and gearing the hard way. Yes, people are more likely to stick around when they must work to accomplish these goals. Yes, people come here to kill other players, not receive free gear and MLs and making them work to achieve these goals is more likely to make them stick around to make their time investment pay off.
Old school Mordred wasn't built in free loot and inviting everyone who asked into your guild; it was built on having people to kill. And not having people to kill is exactly the plague that Mordred is currently faces.
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Uncompromised principle and integrity
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http://www.youtube.com/watch?v=FqAF-Alc7CM



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