Yukishiro1 posted:
If you only played for a few months you presumably never did any real max-level pvp. So your opinion is pretty much worthless.
Small-scale pvp in wow is incredibly intricate and skill-based. You need far better reflexes and anticipation to pvp in wow well than you do in daoc. The only area where daoc requires more skill is in spatial positioning but that plays a much smaller role in a 1v1 duel. 1v1 daoc mechanics are pathetically simplistic.
You can't compare WoW and DAoC PvP like that. Of course DAoC was somewhat simplistic in a 1v1 environment, because as most people forget, DAoC was designed for RvR, not 1v1. That's why people bitch about balance in DAoC, because the game wasn't ever intended to be balanced on a class by class basis. Classes that weren't intended to run around alone will of course be flawed in a 1v1 PvP situation. WoW, by contrast, has balanced their classes so that everyone is capable in just about every situation. This clearly lends itself to a smaller scale PvP, which is how the game is designed.
Realms were balanced, classes were not, except to ensure that similar skills between realms worked in the same way.
As far as hard interrupts for casters vs. soft, I'd tend to favour the WoW system. No class should be utterly incapable of using it's skill simply because someone is attacking them. Yes, there is a skill level required to be effective, but really that skill is necessary only because the system is flawed.
If the casting system was better, using more of a pushback system, most of the RA's put in place to compensate for they poor casting system wouldn't have been necessary.
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