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Author Topic: No MMO does casters like DAOC [Locked]
GrilledCheez  4 stars
Title: The Lord's Balls
Posts: 1,060
Registered: 2006-3-22 11:06:32
HAHAHAHA what you said was certainly retarded. Unfortunately for you it wasn't what I said, and unfortunately for us it wasn't any more retarded than the stuff you normally say.


I'll say it again the devs CONSTANTLY balanced classes with interrupts in mind. By giving new abilities that interrupted where non existed before or taking abilities away that were generally used to interrupt. They did it by changing CC and closing speeds, ability ranges, DPS, etc etc. I'm sure you can't see how those impacted interrupts but they all did.


I also said that the core fight mechanics changed often, which they did. These also changed the relative power of casters and the relative power of casters changed the relative usefulness of interrupts. Are you saying that there was never a change made that made it less or more likely for a certain class to interrupt you? Obviously you are not saying that because it would be stupid and pathetic. Much like everything else you have posted in this thread, but then again why limit it to this thread?

 

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Walker_ID  3 stars
Posts: 673
Registered: 2002-5-29 10:20:09
i asked you to provide one example of your words...a change in the core interrupt mechanics


and your reply was...giving classes interrupts....interrupts they specifically added to certain classes or certain abilities for classes that couldn't close quickly


it's clear you don't understand what a core mechanic is because twice in a row now when asked about core changes....you mention character balance changes

 

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GrilledCheez  4 stars
Title: The Lord's Balls
Posts: 1,060
Registered: 2006-3-22 11:06:32
Walker_ID posted:

i asked you to provide one example of your words...a change in the core interrupt mechanics


and your reply was...giving classes interrupts....interrupts they specifically added to certain classes or certain abilities for classes that couldn't close quickly


it's clear you don't understand what a core mechanic is because twice in a row now when asked about core changes....you mention character balance changes



HAHAHAHA interrupts are COMPLETELY about class balance nimrod.

 

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Walker_ID  3 stars
Posts: 673
Registered: 2002-5-29 10:20:09
GrilledCheez posted:

HAHAHAHA interrupts are COMPLETELY about class balance nimrod.



indeed they are....but classes having interrupts has nothing to do with the core mechanic of interrupting...


since you are beyond moronic on this...let me break it down barney style so even a fern could understand


core interrupt mechanic ----> a player casting an interruptable spell will be interrupted prior to reaching the 50% cast time mark of his spell if he is hit by another player with a melee/ranged attack or spell barring the use of an ability like QC or if he moves and a few other caveats


now....once again....idiot....give me one example of how that core mechanic has changed....ever


take your time

 

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bstulic  3 stars
Posts: 761
Registered: 2002-7-26 04:55:00
Walker_ID posted:

now....once again....idiot....give me one example of how that core mechanic has changed....ever


take your time



He can't, but he'll probably just reiterate same post for the 10th time in a row

 

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RHWarrior  3 stars
Posts: 770
Registered: 2009-9-30 18:42:12
GC just can't digest that casters couldn't mass kill with impunity in DAoC.
QQ boo boo hee boo

 

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Yukishiro1  4 stars
Posts: 3,243
Registered: 2002-9-20 23:52:57
Pseudo-Mod posted:

In fact, they are the most diverse and difficult to master. Everything from strafing around your target for positional chains to knowing when to blow your instas, DAOC combat is the most challenging of them all.



not sure if serious
AzureTyger  2 stars
Title: Awesome
Posts: 462
Registered: 2002-4-1 15:49:04
I had more fun playing a DAoC caster than any other class in PvP. You had a super high end for pawnage but could also spend entire fights being locked down by one stupid Warden.

 

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Yukishiro1  4 stars
Posts: 3,243
Registered: 2002-9-20 23:52:57
Sea_of_inK posted:

Walker_ID posted:

i find that the only people who have a problem with daoc mechanics....are the people are were horrible at the game



QFT


People like WoW casting mechanics better because it's easy mode. Bad players. DAoC casting made proper tactics and group coordination much more important. Don't overextend!



There is nothing difficult about playing a caster (or any class) in DAOC. That is sorta the point. Individually daoc combat is extremely shallow compared to a game like wow where you have to be thinking three counters and counter-counters ahead or you'll get owned by someone better than you. The ONLY skill tested by daoc pvp is positional awareness.


Daoc's mechanics are decent for group pvp because each role is so easy to play. Wow mechanics don't work well in large group settings because wow PVP is so dependent on counters and when you've got a 10v10 there's too much junk and people flying around for anyone to manage the situation so it devolves into a bunch of 1v1s or 1v2s. Even 5v5 arenas in wow are pushing the wow combat system to its limits.


When you look at them daoc's mechanics are all designed to allow for controlled play even in large group encounters. That's why you have a simplistic interuppt system and AOE CC and a general lack of in-combat movement speed buffs and that sort of thing.
bstulic  3 stars
Posts: 761
Registered: 2002-7-26 04:55:00
Yukishiro1 posted:

WOW ruined world of MMOs...everything is dumbed down ever since

 

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