Date Posted:1/1/00 12:01amSubject:
No MMO does casters like DAOC
Cawlin posted: I do know that I could pick off people at near max range with my cab by hitting one button which I think was a debuff, and then mashing another button which I think was a lifetap and keep on mashing it and before a target could reach me if they weren't gettting healed, they'd be dead. None of my other characters could do that, not even close.
The debuff lifetap was awesome for killing scrubs and leeching stealther adds, but in 8v8 it was no more than a third or so of my actions. A typical RvR encounter with Fearless would start with me trying to target and nearsight the enemy mezzer before they could get their first mezz off, followed by pet harrasing the healer, followed by nearsighting casters, then switching to the MA and diseasing the target, then single target roots and AoE diseases on the train once I knew they had mezz immunity, then switching to the MA to assist debuff lifetap, all the while never standing still for more than a cast or two, running in all directions, panning, switching pet targets (firing ML5 when their main healer was vulnerable), throwing the occasional support heal on a caster or cleric, judging immunity timers and refreshing roots and diseases etc.
Rift PvP was mainly TAB,1,2,3,3,3,3,3 or some other nonsense. You couldn't selectively CC or support because all of those abilities were on timers. Assisting was little more than everyone dumping their rotation, tanks attacking with Insta spells and macro cheese, healers casting insta group heals while being attacked and other assorted garbage.
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Date Posted:1/1/00 12:02amSubject:
No MMO does casters like DAOC
AzureTyger posted: I played a caster in Dark Age of Castalot and think I'm the 1337est MMO playe evar!!! and also that DAOC did casters RIGHT!
This isn't 2003 anymore dude and trying to play the "you don't have enough experience playing this one class to judge the game" card while you, yourself have never even played the game you're judging AT ALL is absurd even for you lol. Seriously don't be an assclown.
WoW isn't a great PvP game by any stretch of the imagination, but caster mechanics in WoW >>>>> caster mechanics in DAOC. Casters in DAOC were either absurdly overpowered (majority of the time) or absurdly underpowered (small part of the time). I've said many times that DAOC was THE best PvP(RvR) MMO ever made, but that was because they had a brilliant concept.
DAOC's concept of class balance was ridiculously broken and the strength of their concept is the only thing that carried that game through the disaster that was their execution of that concept. This is why DAOC died when WoW went live.
WoW has balance issues of course, but they are far far fewer in number and far smaller in magnitude than DAOCs were and at the very least, WoW's "FOTM" class gets shuffled around for the most part fairly frequently.
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If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
Date Posted:1/1/00 12:02amSubject:
No MMO does casters like DAOC
I am not sure what set you off, you said yourself above that you had limited DAoC experience. I know it can be threatening for the average player to hear comments from an elite level player, but take it as an offered opinion not a personal attack. I freely admitted that I am extrapolating onto WoW. Like I said, I've turned my nose up to it from day one, but I have played games that others who have played both characterize as similar and I know a lot of other A players who played WoW. And they pretty much universally describe it as shit.
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Using the mirror of ridicule to force conservatives to
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Date Posted:1/1/00 12:02amSubject:
No MMO does casters like DAOC
AzureTyger posted: I am not sure what set you off, you said yourself above that you had limited DAoC experience. I know it can be threatening for the average player to hear comments from an elite level player, but take it as an offered opinion not a personal attack. I freely admitted that I am extrapolating onto WoW. Like I said, I've turned my nose up to it from day one, but I have played games that others who have played both characterize as similar and I know a lot of other A players who played WoW. And they pretty much universally describe it as shit.
Your statements are about which game has better PvP. I don't believe that ANYONE is arguing that WoW has better PvP; only that in certain situations (1v1, class balance) WoW offers a superior experience. I actually played as a caster in DAoC and in 1v1 or 1vsFew and can say that many times I won 1v1 because my class (sorc) had all the tools in order to survive in this environment: CC, damage, and healing.
Someone above was talking about how 1v1 in DAoC is all about alpha strike and then popping your RA's.... this is generally true. For a caster in 1v1, the alpha strike is your primary CC (for me it was mezz) followed by damage, then use your RA's and artifacts as needed. Skilled players were also able to toss in potions into the mix. This true for most caster classes, too, including cabalists. Each fight is a little different, obviously, but in general it was CC, then damage until dead or they are in range, then from there pop RA's if needed, or use your secondary CC to get range again and damage until dead.
In WoW it is never so simplistic. CC is a whole different animal in WoW, and toons in general live longer and 1v1 fights could concievably last indefinitely. I had 1v1's in WoW that lasted up to 10 minutes before I got bored with it. Players who can't properly cycle their abilities, and also adapt their abilities to their target will die. There is no cut and dry tactics like there was in DAoC, and how you fight each class is different.
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Date Posted:1/1/00 12:02amSubject:
No MMO does casters like DAOC
It sounds about as stupid as Rift, the developers had to add a bunch of easy mode stuff so that fights can basically go on forever as you cycle through your 1,2,3,4 or maybe 2,3,4,1 for a different class and your 3 or 4 various Insta heals. I don't see how that has much to do with skill. It sounds like MMOs catering to crap players and a few good players turning it into something overpowered. DAoC went down the same road to a lesser extent with ToA and NF RA revamps - and immediately went in the tank.
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Date Posted:1/1/00 12:02amSubject:
No MMO does casters like DAOC
AzureTyger posted: It sounds about as stupid as Rift, the developers had to add a bunch of easy mode stuff so that fights can basically go on forever as you cycle through your 1,2,3,4 or maybe 2,3,4,1 for a different class and your 3 or 4 various Insta heals. I don't see how that has much to do with skill. It sounds like MMOs catering to crap players and a few good players turning it into something overpowered. DAoC went down the same road to a lesser extent with ToA and NF RA revamps - and immediately went in the tank.
Rift is not the same as WoW. Rift made heavy, extensive use of instants, both for casters and for melee. Every class does not have a heal in WoW (most certainly not 3 or 4) and if you aren't 100% on maintaining the rotation as well as adapting it to your enemy and what they do, you will lose. This, among many others, was one of Rift's big flaws.
In WoW, the skill rotations are there, but it's not just repeating the same 4 skills one after another. Some skills can only be used once every 30s, or a minute, or two minutes, and others can be used constantly. How you work all those skills together to maximize damage is where the skill comes in. If you aren't maximizing damage, you are losing. My rotations as a paladin involved probably 12-15 skills as necessary, and others less frequently.
In DAoC, I could fit all my most necessary skills, RA's, and potions on one cast bar.
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Date Posted:1/1/00 12:02amSubject:
No MMO does casters like DAOC
AzureTyger posted: I didn't play WoW because I am too awesome and unique for the MMO of the stinking masses, so I can't comment on its PvP. I played a lot of Rift PvP, however, and many peole claim it was a WoW clone, so I feel comfortable extrapolating that into general statements about WoW and its players. Casters were insanely stupidly easy to play in Rift (as was all PvP basically) as every class was designed to button mash around 3 or 4 win buttons on cool downs. As a result, fully 9 out of 10 Rift PvP players were atrocious, because the game was designed to take no skill. I took the survival skills I learned playing a caster in DAoC (positioning, kiting, battlefield awareness) and turned it into flat out domination in many PvP arenas while most casters stood toe to toe with tanks spamming their Instaheals and Soul Purges.
I hear what Yuki is saying about WoW's timed ability and counters, which frankly sounds like an awful game mechanic similar to Rift where it is all about whose win button is off cool down and whose guild helped them get omgpurples. I don't equate memorizing abilities and rotations with skill though. Actually I'd say that is a compete blight on MMOs based on my experience in Rift. I am pretty sure I'd be better than 90% of WoW PvP players within a few weeks in that case.
Rift PVP wasn't much like wow PVP at all. Maybe on a very superficial level, but that's about it.
Also, there is no such thing as a pvp rotation. Cooldowns arn't about rotations. They are all about knowing when to use them to counter your opponent's cooldowns.
High level pvp in wow is sorta like playing street fighter. Noobs will just spam buttons and pwn other noobs but they'll get owned every time by the person who knows how to block and counter.
Daoc is a really different experience. Daoc with a good 8v8 is like playing a fast paced game of chess. But daoc 1v1 is like playing a face paced game of chess where each player only has one piece. Pretty boring and shallow.
Date Posted:1/1/00 12:02amSubject:
No MMO does casters like DAOC
AzureTyger posted: I am not sure what set you off, you said yourself above that you had limited DAoC experience. I know it can be threatening for the average player to hear comments from an elite level player, but take it as an offered opinion not a personal attack. I freely admitted that I am extrapolating onto WoW. Like I said, I've turned my nose up to it from day one, but I have played games that others who have played both characterize as similar and I know a lot of other A players who played WoW. And they pretty much universally describe it as shit.
LOL nothing set me off. Trolling dumbassery deserves to be called what it is though, and that's what I did.
DAOC is a dead game that had the world's best PvP(RvR) concept to date, and probably the world's worst execution of that concept to date.
DAOC RvR was great because there was a reason to do it beyond character advancement and there was immersion factor in doing it. There were persistent effects on the game world for participating in it and the camaraderie with the other players as a result of it made for a gaming community not experienced in any MMO since. It was this outstanding concept that carried DAOC through otherwise terribly sihtty mechanics and a complete and utter inability to balance the game.
WoW is a hugely thriving game with complex mechanics but its PvP is not even in the same ballpark as DAOC's. The failing of WoW's PvP is not in the actual game mechanics, it's in the concept. There is no persistent impact on the game world from WoW PvP. There's no "in character" reason to do it except for open world ganking, for which there is no reward. There is no camaraderie to be had from participating in it and zero immersion factor.
As for your "elite" and "A player" nonsense, don't kid yourself lol. You're talking about being "elite" in a game that died almost 10 years ago, and which at its peak had like 2% of the playing population of WoW. Congrats on being 1337 though, rofl.
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If ignorance were painful, half the posters here would be on morphine drips.
Everyone playing WoW knows everything about playing two classes: 1) their own and 2) Hunters
Date Posted:1/1/00 12:02amSubject:
No MMO does casters like DAOC
Cawlin posted: As for your "elite" and "A player" nonsense, don't kid yourself lol. You're talking about being "elite" in a game that died almost 10 years ago, and which at its peak had like 2% of the playing population of WoW. Congrats on being 1337 though, rofl.
As a general rule, I avoided former WOW players and looked for former DAOC players to play with in WAR, Rift, Age of Conan etc...
Worked wonderfully