VaultNetwork.netVault Network Boards
Author Topic: Love those 3 realm MMOs [Locked]
Ravynmagi  4 stars
Title: Moderator
Posts: 1,098
Registered: 2001-12-23 17:10:17
Cydoc posted:

To be fair though most of those "unique realm abilities" inbalanced the game. Had they have been implemented smarter then I would agree with your sentiment. Yet this wasn't even close to being the case as something was implemented, gave a large advantage and left the other side without any way of combating said ability using strategies and/or what they already have to work with. End Regen being a prime example. Back when shamans were the only ones to have it, it made a HUGE difference. Endurance actually meant something back then and all of their toons being able to perma sprint and style endlessly was a big deal. Not to mention it had no range and was conq based. If the classes are interesting in their own right I don't need 20+ unique and individual characters. I like both sides of the coin in other words.



The problem is it is a lot of work to create unique classes for each side and still maintain balance. That is why I'm not really surprised, nor hold it against a developer when they just don't even try.
GrendelRex  1 star
Posts: 156
Registered: 2004-2-29 09:00:36
The only bad thing I can see about GW2's server war is if they keep swapping out opponents what are you fighting over? Sure as a soloer I'm more interested in a good fight than keeps, relics or even rp(to a point, you need some ranks to compete but I don't care if I'm RR10) but I don't see a game equalling the DAoC experience when there's no real goal to fighting an enemy on a large scale.

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.