Cydoc posted:
To be fair though most of those "unique realm abilities" inbalanced the game. Had they have been implemented smarter then I would agree with your sentiment. Yet this wasn't even close to being the case as something was implemented, gave a large advantage and left the other side without any way of combating said ability using strategies and/or what they already have to work with. End Regen being a prime example. Back when shamans were the only ones to have it, it made a HUGE difference. Endurance actually meant something back then and all of their toons being able to perma sprint and style endlessly was a big deal. Not to mention it had no range and was conq based. If the classes are interesting in their own right I don't need 20+ unique and individual characters. I like both sides of the coin in other words.
To be fair though most of those "unique realm abilities" inbalanced the game. Had they have been implemented smarter then I would agree with your sentiment. Yet this wasn't even close to being the case as something was implemented, gave a large advantage and left the other side without any way of combating said ability using strategies and/or what they already have to work with. End Regen being a prime example. Back when shamans were the only ones to have it, it made a HUGE difference. Endurance actually meant something back then and all of their toons being able to perma sprint and style endlessly was a big deal. Not to mention it had no range and was conq based. If the classes are interesting in their own right I don't need 20+ unique and individual characters. I like both sides of the coin in other words.
The problem is it is a lot of work to create unique classes for each side and still maintain balance. That is why I'm not really surprised, nor hold it against a developer when they just don't even try.


