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Author Topic: Any new light about Mordred? [Locked]
Canoot
Posts: 18
Registered: 2003-3-25 08:37:39
Garbmut posted:

Canoot posted:

ArkadyTepes posted:

Canoot posted:


I don't think this is even a little likely. Not that many people wanted to play on Mordred when DAoC was in its heyday.



its comments like this caused by faded memories and crap that make no sense to me...

back in the day, when andred/mordred were new... they were hitting the server caps for months..

andred/mordred had larger playerbase then classics for a longer period of time then classics...

yes they crumbled eventualy, as new expansions and classes made things harder on the dreds... but still.. the dreds were very popular back in camelots heyday.

it just rotted from the inside from a combination of new content that was incompatible with the ruleset and anti-social and annoying playerbase.



Faded memories and crap? I never saw faded crap, but I guess if you leave it long enough.

Anyway, what percentage of the total DAoC player population did the dreds represent back when the game was at max popularity? Just be generous and apply that same percentage to the current population and see how many you come up with. What is it, like 400? Maybe? There's more people playing Battlefield 1942 in Milwaukee right now. Ok, I don't actually know that, but I imagine the two groups to be in roughly equal demographic positions.

Personally, I think the dreds were like a honeypot defense. If they didn't have those PvP ruleset servers all the twits that played on them would have been out among the normal game population. Mordred and Andred were like Roach Motels.



Thousands of people have played Mordred. Considering Mordred held over 2000 players in game at any time for its first couple years, that would be quite a lot of accounts activated during that time, and a lot of people who have characters on the server and enjoyed that rule set. You're quite bitter, but there is no need to put down Mordred and its players with lies and negative speculation.


Yes, the bitterness eats at my soul. Maybe someday I will learn to be happy again. But until then... a question: if there were 2000 people on the dreds back in the day, how many were there in DAoC altogether? Someone must know... according to Wikipedia it was 210,000 in January of '03. So 2,000 is to 210,000 as x is to 10,000. Hmm, my earlier estimate may have been high.

 

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Daamien  1 star
Title: DAoC Knight
Generalist

Posts: 129
Registered: 2003-10-6 19:34:44
Warriorperson posted:

Ravynmagi posted:

The 12 Mordred players left will probably hate me for saying this. But I liked the idea Mythic had earlier of making PvP battlegrounds on Gaheris, moving Mordred players there, and getting rid of the PvP server.



The playerbases are completely incompatible. If they moved Mordred characters to Gaheris, most of Gaheris (With a far healthier, albeit still small, population) would quit. The increased re-subs from Mordred would be offset by the loss of Gaheris subs, and probably outgained by it. That's before Mordred even sets foot on Gaheris. Some of those who stuck around would then quit later after being exposed to the Mordred playerbase.



It's the environment which encourages playerbase behavior, not the playerbase so much themselves. A lot of Mordred players are on Ywain right now and don't cause trouble. Furthermore, Gaheris players could choose not have to participate in the PvP Battleground. The majority of Gaheris players I have spoken to actually like the concept of adding some more content and options to the server. It even makes useless ML abilities on the server finally worthwhile.

 

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Former DAoC Mordred (PvP) Team Lead
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Daamien  1 star
Title: DAoC Knight
Generalist

Posts: 129
Registered: 2003-10-6 19:34:44
Canoot posted:

Yes, the bitterness eats at my soul. Maybe someday I will learn to be happy again. But until then... a question: if there were 2000 people on the dreds back in the day, how many were there in DAoC altogether? Someone must know... according to Wikipedia it was 210,000 in January of '03. So 2,000 is to 210,000 as x is to 10,000. Hmm, my earlier estimate may have been high.



You're comparing apples and oranges. First of all, total subscriptions does not equate to total players currently on the server. Also, total subscriptions would include any Mordred players, so you would be double counting. Also, a lot of Mordred players enjoyed both the PvP ruleset and the RvR ruleset on the same account, so it would be difficult to differentiate people into distinct playerbases.

 

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Former DAoC Mordred (PvP) Team Lead
Former Camelot and Warhammer Vault Polling Master
Former Mordred VNBoards Moderator
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Canoot
Posts: 18
Registered: 2003-3-25 08:37:39
Daamien posted:

Canoot posted:

Yes, the bitterness eats at my soul. Maybe someday I will learn to be happy again. But until then... a question: if there were 2000 people on the dreds back in the day, how many were there in DAoC altogether? Someone must know... according to Wikipedia it was 210,000 in January of '03. So 2,000 is to 210,000 as x is to 10,000. Hmm, my earlier estimate may have been high.



You're comparing apples and oranges. First of all, total subscriptions does not equate to total players currently on the server. Also, total subscriptions would include any Mordred players, so you would be double counting. Also, a lot of Mordred players enjoyed both the PvP ruleset and the RvR ruleset on the same account, so it would be difficult to differentiate people into distinct playerbases.



Agree with all those points if you're trying to do an exact calculation. Point is it was always a small percentage, and saying '2000 back in the day' is meaningless. It's a tiny number now, and if EA has one or two programmers working on DAoC now what would you want them doing? Making changes to support Mordred's players?

 

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Garbmut  1 star
Posts: 68
Registered: 2009-11-25 02:30:34
Canoot posted:

Yes, the bitterness eats at my soul. Maybe someday I will learn to be happy again. But until then... a question: if there were 2000 people on the dreds back in the day, how many were there in DAoC altogether? Someone must know... according to Wikipedia it was 210,000 in January of '03. So 2,000 is to 210,000 as x is to 10,000. Hmm, my earlier estimate may have been high.



You're such a fool. I said 2,000 at any time, not total. There were about 17 servers around during January of '03, and many of those servers were lower population than mordred. Assuming even average distribution case, that would indicate that Mordred had well over 12,000 players just in those months (you're probably incapable of doing the math to get to that number). That's not even taking into account the accumulation of players over the lifetime of the server and times that Mordred was actually booming while the other servers were losing, like shortly after NF was released.

Also, you can not do a simple scaling of "2,000 is to 210,000 as x is to 10,000". The population behavior is nonlinear, and Mordred no longer represents the same proportion of player-base today than what it used to 8 years ago.

The point is that there were a significant amount of players that played on Mordred, and Mythic has lost a significant amount of its business by losing these players. If Mythic even got back 1% of the former players of Mordred, that would be a huge boost in the total subs it has now. Of course, that's assuming that just making the characters usable again will cause the players to resub, which is not entirely a realistic assumption, but it can give you the inclination that it might be worth the time to attract these players back.
Warriorperson  1 star
Posts: 169
Registered: 2006-6-15 07:09:06
Daamien posted:

Warriorperson posted:

Ravynmagi posted:

The 12 Mordred players left will probably hate me for saying this. But I liked the idea Mythic had earlier of making PvP battlegrounds on Gaheris, moving Mordred players there, and getting rid of the PvP server.



The playerbases are completely incompatible. If they moved Mordred characters to Gaheris, most of Gaheris (With a far healthier, albeit still small, population) would quit. The increased re-subs from Mordred would be offset by the loss of Gaheris subs, and probably outgained by it. That's before Mordred even sets foot on Gaheris. Some of those who stuck around would then quit later after being exposed to the Mordred playerbase.



It's the environment which encourages playerbase behavior, not the playerbase so much themselves. A lot of Mordred players are on Ywain right now and don't cause trouble. Furthermore, Gaheris players could choose not have to participate in the PvP Battleground. The majority of Gaheris players I have spoken to actually like the concept of adding some more content and options to the server. It even makes useless ML abilities on the server finally worthwhile.



Most people don't care that they can ignore the BG, most simply say "I DON'T WANT THEM HERE!! WHINE WHINE WHINE!!!". I agree that with the RoC actually being in place on Gaheris, as it isn't on Mordred, the behavior would be far better, and thus I was looking forward to a BG. But an actual 'merge' of the playerbases wouldn't go over nearly as well as if they just added a BG and 'encouraged' Mordred players to play on Gaheris. I look forward to new blood joining the server, and as a former RvR player, I can deal with someone who doesn't fix the exact mold of what Gaheris players expect players to fit into.


That said, I'm still really unhappy that Mythic has decided to put Molvik on hold, and will probably let my 3 accounts expire when they're up for renewal. I'll miss DAoC terribly, but I haven't played FFs 5-9 in a while, or Morrowind, and Fallout 3 (and New Vegas) could probably use another (first) playthrough.

 

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Garbmut  1 star
Posts: 68
Registered: 2009-11-25 02:30:34
Another way to put it into perspective is that Mordred by itself competed with the clusters in population after the first round of clustering. For one server to have more popularity than a cluster of servers speaks a lot. Also, many people didn't even know what Mordred was or had ever even tried Mordred. Even up to the death of Mordred I came across a lot of noobs that didn't even realize they were playing on a pvp server.

Mordred got little endorsement from Mythic, and it could have turned out that many DAoC players would have loved the Mordred rule set had they ever put the investment into it. There really is far too many bitter people that had a bad experience on Mordred and think their 1 time logging in can speak for everyone else who spent years there. They have tainted Mordred's image since its start and they need to stop whining.
Canoot
Posts: 18
Registered: 2003-3-25 08:37:39
Garbmut posted:

Canoot posted:

Yes, the bitterness eats at my soul. Maybe someday I will learn to be happy again. But until then... a question: if there were 2000 people on the dreds back in the day, how many were there in DAoC altogether? Someone must know... according to Wikipedia it was 210,000 in January of '03. So 2,000 is to 210,000 as x is to 10,000. Hmm, my earlier estimate may have been high.



You're such a fool. I said 2,000 at any time, not total. There were about 17 servers around during January of '03, and many of those servers were lower population than mordred. Assuming even average distribution case, that would indicate that Mordred had well over 12,000 players just in those months (you're probably incapable of doing the math to get to that number). That's not even taking into account the accumulation of players over the lifetime of the server and times that Mordred was actually booming while the other servers were losing, like shortly after NF was released.

Also, you can not do a simple scaling of "2,000 is to 210,000 as x is to 10,000". The population behavior is nonlinear, and Mordred no longer represents the same proportion of player-base today than what it used to 8 years ago.

The point is that there were a significant amount of players that played on Mordred, and Mythic has lost a significant amount of its business by losing these players. If Mythic even got back 1% of the former players of Mordred, that would be a huge boost in the total subs it has now. Of course, that's assuming that just making the characters usable again will cause the players to resub, which is not entirely a realistic assumption, but it can give you the inclination that it might be worth the time to attract these players back.



Yeah, I might be a fool, but then again I am not here on a message board for a ten year-old game that is down to its last server, trying to get the least popular version of that game reinvigorated.

 

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Garbmut  1 star
Posts: 68
Registered: 2009-11-25 02:30:34
Canoot posted:

Yeah, I might be a fool, but then again I am not here on a message board for a ten year-old game that is down to its last server, trying to get the least popular version of that game reinvigorated.



But then again you're here on a message board for a ten year-old game that is down to its last server, trying to argue against getting the least popular version of that game reinvigorated when it has nothing to do with any of your interest.
Canoot
Posts: 18
Registered: 2003-3-25 08:37:39
Garbmut posted:

Canoot posted:

Yeah, I might be a fool, but then again I am not here on a message board for a ten year-old game that is down to its last server, trying to get the least popular version of that game reinvigorated.



But then again you're here on a message board for a ten year-old game that is down to its last server, trying to argue against getting the least popular version of that game reinvigorated when it has nothing to do with any of your interest.



Yeah, well, I don't exactly care, but like most board users I tend to react to what I read, and when I read that someone thought Ywain would take a population hit if transfers were opened to Mordred, I was amused.

The PvP servers always were the red-headed stepchild in the DAoC world. The people who played there represented a small fraction of the overall playerbase. Few people cared what happened to them then, and I'm sure even fewer care now. Every time these threads come up the majority opinion is "it's over, move on" and yet they come up again and again.

 

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