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Author Topic: Patch 1.107 Comes to Pendragon - 10/14/2010 [Locked]
GrendelRex  1 star
Posts: 156
Registered: 2004-2-29 09:00:36
I could agree with all melee types(with no ranged attacks) getting charge but they really need to reduce the timer, it's practically always on once you get level 3.
DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
You can't just give all melee types (without ranged attacks) access to Charge for several reasons. First, this will throw off the rock-paper-scissors type of deal when casters become useless against 80% of tanks. Secondly it makes those tanks that we used to call "Charge tanks" into useless classes. Why play a BM/Zerk/Merc when most other tank classes have charge too?

 

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Barandox
Posts: 6
Registered:
Valks should lose charge, Maulers get stocism and charge, simple and effective and it makes Maulers actually useable in groups now. Valks never should have had it, not with all the utility they have, it is completly unfair that one realm has 3 classes with it while the others lag behind, especially Albion.


On that note is there any word on a Realm Timer yet? This crap with everybody jumping all over the place is getting very old very quickly. I dont care if they switch but they should be given incentive not to. No RPS for 2 hours if you do, increased RPS/xp/bounty points if you stay in one realm for an extended period, say 1-2 weeks time. Not alot but say 20% to everything, gives people a reason to stay in one spot.
Wantingmorerps
Posts: 11
Registered: 2010-5-23 07:47:34
can we give mids a 4th charge class while your at it? i mean its all about realm balance, not class right?
PowPowParn  2 stars
Posts: 374
Registered: 2005-6-12 19:11:48
this will only effect solo/small mans i think.

i would still take a banelord zerker over a savage in MOST of my grp set ups

if full tank train drop 1 zerker for a savage is all. which is what we usually did anyways~

 

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ArcApt  1 star
Posts: 52
Registered: 2006-2-15 16:57:37
PowPowParn posted:

this will only effect solo/small mans i think.

i would still take a banelord zerker over a savage in MOST of my grp set ups

if full tank train drop 1 zerker for a savage is all. which is what we usually did anyways~



I very much understand your point, but i believe you're wrong in assuming charging savages would replace zerks. Excluding the supports, imho the ideal structure of a balanced mid group should either consist of 2 frontline tanks+2casters+1 def tank or 2frontline tanks+3 casters. I can't see the zerk being thrown out of the frontline duo, he's got it all: mobility, damage and pet-proccing potential. The second frontline tank ideally is an hybrid. Most often a skald, but in a "secure" environment such as agramon in euro prime time, you may opt for a valk which is less cc-vulnerable, interrupts better, and just as good damage-wise.
While a charging savage might be a decent fit, he won't be able to second the zerk as easily as a hybrid would. You just need the instants sometimes.

Thus, still imho, the real good fit for a charging savage is the defensive role. In essence, nothing changes there compared to a warrior/thane he loses the slam and guard, and gets uninterruptible mage-like dps to compensate. The real change is that if he charges, he can decide to bring the pain on the frontlines without losing time getting there, or taking an excessive risk of being nuked down in regards to his low magic-impeding possibilities. To sum it up, charge gains him versatility in a globally defensive role. Losing slam is bad, but mid mages don't need a true defender as much as us hibs/albs do, if only because we fear the vendo.

As an hib opponent i would prefer it if they made savages a viable hybrid alternative(i.e. decent interruption capability) than some sort of sweeper(as in a football -soccer for you yanks-)tank. I do not fondly remembers the days when i saw even tanks being melted down in 4 swings with a capped 2Hander swing by a single savage player(a pure tank was in the 2100~2300hp range before ToA). Sometimes, especially with the h2h ones, it didn't even take 4 rounds...

Overall, the biggest issue is that when they made expansions, they thought of several classes that transcended their archetype too much (the uninterruptible frontloading caster, the stoicism hybrid tank, the caster with instant nukes). It's nice for variety, but hard as hell to balance effectively, delicate grounds there.
Kamlauaut  1 star
Posts: 84
Registered: 2010-8-19 10:40:13
This is just for the Knowlage base i am a necro i dont care about who has charge and who doesnt.


ALB: Mercenary


Mid: Berserker, Savage ( As of this patch ), Valkyrie


Hib: Blademaster, Vampiir
Walker_ID  3 stars
Posts: 673
Registered: 2002-5-29 10:20:09
give friars a DW like mechanic ...double hitting with their staff(since a staff is a long 2 ended weapon)... a % based on the staff spec....and give them charge and call them light tanks!


then call it a day


 

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You can't outrun Darwin
Darkrazor_Galahad
Posts: 15
Registered: 2004-7-10 11:40:39
ya zerk/savage/valk/skald is tight.

 

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Nitzz, Zerk 11.5 HiErOgLyPhIcS
Darkrazer, SB 11.3 The Deth Guild
Krutus, BD 10.6 HiErOgLyPhIcS
d_i_r_t_y
Posts: 30
Registered: 2004-5-8 00:59:15
new FOTM? 2x 2H sav, 2x spear/mend valk, skald, trispec healer, shaman, RM

zerk/sav/valk/skald/RM/2x healer/sham looks good on paper also.

 

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currently playing: Darkfall

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