Windwalkr posted:
I know this isn't some rock solid argument, but I am wondering if Charge on a Plate class is going to happen, especially one as tough as a Pally is. (Plate plus a high-power AF Chant and an excellent RR5, not to mention the group utility that Paly's still have that Reavers simply don't have at all.)
I don't think Charge fits Friars as much as Reavers either, as it doesn't fit their grouping role IMO. In small scale yes, but in 8v8 not so much. They do need a little lubbin', but I don't think Charge is the proper kind.
Reavers simply are pure melee hybrids with no utility or range to speak of, and are also highly CC prone, which largely keeps them out of groups. I agree that they're pretty OPd in 1v1, but plenty of other classes are also, some of them even more so then the Reaver. While Charge does help with soloing a little, it wouldn't really be much of a vertical boost, but more a horizontal one.
The best thing is that Reavers won't really challenge Mercs for the Light Tank role either, but if you can't find a Merc or your group is more interested in tower bombings or siege defense, then perhaps they will take a Reaver over a Merc. (but in open field I'm thinking the Merc will still be more wanted, which is good IMO.)
I wasn't really serious about giving it to Heretics, I agree the class has both ranged semi-UI offense and heals.
I do agree that Charge should be available to more "pure melee-range" classes, but the problem is --as the Savage exemplifies-- that you'll be stepping on the toes of light tanks. (Champs for example probably should have Charge, but this would really suck for already weak BMs.)
In fact the pure light tanks should get Charge3 for free IMHO, as Charge is really fundamental to the class' design! This would allow light tanks to load up on other RAs to keep them superior to the hybrids that have to spend RPs on Charge. It would free up the ability to give Charge to Champs, Reavers, and Savages without stepping on the toes of light tanks. (I can't really think of any other melee classes that need it. Paladins are an iffy "maybe", but Friars, Thanes, VWs, Heretics, and Wardens should not have Charge IMO.)
I also don't think Savages should get their instant Taunt back as long as they get Charge. That's just a bit too much IMO, and defeats the purpose of what Charge is supposed to be used for.

(They retain it primarily as a PvE pulling tool, which is needed.) Edit: Well if Champs & Reavers got Charge, then I guess Savages could get their insta-Taunt, although neither Champs nor Reavers can put out the damage that a Savage does.)
Get ready for a small FoTM influx for Savages in groups and solo! I think people may have forgotten just how much pain Savages can dish out.
It's cool though, they deserved some lovin'.
Disagree entirely. I do not want to see charge on anything but a few select classes. I especially don't want to see it on more classes that already have access to stoicism.
What reavers really need to make them more group friendly is stoicism. Same with champs. I hesitate a bit with champs because they do have a lot of utility. Paladins are group friendly because of all their utility, but they are still relatively easy to CC out of fights. Reavers bring no utility and lacking dps (compared to pre-levi nerf) and are also relatively easy to CC out of fights.
Reavers used to get groups mainly because of the insane DPS pre-nerf levi used to deal and pre-nerf reaver bombs. Chain spam a high delve DD style with no real need to be concerned about endurance issues. Now you can simply group mercs, armsmen, and paladins because of their utility and typically better DPS.
I would really like to see reavers get stoicism.
I still think Valks need to lose charge, but charge is the only real reason they get groups.