VaultNetwork.netVault Network Boards
Author Topic: Patch 1.107 Comes to Pendragon - 10/14/2010 [Locked]
DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
so when did we decide that alb automatically gets another charge class?

 

-----signature-----
Notsoserious  1 star
Posts: 82
Registered: 2009-11-1 17:18:46
They need to remove charge from valks now.

 

-----signature-----
Gimp: http://gimpchimp.etilader.com/s.php?u=notsoserious
Swinsky: "I don't choose how to play my SB. My SB chooses how it should be played."
Cydoc  4 stars
Title: Final Fantasy Vault SM
Blobfish-dono

Posts: 1,175
Registered: 2008-9-23 19:33:50
d_i_r_t_y posted:

if you were going to give any other alb class charge I would have said pally, not reaver, due to reaver capability to bomb/TWF.


charge on all melee classes would be potentially fine except for melee classes that have a castable nuke - thanes, VWs, heretics. charge + nukes = obvious balance issue.



Didn't even think of bomb/TWF - god points, I agree with this

 

-----signature-----
Final Fantasy Vault Site Manager
Waiting on GW2 - Currently on MMO haitus
Keep overpowered gear out of PvP. Gear != Skill
Manga > Anime - http://myanimelist.net/mangalist/Cydoc
Shamoth  1 star
Posts: 108
Registered: 2005-10-16 09:37:50
Notsoserious posted:

They need to remove charge from valks now.



I agree with this. Besides, the charge ability doesn't really fit any of the alb melee classes other than the Merc. I would say Friar if I *had* to choose.

 

-----signature-----
[Hib] Druid - Blademaster - Bard - Mentalist
Andy_Mythic
Posts: 36
Registered: 2008-9-22 13:17:40
DoorknobMLF posted:

Also, it wasn't listed on the Herald, but they put in those Aurulite Quest merchants into Dun Braemar as well. Hopefully soon it'll go all the way up to Molvik at least.



AFAIK that is the plan, ultimately.

 

-----signature-----
Andy Belford
BioWare Mythic
DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
Sounds good Andy.

I was about to start another to get your attention but maybe its not necessary.

I`m trying to do some testing on Pendragon and I was wondering if the 2 minute re-use timer on the Testermatic is really needed. It feels like a waste of time to sit there and do so much waiting just to hit level 50 and CL 10, which I think requires about 15 rounds of '/say XP several levels' then wait 2 minutes.

Also, what about allowing free LGM crafting on Pendragon? I don't personally have LGM crafters of every type (actually of any type, all I have is a SC'er high enough to do 99% of my templates), so if i'm testing something for a character which I don't already have (and can't copy), them i'm hopeless on getting an actual template. However, maybe the possible downside to that would be that people would start playing Pendragon as if it were a freeshard, on trial accounts, where you can fully template a level 50 RR 13 toon in 45 minutes. So ok, but I would think that a less than 2 minute reuse timer on the Testermatic wouldn't hurt.

 

-----signature-----
Devaster-S-  1 star
Posts: 248
Registered: 2003-1-27 16:54:15
Windwalkr posted:

I know this isn't some rock solid argument, but I am wondering if Charge on a Plate class is going to happen, especially one as tough as a Pally is. (Plate plus a high-power AF Chant and an excellent RR5, not to mention the group utility that Paly's still have that Reavers simply don't have at all.)

I don't think Charge fits Friars as much as Reavers either, as it doesn't fit their grouping role IMO. In small scale yes, but in 8v8 not so much. They do need a little lubbin', but I don't think Charge is the proper kind.

Reavers simply are pure melee hybrids with no utility or range to speak of, and are also highly CC prone, which largely keeps them out of groups. I agree that they're pretty OPd in 1v1, but plenty of other classes are also, some of them even more so then the Reaver. While Charge does help with soloing a little, it wouldn't really be much of a vertical boost, but more a horizontal one.

The best thing is that Reavers won't really challenge Mercs for the Light Tank role either, but if you can't find a Merc or your group is more interested in tower bombings or siege defense, then perhaps they will take a Reaver over a Merc. (but in open field I'm thinking the Merc will still be more wanted, which is good IMO.)

I wasn't really serious about giving it to Heretics, I agree the class has both ranged semi-UI offense and heals.


I do agree that Charge should be available to more "pure melee-range" classes, but the problem is --as the Savage exemplifies-- that you'll be stepping on the toes of light tanks. (Champs for example probably should have Charge, but this would really suck for already weak BMs.) In fact the pure light tanks should get Charge3 for free IMHO, as Charge is really fundamental to the class' design! This would allow light tanks to load up on other RAs to keep them superior to the hybrids that have to spend RPs on Charge. It would free up the ability to give Charge to Champs, Reavers, and Savages without stepping on the toes of light tanks. (I can't really think of any other melee classes that need it. Paladins are an iffy "maybe", but Friars, Thanes, VWs, Heretics, and Wardens should not have Charge IMO.)


I also don't think Savages should get their instant Taunt back as long as they get Charge. That's just a bit too much IMO, and defeats the purpose of what Charge is supposed to be used for. (They retain it primarily as a PvE pulling tool, which is needed.) Edit: Well if Champs & Reavers got Charge, then I guess Savages could get their insta-Taunt, although neither Champs nor Reavers can put out the damage that a Savage does.)


Get ready for a small FoTM influx for Savages in groups and solo! I think people may have forgotten just how much pain Savages can dish out.

It's cool though, they deserved some lovin'.



Disagree entirely. I do not want to see charge on anything but a few select classes. I especially don't want to see it on more classes that already have access to stoicism.

What reavers really need to make them more group friendly is stoicism. Same with champs. I hesitate a bit with champs because they do have a lot of utility. Paladins are group friendly because of all their utility, but they are still relatively easy to CC out of fights. Reavers bring no utility and lacking dps (compared to pre-levi nerf) and are also relatively easy to CC out of fights.

Reavers used to get groups mainly because of the insane DPS pre-nerf levi used to deal and pre-nerf reaver bombs. Chain spam a high delve DD style with no real need to be concerned about endurance issues. Now you can simply group mercs, armsmen, and paladins because of their utility and typically better DPS.

I would really like to see reavers get stoicism.

I still think Valks need to lose charge, but charge is the only real reason they get groups.

 

-----signature-----
Devaster
Shadow Syndicate [-S-]
Chesapeake - Ultima Online
BigSeph
Posts: 8
Registered: 2003-3-29 21:09:09
Notsoserious posted:

They need to remove charge from valks now.



This is absolutely true, as no class that can spec heal should be charging anywhere.


That being said I would love to run a 3 valk/3sav/1 skald/1sham group after this patch.


Skald can phase shift, sham can pbae disease fart and run away, and everybody else in the group is running around 1-rounding everything and pbae spreadhealing.

 

-----signature-----
You can eat your dinner, eat your pork and beans
I eat more chicken any man ever seen
"My post count is more than twice that of yours which alone speaks volumes about how much more i know about this game than you do."- PasswordLLOTH
^rainman lol
abmfett
Posts: 10
Registered: 2002-12-15 22:24:04
they ned to give charge to moo-cows.


has anyone actually seen a mauler in a group and not just laughed? the class is so easily rendered useless by cc. giveing them charge would make them go from a joke to actually meaningful in groups. and the balance arguement can be resolved by saying all realms haev access to the class. we all know that arguement shouldnt fly as all the other classes in each realm as well as group dynamics are different, but that hasnt stopped them before.

 

-----signature-----
---Netchel---
"Because thats what people do... they leap and hope to God they can fly! Because otherwise, we just drop like a rock... wondering the whole way down...'why in the hell did I jump?'" - Hitch
d_i_r_t_y
Posts: 30
Registered: 2004-5-8 00:59:15
Devaster-S- posted:

I still think Valks need to lose charge, but charge is the only real reason they get groups.


people group valks? maybe i should reactivate mine...

 

-----signature-----
currently playing: Darkfall

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.