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Author Topic: Patch 1.107 Comes to Pendragon - 10/14/2010 [Locked]
Vault_News  3 stars
Title: 0110011010
Be Nice to Me I'm a Bot

Posts: 982
Registered: 2005-10-18 12:53:17
Good evening all!

Wanted some Savages or dungeons item drops improvement?
Then you'll like 1.107.


Quote:

Bio Mythic will be bringing the Pendragon Public Test Server offline tomorrow, 10/14/2010, at 2:00 PM EDT (18.00 CET) to deploy the first version of Patch 1.107. At this time they anticipate that Pendragon will be back online no later than 6:30 PM EDT (00.30 CET).


There you go friends, please check the Herald for the notes. Have a nice day!

Posted from Camelot Vault
Windwalkr  1 star
Title: Camelot Vault Staff
Senior Mentor

Posts: 180
Registered: 2002-7-26 11:47:42
So short yet so meaty! MMMM!


So Savages --I believe-- can now safely be called fixed, and anyone still arguing that has to be smokin' some excellent stuff. This is probably going to hit Zerkers in the shorts a bit, but we'll see.


Now the real question is, and yes you knew it had to come...

Where is Albion's second charge class, now that Midgard has THREE! (Hibs have 2, now Albion is just being left way behind in the Charge class category.)


I think it's time Reavers get charge! (Dunno why I'm dancing, since that's the only Alb class I don't have a 50 of, hell not even a /level 20 actually.)

Or maybe Friars? Paladins? Heretics? (Valks have it, so I guess lesser healers can get it.)


This would fix especially Reavers in the same way it fixes Savages, and really both classes were about equally unwanted in groups. Charge will once again solidly position Savages in 8 man groups as (not quite so) light tanks, and it would probably do the same for Reavers. (Since Mercs have Chain too, there isn't even an armor discrepancy.) Although a Merc would generally out DPS a Reaver in 8v8, there are obviously other advantages to taking a Reaver over a Merc. However, without Charge those differences simply pale because Reavers are so easily CCed, just as Savages were without Charge.


Anyway, nice change for Savages!


Now keep it coming Mythic!

 

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Windwalker
DAoC Research Wiki: http://tinyurl.com/35564tf
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Ravynmagi  4 stars
Title: Moderator
Posts: 1,098
Registered: 2001-12-23 17:10:17
I still wish the taunt would go back to being instant.
Cydoc  4 stars
Title: Final Fantasy Vault SM
Blobfish-dono

Posts: 1,175
Registered: 2008-9-23 19:33:50
Don't give heretics charge. Friars would be nice. Also, maybe reavers.

 

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Great_Pumpkin  1 star
Posts: 62
Registered: 2001-12-14 11:18:43
Seems like charge would be something that wouldn't be terrible to give all primary melee toons that don't have long ranged damage (so no ticks). Doesn't really effect large scale RvR anyway. Might be tough on small groups and solo casters.

 

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Youth and enthusiasm is no match for experience and treachery.
d_i_r_t_y
Posts: 30
Registered: 2004-5-8 00:59:15
if you were going to give any other alb class charge I would have said pally, not reaver, due to reaver capability to bomb/TWF.

charge on all melee classes would be potentially fine except for melee classes that have a castable nuke - thanes, VWs, heretics. charge + nukes = obvious balance issue.

 

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currently playing: Darkfall
DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
Also, it wasn't listed on the Herald, but they put in those Aurulite Quest merchants into Dun Braemar as well. Hopefully soon it'll go all the way up to Molvik at least.

 

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Windwalkr  1 star
Title: Camelot Vault Staff
Senior Mentor

Posts: 180
Registered: 2002-7-26 11:47:42
I know this isn't some rock solid argument, but I am wondering if Charge on a Plate class is going to happen, especially one as tough as a Pally is. (Plate plus a high-power AF Chant and an excellent RR5, not to mention the group utility that Paly's still have that Reavers simply don't have at all.)

I don't think Charge fits Friars as much as Reavers either, as it doesn't fit their grouping role IMO. In small scale yes, but in 8v8 not so much. They do need a little lubbin', but I don't think Charge is the proper kind.

Reavers simply are pure melee hybrids with no utility or range to speak of, and are also highly CC prone, which largely keeps them out of groups. I agree that they're pretty OPd in 1v1, but plenty of other classes are also, some of them even more so then the Reaver. While Charge does help with soloing a little, it wouldn't really be much of a vertical boost, but more a horizontal one.

The best thing is that Reavers won't really challenge Mercs for the Light Tank role either, but if you can't find a Merc or your group is more interested in tower bombings or siege defense, then perhaps they will take a Reaver over a Merc. (but in open field I'm thinking the Merc will still be more wanted, which is good IMO.)

I wasn't really serious about giving it to Heretics, I agree the class has both ranged semi-UI offense and heals.


I do agree that Charge should be available to more "pure melee-range" classes, but the problem is --as the Savage exemplifies-- that you'll be stepping on the toes of light tanks. (Champs for example probably should have Charge, but this would really suck for already weak BMs.) In fact the pure light tanks should get Charge3 for free IMHO, as Charge is really fundamental to the class' design! This would allow light tanks to load up on other RAs to keep them superior to the hybrids that have to spend RPs on Charge. It would free up the ability to give Charge to Champs, Reavers, and Savages without stepping on the toes of light tanks. (I can't really think of any other melee classes that need it. Paladins are an iffy "maybe", but Friars, Thanes, VWs, Heretics, and Wardens should not have Charge IMO.)


I also don't think Savages should get their instant Taunt back as long as they get Charge. That's just a bit too much IMO, and defeats the purpose of what Charge is supposed to be used for. (They retain it primarily as a PvE pulling tool, which is needed.) Edit: Well if Champs & Reavers got Charge, then I guess Savages could get their insta-Taunt, although neither Champs nor Reavers can put out the damage that a Savage does.)


Get ready for a small FoTM influx for Savages in groups and solo! I think people may have forgotten just how much pain Savages can dish out.

It's cool though, they deserved some lovin'.

 

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Windwalker
DAoC Research Wiki: http://tinyurl.com/35564tf
Minstrel Mentor Column: http://tinyurl.com/2uog2ur
PowPowParn  2 stars
Posts: 374
Registered: 2005-6-12 19:11:48
so my savage now wont have mopain4...


that's about it

 

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Docmandu  1 star
Posts: 240
Registered: 2005-7-12 00:54:17
Windwalkr posted:

In fact the pure light tanks should get Charge3 for free IMHO, as Charge is really fundamental to the class' design!

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