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Author Topic: Will it ever... [Locked]
DEARDAOC
Posts: 8
Registered:
DAoC failed for a multitude of reasons despite its extremely fun RvR system. First, the game was broken into a couple categories. There were RvR players and there were PvE players. These are the failures as I see them.


1. More time focused on improving RvR and forcing PvE players to RvR.

2. Less time focused on improving PvE and forcing RvR players to PvE.

3. Giving players the ability to reach max potential without puting forth any effort.


Failures for RvR players:

Why would a gamer who likes to RvR play a game that forces them to PvE? This was the problem with credit. PvE players should be able to sell credit and items to RvR players. Lets take for example RP's. There could also be PvE points with a line of abilities used more for PvE but still useful in RvR. RP's could be traded for EP's (Enemy Points). Instead Mythic thought it wise to force players to play a game-play they don't care to play. So, Mythic was charging people to play a game against the way the player wanted to play. Sounds rediculous to me, but that is what they did. In turn, all PvE players left the game. With the exception of a few that submitted to RvR.


Failures for PvE players:

Mythic decided at some point to allow farming. One player with the optimum system to farm mobs without skill. Along with this came power levelling. Rediculous IMO. For those that level through RvR they should get one line of spells/abilities, those that level through PvE should get another. Crafting was a horrible failure by Mythic with the most incredibly boring macro required crafting system I have seen in any game. The crafting trees suck, the timers suck, everything about it sucks. Ultima Online and World of Warcraft have a much friendlier system.


Bots:

This was an insane failure. You mean that to be able to compete I have to have an optimum gaming system as well as pay for a second account. Basically if you only had one account you were paying the same amount as people that play other games, but basically only had a trial account.


Cheating:

Mythic is always slow to react to cheaters. Then by the time they do they bust the people that got so frustrated being cheated in every fight they became cheaters themselves. Mythic should have kept in-game staff to monitor game-play. Also, banning macro crafters was dumb imo as anyone who was addicted to boredom enough to make a GM crafter should be placed on meds.


Morale to the story, don't force people to play a game opposite to the style they wish to play the game. Dont force PvE players to RvR, don't force RvR players to Pve and don't screw over players with bots and don't let other players take advantage of cheats. Also, don't double the price of a player by forcing them to have an extra account to compete. That is pathetic.


A new release could dominate again, Mythic just needs to get their heads out of their rears and create a DAoC II friendly to the style of game-play an individual wants to play. The game is still superior to others, it just costs twice as much and has alienated virtually all its players.


Lulliby-Gawaine, recently resigned.
PasswordLLOTH  3 stars
Title: i can haz title
Posts: 517
Registered: 2007-6-13 17:45:05
tldr

 

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formerly_addicted  1 star
Posts: 74
Registered: 2010-5-18 02:57:10
wrong dude. its part of the fun and adiction to most PvPer to improve their toons and alot of PvPer will accept some PvE to enjoy the working on their templates.

as a succesful game you need to fullfill the expectations of the crowd, just go and look to blizzards WoW.

DAoC didnt failed, its simply old and offers not much to attract the crowd like WoW.

ToA was a nice attempt to get more peeps involved but due to the very competive RvR alot of casuals got dissapointed and left.

 

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PhoenixWriter
Posts: 9
Registered: 2009-3-8 01:49:51
formerly_addicted posted:

wrong dude. its part of the fun and adiction to most PvPer to improve their toons and alot of PvPer will accept some PvE to enjoy the working on their templates.

as a succesful game you need to fullfill the expectations of the crowd, just go and look to blizzards WoW.

DAoC didnt failed, its simply old and offers not much to attract the crowd like WoW.

ToA was a nice attempt to get more peeps involved but due to the very competive RvR alot of casuals got dissapointed and left.



Agreed except for the lasz point...ToA failed because they released it buggy and most of all with insane spawnings, difficultness to get Arts and MLs. If they had released ToA in that state it was from patch 1.91 on then it would have been a nice addon if not a very good one. But lets not play for x-time what if game, DAoC had its hey days and thats more than we can say about most MMOs.
angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
toa failed because it has stupidly op'd skills that make it impossible to balance the game. Yes, I love getting grappled. LOL.
DEARDAOC
Posts: 8
Registered:
I love it when people say "wrong dude". So, I guess PLing, bots, radar, nerfed PvE (completely unnecessary now days), pathetic crafting system, free flawless templates which combined with 2 days of PLing stack a toon and to top it all off Mythic forcing people to play their game how Mythic wanted them to play. Not simply letting people play the game the way they desired to play.


OK, yea, it's just old. Nobody was ever alienated and forced to play against their desired game-play. I can't tell you how many people I know that left the game because they were RvR players that couldn't get the ToA gear they needed. Or people that left because they didn't have bots. Or people that didn't have radar.


You can tell me I'm wrong, but the facts speak for themselves. And the facts lie with the feedback that hundreds if not thousands of friends who left the game over all the years I have played offered me.
Yuser26
Posts: 4
Registered:
Touchy subject, and one with thousands of views for sure...


My 2 cents?


As the community started to focus more on 'me' and not 'the realm' it was doomed...

That and the easy mode play added, which KILLED any hopes of a true new player finding a group... i mean when was the last time you saw a group in muire tombs?

(cross realming and /level had part in this to)


Remember the days of DF?

lowbies looked up to all the 50's because they would go fight for a place they got awsome xp and gear, and fought to protect them from enemy's inside Df as well! (it was always nice to see newbs and high levels working together "hes over here!" lol)


As for the powerleveling... well, if you were willing to pay for it, then my opinion is go for it...

Between me and my cousin and peak time, we had 5 accounts.

1. my main

2. his main

3. buffbot

4. crafters

5. ml9 chanter


now if your willing to pay $75 a month for a game just for two players... you know you got a cash cow going lol
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
DEARDAOC posted:

DAoC failed for a multitude of reasons despite its extremely fun RvR system. First, the game was broken into a couple categories. There were RvR players and there were PvE players. These are the failures as I see them.


1. More time focused on improving RvR and forcing PvE players to RvR.

2. Less time focused on improving PvE and forcing RvR players to PvE.

3. Giving players the ability to reach max potential without puting forth any effort.



If you mean to say that RvR should not be forced on those that PvE and PvE should not be forced onto those that RvR . . . I somewhat agree, but the underlying premise of the above points is flawed. In almost 99.9% of the cases the pure PvP player, or the pure PvE player, does not exist.


DEARDAOC posted:

Failures for RvR players:

Why would a gamer who likes to RvR play a game that forces them to PvE? This was the problem with credit. PvE players should be able to sell credit and items to RvR players. Lets take for example RP's. There could also be PvE points with a line of abilities used more for PvE but still useful in RvR. RP's could be traded for EP's (Enemy Points). Instead Mythic thought it wise to force players to play a game-play they don't care to play. So, Mythic was charging people to play a game against the way the player wanted to play. Sounds rediculous to me, but that is what they did. In turn, all PvE players left the game. With the exception of a few that submitted to RvR.



It is a mistake to consider a DAoC/MMO gamer to be a “PvP” player or that they are a “PvE” player. 99.99% of the DAoC players (past and present players) do/did both. Some players PvE 10% of the time and PvP 90 % of the time and others PvE 60% of the time and PvP 40%. Some PvE 90% of the time and PvP 10%. 'Almost' no one 'only' PvPs or 'only' PvEs.


DEARDAOC posted:

Failures for PvE players:

Mythic decided at some point to allow farming. One player with the optimum system to farm mobs without skill. Along with this came power levelling. Rediculous IMO.

I agree with the previous quote but the following is terrible and game killing


DEARDAOC posted:

For those that level through RvR they should get one line of spells/abilities, those that level through PvE should get another.



Because most players that PvE also love to PvP, having PvP centric players build different abilities than the PvE centric players will screw PvE centric players who sometimes log in to have fun PvPing. Also, different abilities, depending on if a player PvEs a lot or PvPs a lot, creates a complete second set of balance problems. The above suggestion shows a fundamental misunderstanding of the players, a misunderstanding of the diverse play styles of those players and a misunderstanding of what players need in a MMO. Players should not be categorized as only PvP players or only PvE players. ‘Most’ do both, ‘most’ enjoy both.


DEARDAOC posted:

Crafting was a horrible failure by Mythic with the most incredibly boring macro required crafting system I have seen in any game. The crafting trees suck, the timers suck, everything about it sucks. Ultima Online and World of Warcraft have a much friendlier system.

Agreed. Spot on.


DEARDAOC posted:

Bots:

This was an insane failure. You mean that to be able to compete I have to have an optimum gaming system as well as pay for a second account. Basically if you only had one account you were paying the same amount as people that play other games, but basically only had a trial account.

Agreed. Spot on.


DEARDAOC posted:

Cheating:

Mythic is always slow to react to cheaters. Then by the time they do they bust the people that got so frustrated being cheated in every fight they became cheaters themselves. Mythic should have kept in-game staff to monitor game-play. Also, banning macro crafters was dumb imo as anyone who was addicted to boredom enough to make a GM crafter should be placed on meds.

Mythic has been slow to react to cheaters, I agree. I would disagree about some cheaters being banned and other cheaters (macro crafters or auto crafters) being allowed to slide simply because you consider crafting to be boring. Cheaters should be warned and penalized, and for a second offence banned. Period.


DEARDAOC posted:

Morale to the story, don't force people to play a game opposite to the style they wish to play the game. Dont force PvE players to RvR, don't force RvR players to Pve and don't screw over players with bots and don't let other players take advantage of cheats. Also, don't double the price of a player by forcing them to have an extra account to compete. That is pathetic.

Mostly agree.

 

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Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
DEARDAOC posted:

DAoC failed ...............



Thank you for making it clear in the 1st 2 words that I didn't need to read any further.

DAoC certainly didn't fail.

 

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Woodspryte  1 star
Posts: 66
Registered: 2006-6-10 17:58:49
I find it amusing so many people refer to the game by saying DAoC failed because...

DAoC has been looked at by several sites and by many players and said to have 1 of if not the best PvP system of any MMO.

DAoC had what I felt the best and most enjoyable community of any game I have ever been a part of, pre-cluster.

DAoC has become aged and neglected but it in no way has failed.

 

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