DAoC failed for a multitude of reasons despite its extremely fun RvR system. First, the game was broken into a couple categories. There were RvR players and there were PvE players. These are the failures as I see them.
1. More time focused on improving RvR and forcing PvE players to RvR.
2. Less time focused on improving PvE and forcing RvR players to PvE.
3. Giving players the ability to reach max potential without puting forth any effort.
Failures for RvR players:
Why would a gamer who likes to RvR play a game that forces them to PvE? This was the problem with credit. PvE players should be able to sell credit and items to RvR players. Lets take for example RP's. There could also be PvE points with a line of abilities used more for PvE but still useful in RvR. RP's could be traded for EP's (Enemy Points). Instead Mythic thought it wise to force players to play a game-play they don't care to play. So, Mythic was charging people to play a game against the way the player wanted to play. Sounds rediculous to me, but that is what they did. In turn, all PvE players left the game. With the exception of a few that submitted to RvR.
Failures for PvE players:
Mythic decided at some point to allow farming. One player with the optimum system to farm mobs without skill. Along with this came power levelling. Rediculous IMO. For those that level through RvR they should get one line of spells/abilities, those that level through PvE should get another. Crafting was a horrible failure by Mythic with the most incredibly boring macro required crafting system I have seen in any game. The crafting trees suck, the timers suck, everything about it sucks. Ultima Online and World of Warcraft have a much friendlier system.
Bots:
This was an insane failure. You mean that to be able to compete I have to have an optimum gaming system as well as pay for a second account. Basically if you only had one account you were paying the same amount as people that play other games, but basically only had a trial account.
Cheating:
Mythic is always slow to react to cheaters. Then by the time they do they bust the people that got so frustrated being cheated in every fight they became cheaters themselves. Mythic should have kept in-game staff to monitor game-play. Also, banning macro crafters was dumb imo as anyone who was addicted to boredom enough to make a GM crafter should be placed on meds.
Morale to the story, don't force people to play a game opposite to the style they wish to play the game. Dont force PvE players to RvR, don't force RvR players to Pve and don't screw over players with bots and don't let other players take advantage of cheats. Also, don't double the price of a player by forcing them to have an extra account to compete. That is pathetic.
A new release could dominate again, Mythic just needs to get their heads out of their rears and create a DAoC II friendly to the style of game-play an individual wants to play. The game is still superior to others, it just costs twice as much and has alienated virtually all its players.
Lulliby-Gawaine, recently resigned.


