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Author Topic: If daoc went open source... [Locked]
elric_1977  1 star
Posts: 82
Registered: 2010-1-17 04:48:05
ArkadyTepes posted:

converting the graphics, for a single user experiences is completely difrent then converting the graphics, for multiplayer + porting all the server side code to the new engine..


You have a poor grasp of client/server seperation of concern.


ArkadyTepes posted:

even if daoc was open source, the IP is mythics any changes would be submitted then mythic would choose wether to include them or not...
so youd still be limited to mythics design decisions, like the graphics and art style.



As well as the wrong idea of what 'open source' actually means. Then again, so do alot of the other posters.

 

-----signature-----
Awsten's wisdom.
How does 10% magic damage and 10% spell pierce add up to 23% more damage in poisons?
Hey genius, how about this, Point blank is a 3 sec spell and so is the nightshade nuke.
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
elric_1977 posted:

ArkadyTepes posted:

converting the graphics, for a single user experiences is completely difrent then converting the graphics, for multiplayer + porting all the server side code to the new engine..


You have a poor grasp of client/server seperation of concern.


ArkadyTepes posted:

even if daoc was open source, the IP is mythics any changes would be submitted then mythic would choose wether to include them or not...
so youd still be limited to mythics design decisions, like the graphics and art style.



As well as the wrong idea of what 'open source' actually means. Then again, so do alot of the other posters.



high insane graphics crysis style works fine small scale, but you get 100 players on screen and that engine is gunna take a serious dive in preformance and it will become a lagfest slide show for the player...

as for open source, open source is just users being able to see the original code, and submit codebase of there own, i have worked on open source projects, submitted code... the code still needs to be aproved by the project manager and people that own the IP, even if its open source and the community is allowed to help, it still comes down to the IP owner being able to decide what they want to include in the project.

 

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elric_1977  1 star
Posts: 82
Registered: 2010-1-17 04:48:05
ArkadyTepes posted:

high insane graphics crysis style works fine small scale, but you get 100 players on screen and that engine is gunna take a serious dive in preformance and it will become a lagfest slide show for the player...



I'll say it again
Nothing to do with the server, the client worries about that, the server does not care what gfx are on the client, if a sword is made of 6 trillion polygons and looks like a skalds 2 handed champ sword or made 5 polygons and looks like a banana. Provided the client updates the server with the appropriate data so the server can modify it's internal model of the game state, GFX are irrelevant to the server.


ArkadyTepes posted:

as for open source, open source is just users being able to see the original code, and submit codebase of there own, i have worked on open source projects, submitted code... the code still needs to be aproved by the project manager and people that own the IP, even if its open source and the community is allowed to help, it still comes down to the IP owner being able to decide what they want to include in the project.



You're confusing 'open source' with a community involved process. One is a legal concept the other is a type of program management often used in open source projects.
You can take an open source codebase and modify/fork it as you see fit, legal constraints may come into play if you try to re sell the modified code, depending on the type of open source licence (GPL/APACHE/Copyleft etc).

 

-----signature-----
Awsten's wisdom.
How does 10% magic damage and 10% spell pierce add up to 23% more damage in poisons?
Hey genius, how about this, Point blank is a 3 sec spell and so is the nightshade nuke.
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
elric_1977 posted:

ArkadyTepes posted:

high insane graphics crysis style works fine small scale, but you get 100 players on screen and that engine is gunna take a serious dive in preformance and it will become a lagfest slide show for the player...



I'll say it again
Nothing to do with the server, the client worries about that, the server does not care what gfx are on the client, if a sword is made of 6 trillion polygons and looks like a skalds 2 handed champ sword or made 5 polygons and looks like a banana. Provided the client updates the server with the appropriate data so the server can modify it's internal model of the game state, GFX are irrelevant to the server.



your a bit confused yourself, alot of calculations are done client side, then transmitted to the server for error checking, to save IO/memory/cpu usage on the server side, so heavy graphics client side, means less cpu time for the client side calculations = lag... so again get 100 multiple people without predictable paths on screen in the crysis engine and you have lag.

why do you think most FPS games are limited to 32 or 64 players, because any more and the clients computer cant handle the strain. reguardless of whats happening server side.


elric_1977 posted:

ArkadyTepes posted:

as for open source, open source is just users being able to see the original code, and submit codebase of there own, i have worked on open source projects, submitted code... the code still needs to be aproved by the project manager and people that own the IP, even if its open source and the community is allowed to help, it still comes down to the IP owner being able to decide what they want to include in the project.



You're confusing 'open source' with a community involved process. One is a legal concept the other is a type of program management often used in open source projects.
You can take an open source codebase and modify/fork it as you see fit, legal constraints may come into play if you try to re sell the modified code, depending on the type of open source licence (GPL/APACHE/Copyleft etc).



MAC OS X is opensource, you can look at the code, you can submitt modifications to the code, but its up to appl eto decide what to do with the code, you cant take there code and use it, you cant make derived works from it, because its owned by apple... at least.. some of it... some of it is unix/bsd and owned by unix/bsd

linux kernel, is open source, and you can submit code for its kernel, but it might get denied as being included in the kernel... the difrence is linux's lincensing allows for derived works, so even if your not part of the main kernel source you can produce and distribute FREELY your own source/kernel, as long as you include the original and credit the original...

what your talking about isnt opensource... your talking about open licensing ... theres a big difrence in open source and open licensing..

open source is just the ability to see the code being used in the product, open licensing is the ability to use, manipulate and distribute derivative works from that source.

 

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-=no pity for the majority=-
Docmandu  1 star
Posts: 240
Registered: 2005-7-12 00:54:17
Never going to happen.. esp not for the client side.. since it uses bought technology (Emergent Technologies Gamebryo engine, which is actually up for sale and there's also SpeedTree, but that could be ripped from the game since the pre-ToA trees are still in the game).

No idea how much middleware/foreign technology is used on the server side.
elric_1977  1 star
Posts: 82
Registered: 2010-1-17 04:48:05
It's like talking to a door

Clearly you need someone other than myself to explain what open source software is

I dunno like, the OSI for example, the folks that provide the defacto definition

http://opensource.org/docs/osd

 

-----signature-----
Awsten's wisdom.
How does 10% magic damage and 10% spell pierce add up to 23% more damage in poisons?
Hey genius, how about this, Point blank is a 3 sec spell and so is the nightshade nuke.
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Docmandu posted:

Never going to happen.. esp not for the client side.. since it uses bought technology (Emergent Technologies Gamebryo engine, which is actually up for sale and there's also SpeedTree, but that could be ripped from the game since the pre-ToA trees are still in the game).

No idea how much middleware/foreign technology is used on the server side.



well considering the key selling point of people wanting it open is to update the graphics engine.. the fact that it runs off gamebryo is a moot point as it would be recoded to run something other then gamebryo

but with mythics way of using leased/purchased technology instead of producing there own, it is likely that the serverside code probly uses some leased tech as well...

an but there isnt necisarily a need to change server side coding if people just want a visual change to the user interface, that would be completely client side...

there are current opensource pirate servers for daoc, but thats backwards of what alot of people want, as its a server reverse engineered to work with regular clients, wich is a violation of mythics IP, even though the pirate server code itself is not illegal, the content it accesses and the client used to access them is a violation ofmythics IP rights.

 

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-=no pity for the majority=-
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
elric_1977 posted:

It's like talking to a door
Clearly you need someone other than myself to explain what open source software is
I dunno like, the OSI for example, the folks that provide the defacto definition
http://opensource.org/docs/osd



they provide 1 standard, inable to use there open source licensing scheme, there are at least 5 other large open source licensing vendors with difrent criteria for what qualifies for there open source license... but again, those are not definitions of "open source" but definitions of what qualifies to use there licensing...

opensource.apple.com goes to apples opensource page, its open source, you can view the code and modify it for personal use, but you cant make and distribute derived works from it, as the IP is still owned by apple.

 

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-=no pity for the majority=-
deyoung.nick
Posts: 12
Registered: 2010-10-28 15:03:20
"but it's basically free money every month. They're not going to just squander that"

do you think about the cost of maintaining servers?
elric_1977  1 star
Posts: 82
Registered: 2010-1-17 04:48:05
ArkadyTepes posted:

elric_1977 posted:

It's like talking to a door

Clearly you need someone other than myself to explain what open source software is

I dunno like, the OSI for example, the folks that provide the defacto definition

http://opensource.org/docs/osd



they provide 1 standard, inable to use there open source licensing scheme, there are at least 5 other large open source licensing vendors with difrent criteria for what qualifies for there open source license... but again, those are not definitions of "open source" but definitions of what qualifies to use there licensing...


opensource.apple.com goes to apples opensource page, its open source, you can view the code and modify it for personal use, but you cant make and distribute derived works from it, as the IP is still owned by apple.



Firstly, there/their, learn the difference, same with 'in' and 'un'.

Secondly, just learn to admit when you are wrong, or at the very least learn to view being corrected as a learning opportunity not as a personal attack.

 

-----signature-----
Awsten's wisdom.
How does 10% magic damage and 10% spell pierce add up to 23% more damage in poisons?
Hey genius, how about this, Point blank is a 3 sec spell and so is the nightshade nuke.

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