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Author Topic: RA Revamp Clarifications [Locked]
angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
OK, I will stick to RAs. What made this the highest priority, over the hundreds of other issues that remain in the game, some since launch? Thanks.
Walker_ID  3 stars
Posts: 673
Registered: 2002-5-29 10:20:09
Adam/Andy: Here are some problems with the proposed changes so far...

-The assassin changes are ridiculous and most likely OP'd especially considering the overall power of assassins in the current game(testing will tell but common sense already gives the answer)
-The purge options are a joke especially compared to the changes to charge...i mean come on...you spend 5 more points to get a 10 minute tier2 charge..but spend 5 points to tier2 purge and all u get is 3 seconds less delay? and then ANOTHER 5 points to get 2 seconds less delay? that's absurd....make tier3 purge 10 minutes and call it a day

-The bard change must be an early april fool's joke
-Zerkers didn't need a boost of that magnitude...or any magnitude at all


the ideas for tier'd RAs is great....kudo's and thanks...but the power balance issue on some of the RR5's and active RAs in the proposed changes are ludicrous

 

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Vokyl_of_Hawkswick
Posts: 11
Registered: 2010-1-9 05:53:10
... just looking over the pendragon patch notes and noticed Vehement Renewel .It says, (heals the user?) either its a huge tease so that people will actually use this RA, or it is a stupid blunder by whoever typed these notes out and didn't bother to check if it originally did heal the user...... I am hoping it is the first option , it would make it a very useful RA. .... waiting with bated breath to get on pendragon to find out.
_frickers_
Posts: 19
Registered: 2008-10-22 13:33:13
hey guys, ask a guy with a rr10 nightshade from when people played Mordred, also with 12 50s on Mordred and lgm crafters anything!

 

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Lasraik  2 stars
Title: Chasing the tail of dogma
Posts: 277
Registered: 2003-11-13 00:14:47
Adam thank you for answering openly and honestly. It's something we've been asking for for years.

Even if it isn't what we want to hear (like Mordred) at least we get a direct answer.

 

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Nicaleh
Posts: 35
Registered: 2006-2-22 21:43:15
Andy, for the archer archtypes, I have all 3 classes but can we please make the hunter one useful?

Hunter

Entwining Snakes: [ Insta-cast spell that is PBAE 50% snare lasting 20 seconds with a 350 unit radius. Snare breaks on attack.] This ability will now additionally grant the Hunter a 60% unbreakable speed increase for 15 seconds when used.

Scout

Shield Trip: [Throws shield at target, rooting them in place for 10 seconds (undiminished by resists). Scout cannot attack for 15 seconds afterwards.] This ability will now deal 300 damage in addition to rooting its target. Additionally, this ability will now grant the Scout a 60% unbreakable speed increase for 15 seconds when used.

Ranger

Desperate Bowman: [This ability is used with a bow. Does 300 damage and a 5 second (non resistible) stun. Bow and melee cannot be used for 15 seconds afterwards.] This ability will now additionally grant the Ranger a 60% unbreakable speed increase for 15 seconds when used.

So Scouts get an RA that will root you even if you are phase shifted that now does damage but hunters get a RESISTABLE snare that BREAKS on ANY damage ?

 

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Lightingbird333
Posts: 31
Registered: 2009-7-24 16:58:43
Nicaleh posted:

Andy, for the archer archtypes, I have all 3 classes but can we please make the hunter one useful?

Hunter

Entwining Snakes: [ Insta-cast spell that is PBAE 50% snare lasting 20 seconds with a 350 unit radius. Snare breaks on attack.] This ability will now additionally grant the Hunter a 60% unbreakable speed increase for 15 seconds when used.

Scout

Shield Trip: [Throws shield at target, rooting them in place for 10 seconds (undiminished by resists). Scout cannot attack for 15 seconds afterwards.] This ability will now deal 300 damage in addition to rooting its target. Additionally, this ability will now grant the Scout a 60% unbreakable speed increase for 15 seconds when used.

Ranger

Desperate Bowman: [This ability is used with a bow. Does 300 damage and a 5 second (non resistible) stun. Bow and melee cannot be used for 15 seconds afterwards.] This ability will now additionally grant the Ranger a 60% unbreakable speed increase for 15 seconds when used.

So Scouts get an RA that will root you even if you are phase shifted that now does damage but hunters get a RESISTABLE snare that BREAKS on ANY damage ?



So you think it would be fair, if the strongest archer class RR5 was not breakable, and they have the dog?

 

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Nicaleh
Posts: 35
Registered: 2006-2-22 21:43:15
Lightingbird333 posted:

Nicaleh posted:

Andy, for the archer archtypes, I have all 3 classes but can we please make the hunter one useful?

Hunter

Entwining Snakes: [ Insta-cast spell that is PBAE 50% snare lasting 20 seconds with a 350 unit radius. Snare breaks on attack.] This ability will now additionally grant the Hunter a 60% unbreakable speed increase for 15 seconds when used.

Scout

Shield Trip: [Throws shield at target, rooting them in place for 10 seconds (undiminished by resists). Scout cannot attack for 15 seconds afterwards.] This ability will now deal 300 damage in addition to rooting its target. Additionally, this ability will now grant the Scout a 60% unbreakable speed increase for 15 seconds when used.

Ranger

Desperate Bowman: [This ability is used with a bow. Does 300 damage and a 5 second (non resistible) stun. Bow and melee cannot be used for 15 seconds afterwards.] This ability will now additionally grant the Ranger a 60% unbreakable speed increase for 15 seconds when used.

So Scouts get an RA that will root you even if you are phase shifted that now does damage but hunters get a RESISTABLE snare that BREAKS on ANY damage ?



So you think it would be fair, if the strongest archer class RR5 was not breakable, and they have the dog?



No, I think it would be fair if they were all on the same timer (900), that the Hunter R5 disarmed like the other 2 AND that it was unbreakable and unresistable. That way the tradeoff would be the damage done vs ae effect. if it was unresistable then it too would work when scouts phase shifted. The dog isn't the issue any more than the scouts shield is, its about the R5 itself.

 

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God's final message to creation:
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Satladpwnedj00
Posts: 3
Registered: 2004-11-5 03:05:19
Andy_Mythic posted:

Cydoc posted:

Thank you Adam! Great answers! We really appreciate this,

Also, guys this is Adam and not Andy



Technically it's both of us.



Hey Andy, would you be able to tell us about arrow evasion? Why we cannot do that currently and we could before? Is that how the game mech is SUPPOSE to be or is that a bug thats really hard to code?

 

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