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Topic:
1.108 Comes to Pendragon - 1/12/2011 [Locked] |
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Date Posted:
1/1/00 12:01am
Subject:
1.108 Comes to Pendragon - 1/12/2011 |
Tarmaniel posted:
Notsoserious posted:
So wrong.
Fighting a high RR sword and board opponent you are swinging into 80% defense. Thats 2/10 swings that land.
Now even in the best case scenario (s/s player is only overcapped enough to keep their high def rates after your Rogue WS is factored in) you have 40% parry and 50% block. I'm sorry but thats still 70% defense you are swinging into. You gain 1/10 swings......
I hate to break this to you, but reducing your opponent from 80% defense to 70% defense is a 50% damage increase. Now you also have to factor in that you are also removing evade (pretty much every Mid and Hib class with S/S has Evade I or Evade III) and it's closer to 60%.
ROFLMAO Yes I can see how gaining 1 more swing outta every 10 swings is a 50% increase in DPS....specially when you only hit for 2/10. So you are theoretically correct...I guess.
Notsoserious posted:
Granted other factors are not being accounted for, but a heavy tank vs an assassin can spec their RA's and what not to not even FEEL the WS reduction from the rogue WS table. Meaning they are so over capped they stay at 60% block rate.
So w/ that being the case give me the NS RR5 and let me do what I do now. Least I know my defense rates will be 25% miss and 50% evade. That gives me a 62.5% overall defense....a 12.5% increase along w/ a 25% decrease to their damage.
Even with 42+21 shield and +101 DEX you still need MoB IV to get block to 64-65%. The only way anyone is going to overcap enough to ignore this RA is if they spend 48 RSP on MoB V, and nobody does that.
Good players mate do.
Also you are failing to account for Block/Parry myths. These raise def. rates above caps.
Amazed people forget we get myths to jack up our defenses as well.
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Gimp: http://gimpchimp.etilader.com/s.php?u=notsoserious
Swinsky: "I don't choose how to play my SB. My SB chooses how it should be played."
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Fanglo Title: The Orange Tree Animist
Posts: 134
Registered: 2004-1-3 20:09:42
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Date Posted:
1/1/00 12:01am
Subject:
1.108 Comes to Pendragon - 1/12/2011 |
Vilna posted:
Fanglo posted:
Here's what I don't get,
Mythic gave an enhanced version of the eld rr5 to rangers and scouts.
here is the eld rr5:
10 second unbreakable burst of extreme speed.
Here is the proposed scout rr5:
Shield Trip: This ability will now deal 300 damage in addition to rooting its target. Additionally, this ability will now grant the Scout a 60% unbreakable speed increase for 15 seconds when used.
Eld isn't even mentioned on the list of RR5's being updated neither. I'm hoping that mythic just forgot to type them in, which is possible since they put mentalist 2 times.
Difference is the 60% unbreakable speed is MUCH slower than the "extreme speed" from the eld rr5.
um... no it's not, both are faster than sprint and will help you to escape a fight which is what the intended purpose of that rr is supposed to be. Not sure why someone mentioned the disarm effect (if that is even on the updated version) since an escape tool is meant primarily to escape and not wtfpwn someone in the face.
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Docmandu Posts: 240
Registered: 2005-7-12 00:54:17
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Date Posted:
1/1/00 12:01am
Subject:
1.108 Comes to Pendragon - 1/12/2011 |
Shamoth posted:
Archers are disarmed for the duration of the spell, so it can't really be compared to charge or eld rr5.
I don't have an RR5 hunter... but the description doesn't say it disarms a hunter:
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Insta-cast spell that is PBAE 50% snare lasting 20 seconds with a 350 unit radius. Snare breaks on attack.
Entwining Snakes: This ability will now additionally grant the Hunter a 60% unbreakable speed increase for 15 seconds when used.
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So as it is now.. it's another charge class for midgard.. hunter doesn't need a target to use it since it's PBAOE and they don't get disarmed.. so they can use it to charge towards a caster.
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Shamoth Posts: 108
Registered: 2005-10-16 09:37:50
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Date Posted:
1/1/00 12:01am
Subject:
1.108 Comes to Pendragon - 1/12/2011 |
Good point, I didn't notice that (currently) only scouts and rangers are disarmed.
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[Hib] Druid - Blademaster - Bard - Mentalist
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Date Posted:
1/1/00 12:01am
Subject:
1.108 Comes to Pendragon - 1/12/2011 |
therinS posted:
Grimarre posted:
therinS posted:
In American English, its REALIZE not REALISE.
fixed
Thanks for that Grim, but you will also notice I did specify a country of origin in the text of my post for 'realise', and two links, one of which shows it's a British spelling and the other has an audio playing of the proper U.S. pronunciation.
Even in the 'realise' definition in the first link, the meaning of the word has 4 more applicable uses for the word as spelled before the spelling that was used in this forum topic.
Nice edit though.
Fixed...
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Tarmaniel Posts: 36
Registered: 2010-4-29 16:59:53
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Date Posted:
1/1/00 12:01am
Subject:
1.108 Comes to Pendragon - 1/12/2011 |
Docmandu posted:
Shamoth posted:
Archers are disarmed for the duration of the spell, so it can't really be compared to charge or eld rr5.
I don't have an RR5 hunter... but the description doesn't say it disarms a hunter:
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Insta-cast spell that is PBAE 50% snare lasting 20 seconds with a 350 unit radius. Snare breaks on attack.
Entwining Snakes: This ability will now additionally grant the Hunter a 60% unbreakable speed increase for 15 seconds when used.
--
So as it is now.. it's another charge class for midgard.. hunter doesn't need a target to use it since it's PBAOE and they don't get disarmed.. so they can use it to charge towards a caster.
Note that "unbreakable speed" is not Charge, you can still be CCed or stunned.
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Nicaleh Posts: 35
Registered: 2006-2-22 21:43:15
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Date Posted:
1/1/00 12:01am
Subject:
1.108 Comes to Pendragon - 1/12/2011 |
Docmandu posted:
Shamoth posted:
Archers are disarmed for the duration of the spell, so it can't really be compared to charge or eld rr5.
I don't have an RR5 hunter... but the description doesn't say it disarms a hunter:
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Insta-cast spell that is PBAE 50% snare lasting 20 seconds with a 350 unit radius. Snare breaks on attack.
Entwining Snakes: This ability will now additionally grant the Hunter a 60% unbreakable speed increase for 15 seconds when used.
--
So as it is now.. it's another charge class for midgard.. hunter doesn't need a target to use it since it's PBAOE and they don't get disarmed.. so they can use it to charge towards a caster.
They could use it for that which would actually give it a purpose now.
The broken thing about the r5 for hunters at the moment is twofold though, it's resistable and it breaks on attack. These 2 things make it essentially useless as a defensive tool. Basically to use it Hunters cant have a damage shield up and they cant have a bleed on their target and they have to release their dog AND the damn ability has to land which it does only about 50% of the time.
What they need to do is:
1.) put it on a 900 sec RUT like the scouts and rangers's r5.
2.) Make it unresistable and remove the break on attack.
3.) Disarm like the other 2 archers.
It becomes a trade between the AE effect and the damage the other 2 do.
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God's final message to creation:
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Fanglo Title: The Orange Tree Animist
Posts: 134
Registered: 2004-1-3 20:09:42
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Date Posted:
1/1/00 12:01am
Subject:
1.108 Comes to Pendragon - 1/12/2011 |
Nicaleh posted:
Docmandu posted:
Shamoth posted:
Archers are disarmed for the duration of the spell, so it can't really be compared to charge or eld rr5.
I don't have an RR5 hunter... but the description doesn't say it disarms a hunter:
--
Insta-cast spell that is PBAE 50% snare lasting 20 seconds with a 350 unit radius. Snare breaks on attack.
Entwining Snakes: This ability will now additionally grant the Hunter a 60% unbreakable speed increase for 15 seconds when used.
--
So as it is now.. it's another charge class for midgard.. hunter doesn't need a target to use it since it's PBAOE and they don't get disarmed.. so they can use it to charge towards a caster.
They could use it for that which would actually give it a purpose now.
The broken thing about the r5 for hunters at the moment is twofold though, it's resistable and it breaks on attack. These 2 things make it essentially useless as a defensive tool. Basically to use it Hunters cant have a damage shield up and they cant have a bleed on their target and they have to release their dog AND the damn ability has to land which it does only about 50% of the time.
What they need to do is:
1.) put it on a 900 sec RUT like the scouts and rangers's r5.
2.) Make it unresistable and remove the break on attack.
3.) Disarm like the other 2 archers.
It becomes a trade between the AE effect and the damage the other 2 do.
Are you sure they have to release their pet? As a druid I use a similar ability and though everything else you mention will break the speed, having an active pet will not just put that guy on passive and call it a day. If you can't do that then you need to work on your APM.
And to all you archers out there, Eld rr5 is still crappy compared to what you get.
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Docmandu Posts: 240
Registered: 2005-7-12 00:54:17
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Date Posted:
1/1/00 12:01am
Subject:
1.108 Comes to Pendragon - 1/12/2011 |
Fanglo posted:
And to all you archers out there, Eld rr5 is still crappy compared to what you get.
Do you even play this game?! Eld RR5 crappy?! what's next?! Theurg RR5 needing a boost?!
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Date Posted:
1/1/00 12:01am
Subject:
1.108 Comes to Pendragon - 1/12/2011 |
Did they just leave off the ones they don't plan to touch?
I see most of the good/useful current ones are not on the nerf/overpower list.
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Gardina 50 Warrior
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Hammer 50 Thane
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