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Author Topic: Buff Bot Solution. [Locked]
snuffles324
Posts: 1
Registered: 2007-1-19 22:34:16
Buffs will never be completely removed from the game...do you have any idea how a caster with 155 less dex would ever compete against a melee class?


Mythic has kept a game that has 3 different sides with different classes relatively balanced for YEARS. that is an amazing accomplishment...but the balances they do are based off buffedd players...without buffs the game wouldnt be balanced...NPC idea is retarded, i think most agree, mythic would lose sub's... you have pots and an NPC merchant that help an unbuffedd players so it isnt like your left high and dry. Ultimately it makes you utilize your people and networking skills to make friends with someone that has a bot.
As far as conc buffs on a leesh look at the population of classic compared to the other clusters before the merger, there are more people that would rather not have that. and it puts an undue burden on the classes that have spec buffs to spec high enhancement in an age when mythic has been doing their best to give main healers the abilities to be offensive or spec anything other than the normal heal/buff spec.

 

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Rider071
Posts: 5
Registered:
Actually in regards to populations...


Classic had the same if not more population than either of the other 2 on any given day or time prior to WAR release.

Now consider no one on Classic was running bots, when the other 2 realms were...even if the realms were even that's 1/3 - 1/2 less of actual player on the ToA realms vs Classic. (ex. Classic has 1k players actively moving around the world and frontiers, ToA Servers have 1k players, 300 of which have not moved from the Frontier entrances...for weeks)


I recall the pop numbers prior to WAR around 1k-1.5k Classic and same for reg ToA, and the RP ToA slightly lower. Seems if things were perfect in this merger they would have ended up with around 4k-4.5k total population for Ywain.

But that isn't the case, it's 2k-3k tops prime time. That's the loss of Classic players, and with the continuation of buffbots and the ruleset status quo, I see the population falling faster as new players will not see the desire to want to pay for 2 accounts in order to compete.

That also was a huge boon that has gone unsaid, Classic had the majority of new accounts and kept them. I don't believe ToA servers could say the same, but unsure. Though 'fairness' goes further in the eyes of consumers than one may think.


Also want to add, on Classic, there was a greater need for classes and specs of all variety for raids and 8-mans, on ToA that isn't the case. Basically any buffing class is replaced because the buffs offered is given by a buffbot sitting at the Frontiers entrance. Thus that buffing class' contributions is diminished and when up against someone like a pure dps/CC/heal class there is no reason to bring them.

That is huge for those players on Classic like myself who played those certain classes....and there are many for each realm that are lost to ToA rule set. Something to consider.

In the least I wouldn't mind buffbots outside the group, but distance must be close, just like in the Old Frontiers when we would find the buffbots and that roaming group got wiped because we had done so. Those were good times.
UnderDogg_Empire
Posts: 2
Registered: 2002-3-12 15:18:59
If classic was so great, I think they would have kept the classic rules.

I am all for buffbots. It allows me to spec my druid to something other then nurture/regrowth. Like nature since that line just got some fluff.

But if they got rid of BB then they should give the NPCS red buffs.

 

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tarll  1 star
Posts: 87
Registered: 2003-5-2 14:56:43
Rider071 posted:

Actually in regards to populations...


Classic had the same if not more population than either of the other 2 on any given day or time prior to WAR release.

Now consider no one on Classic was running bots, when the other 2 realms were...even if the realms were even that's 1/3 - 1/2 less of actual player on the ToA realms vs Classic. (ex. Classic has 1k players actively moving around the world and frontiers, ToA Servers have 1k players, 300 of which have not moved from the Frontier entrances...for weeks)


I recall the pop numbers prior to WAR around 1k-1.5k Classic and same for reg ToA, and the RP ToA slightly lower. Seems if things were perfect in this merger they would have ended up with around 4k-4.5k total population for Ywain.

But that isn't the case, it's 2k-3k tops prime time. That's the loss of Classic players, and with the continuation of buffbots and the ruleset status quo, I see the population falling faster as new players will not see the desire to want to pay for 2 accounts in order to compete.

That also was a huge boon that has gone unsaid, Classic had the majority of new accounts and kept them. I don't believe ToA servers could say the same, but unsure. Though 'fairness' goes further in the eyes of consumers than one may think.


Also want to add, on Classic, there was a greater need for classes and specs of all variety for raids and 8-mans, on ToA that isn't the case. Basically any buffing class is replaced because the buffs offered is given by a buffbot sitting at the Frontiers entrance. Thus that buffing class' contributions is diminished and when up against someone like a pure dps/CC/heal class there is no reason to bring them.

That is huge for those players on Classic like myself who played those certain classes....and there are many for each realm that are lost to ToA rule set. Something to consider.

In the least I wouldn't mind buffbots outside the group, but distance must be close, just like in the Old Frontiers when we would find the buffbots and that roaming group got wiped because we had done so. Those were good times.



Classic server’s success was not just about buff bot rules a lot there success had to do with no TOA when people still thought TOA was the devil.

 

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Bugrahan
Posts: 2
Registered: 2004-6-26 08:38:40
AlbionFireWizard posted:

Maybe this has already been suggested, but I found the following idea in my trolling. I can't take credit for it so here it is. With respect to buff bots, make an NPC who you can click on and set the buffs you want. This gets rid of the need to recode the whole game, i.e. having to re-balance all the classes now that buffs are gone from the game. I think it is a great idea.


Why Mythic should implement this:

(1) Because the people who don't play because they don't want to pay for two accounts will now play again.

(2) The people who play now with one account and have to spam NF for buffs will stay with the game.

(3) It is a good faith acknowledgment by Mythic that buff bots are not part of the game. It helps Mythic because the short term loss (buff bot accounts) will be offset by the long term gain (more REAL players).

(4) Lastly, I really don't think Mythic will lose that many second accounts. If you want to powerlevel your toons, you will still need that second account. Also, if you want to farm stuff. There are a lot of reasons why people would choose to keep their second account.



You do realize that this, in first place means dividing the current number of subscriptions by 2 or a little more (depending on the number of ppl with more than 1 bots) as sarter right?


It will be a gamble for them to take this decision as the number that will resubscribe should be more than the number of bot accts that are going to be canceled. And this seems a bit doubtful at this time. Otherwise, I also suffer from not being able to have 2 bot accts as I cant have spec AF on mid/jhib and hate to beg for buffs. So it restricts me on alb. Heck even a small spec AF buff on NPC shamans or druids would help me alot with that...


Bug.

 

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adsta_120835
Posts: 3
Registered:
+1
adsta_120835
Posts: 3
Registered:
+1
FirekinViking
Posts: 1
Registered:
This thread is made of old
CrzyHawk  2 stars
Posts: 250
Registered: 2002-2-14 07:53:08
tarll posted:

Rider071 posted:

Actually in regards to populations...

Classic had the same if not more population than either of the other 2 on any given day or time prior to WAR release.
Now consider no one on Classic was running bots, when the other 2 realms were...even if the realms were even that's 1/3 - 1/2 less of actual player on the ToA realms vs Classic. (ex. Classic has 1k players actively moving around the world and frontiers, ToA Servers have 1k players, 300 of which have not moved from the Frontier entrances...for weeks)

I recall the pop numbers prior to WAR around 1k-1.5k Classic and same for reg ToA, and the RP ToA slightly lower. Seems if things were perfect in this merger they would have ended up with around 4k-4.5k total population for Ywain.
But that isn't the case, it's 2k-3k tops prime time. That's the loss of Classic players, and with the continuation of buffbots and the ruleset status quo, I see the population falling faster as new players will not see the desire to want to pay for 2 accounts in order to compete.
That also was a huge boon that has gone unsaid, Classic had the majority of new accounts and kept them. I don't believe ToA servers could say the same, but unsure. Though 'fairness' goes further in the eyes of consumers than one may think.

Also want to add, on Classic, there was a greater need for classes and specs of all variety for raids and 8-mans, on ToA that isn't the case. Basically any buffing class is replaced because the buffs offered is given by a buffbot sitting at the Frontiers entrance. Thus that buffing class' contributions is diminished and when up against someone like a pure dps/CC/heal class there is no reason to bring them.
That is huge for those players on Classic like myself who played those certain classes....and there are many for each realm that are lost to ToA rule set. Something to consider.
In the least I wouldn't mind buffbots outside the group, but distance must be close, just like in the Old Frontiers when we would find the buffbots and that roaming group got wiped because we had done so. Those were good times.



Classic server’s success was not just about buff bot rules a lot there success had to do with no TOA when people still thought TOA was the devil.



I still think TOA is the devil.

 

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Darcry
Posts: 30
Registered: 2007-2-2 08:27:33
Rider071 posted:

I recall the pop numbers prior to WAR around 1k-1.5k Classic and same for reg ToA, and the RP ToA slightly lower. Seems if things were perfect in this merger they would have ended up with around 4k-4.5k total population for Ywain.

But that isn't the case, it's 2k-3k tops prime time. That's the loss of Classic players, and with the continuation of buffbots and the ruleset status quo, I see the population falling faster as new players will not see the desire to want to pay for 2 accounts in order to compete.



The whole reason the classic server was dropped was because it slowly started to lose players. It stagnated at 100 or less players for 2+ solid weeks before they finally pulled the plug and forced the remaining classic players to merger.


http://www.camelotherald.com/devblog/news_article.php?storyid=24 (dev diary post)

http://www.camelotherald.com/news/news_article.php?t=game&storyid=3871 (herald post pointing to it)


Both of those are planning stages for ywain before they made it mandatory for classic to transfer to them. However, you can see from the dev diary that classic was already dieing in a fatal deathblow.

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