loztpassword posted:
Nambowon posted:
Belkiolle posted:
There were no realm points when the game first started.
Yes there was. There were no realm ability's though.
Nambo beat me to it.
And, I most certainly did start DAOC because of the Realm war.
Hell, that idea is what appealed to me when I was looking at the box in the videogame store. I hadn't ever played a MMORPG, though I was a hardcore RPG guy since the original Final Fantasy.
I knew what EverCrack was. Never had any interest in picking it up. I could kill monsters in my singleplayer RPG just fine, and didn't have to pay for it.
The word "Camelot" drew my attention to DAOC, I read the box, and thought "be part of a realm army, yet being a roleplaying character class?" ... rolled a Hibbie Hero.... and was hooked. Never played Mids, and only twiddled with an Alb or two late in my time. Didn't feel right. Hib4life.
/agree. The idea of being a part of a pvp based team mmo was fascinating. It made the world that much more dynamic. It's so funny how checking the realm war map from work became obsessive.
A huge failure of DAOC is that PvP/RvR and PvE are not symbiotic.
Initially the game benefited enormously from the substantial amount of time that it took for people to PvE and become social with a forward looking eye toward powerful realm guilds and this idea that you and yours were going to be a team that participated in a meaningful realm vs realm conflict.It didn't happen. It became mindless, and degraded to meaningless. PvE became irrelevant... Until each time they expanded the game and added some new overpowered items.
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