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Author Topic: If You could do 1 thing about DAOC. What would it be? [Locked]
Wulf-Ector
Posts: 20
Registered: 2005-8-10 08:00:33
Insolent_Ant posted:

Wulf-Ector posted:

Insolent_Ant posted:

Then you wake up. No primarily PvP game will ever have a million subscribers, even if it happens to be perfectly made.



This game has never been a primarily PvP game. It has always been about the separation of PvP from PvE and having the ability to do both in peace.



Separation, yes. That doesn't mean it isn't a primarily PvP game.



It has evolved into a primarily PvP game due to lack of engaging content in the other areas. When people first got into it the game was mostly flourishing due to its PvE and RvR was just something people looked forward to. It took weeks to even get to 50 and there was no such thing as a battleground.


If the PvE had sucked compared to the competition then the game wouldn't have lasted at all because nobody would've made it to 50. But the PvE was quite good when compared to the likes of EQ (I'm speculating here based on what I've heard from others since I didn't play EQ).

 

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ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Wulf-Ector posted:

If the PvE had sucked compared to the competition then the game wouldn't have lasted at all because nobody would've made it to 50. But the PvE was quite good when compared to the likes of EQ (I'm speculating here based on what I've heard from others since I didn't play EQ).



i wouldnt say DAoC's initial PvE was better then EQ ... just diffrent... EQ was questing... all the way... DAoC was more of a straight hack n slash, just go kill things.. over and over and over again...

wich i prefer to level grinding it out at a camp vs doing quests endlessly... but i wouldnt say either system is realy better or worse... they are just difrent.

 

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Wulf-Ector
Posts: 20
Registered: 2005-8-10 08:00:33
At the very least the PvE was good enough to be competitive. Which it no longer is - which explains the current population.


As much as I hate PvE, it's a necessary evil to have an active population.

 

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loztpassword
Posts: 27
Registered: 2009-7-2 18:57:21
It was a PvP game first, PvE a far far second. That's the way it was designed, from the ground up. It's why you have 3 Realms (to allow more fluid balance by the players themselves as a quicker response than devs could). It's why those 3 Realms aren't just copy/paste in classes like WoW has become, and Rift unabashedly is. It's why the Realm Point system was about earning points killing enemy players, and not killing AI mobs. PvE was never more than a bolt on necessity. That's why you didn't have the PvE "loot pinata" treadmill like you have in the WoW-paradigm MMORPG market of today. Because that PvE loot pinata begats a necessary PvP equivalent loot treadmill so PvPers can keep up with the PvE guys bringin their PvE guns to RvR.

But I digress.

What is the 1 thing I'd do about DAOC? That isn't NEARLY enough wishes. And to be honest, I'd bet that the wish would turn out something like the Monkey's Paw wishes. Some twisted, perverted horror story of a result.

I'll bet some dev wished on a monkey's paw before ToA released "Make DAOC the coolest game of all". He didn't know it would come true..... as in "cool as a dead body" cool.

 

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Obelisk_rawr
Posts: 15
Registered: 2004-12-18 11:44:25
advertise

 

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Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
let Blizzard create DAoC 2
Morcar
Posts: 18
Registered: 2004-2-3 02:16:33
Several things;


- Log in code; switching realms to not to kill your game client, ld not to kill your game client, switching servers should be less cumbersome...

- Net code is odd, the ghosting doesn't happen, for instance, in warhammer (I might be wrong, but don't remember seeing it there). Not to mention lag jumping, casting, bypassing "blocks"...

- NPC / pet pathing is broken everywhere. Crossing beno bridge on a pet class is going to make you lose your pet. Laby is pretty bad, although better these days than in the beginning... svarhamr town is completely broken... df is pretty ok these days, but polishing it wouldn't hurt.

- PvE content needs to be less fragmented, it needs to be in a better "balance". Rog drops etc got huge differences in values / salvage / efficiency. Although I saw them updating some of the classic side drops <3

* Perhaps even some more semi-easy raid content (doable with 1-2fgs)

* A little steeper leveling curve maybe? Not so sure if that's sensible though. But I liked the idea (someone posted it somewhere), where levelling would be as it is in frontiers and elsewhere it would be slower

- Laby bugs; namely jumping out of the map, PvP immunity timers seem to bug (you try and try and try to attack someone but can't, however, the other can initiate the combat on any given time... wish I could gather more reliable data when it happens ), pet teleports don't work right, they often fail to come with you and try find you via (lol) normal pathing... some obelisk needs to offer port back to entrance, without the need to zone back in.

- Class imbalances need to be smoothed out... not an easy task though, and often not even a factor in bigger scale of things.

- Gfx upgrade; animation upgrades, terrain upgrades, lighting, less cumbersome engine (DAoC's engine doesn't seem to be the most, or even fourth, efficient one). Although playing with current graphics isn't a big deal, but would be refreshing to get an upgrade (heck even EQ1 has been getting those after DAoC stopped serving them)

- UI needs a revamp. It's kinda obnoxious and dreadfully outdated. Custom uis help a bit, but they don't solve how the basic ui works. Namely; window resizes, dragging, creating layouts, switching weapons from inventory, reorganizing inventory bugs (you'll lose ml10 cloak if you move one ml10 piece in your inventory), all seem to be made overly complex. Needs more redesign into what information is presented where and how as well.

- Trade skills need a revamp, at least how items are presented in the trade skill windows. Personally I'm interested more in the end result of the gem/sword/shield/armor/cloth than the "name" of the object. Also the way crafting is done, might need a heavy redesign, perhaps even offering options to "how many you want to craft / all your materials / until bag is full" and so on.


I could probably figure out more issues ... but I bet that'll suffice for now

 

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neccoboy711  1 star
Posts: 58
Registered: 2006-6-25 18:14:33
New ToA server - One realm only - No xrealmers - just like the old days, pick your allegiance!!!
Belkiolle  1 star
Posts: 144
Registered: 2004-1-14 12:02:15
loztpassword posted:

It was a PvP game first, PvE a far far second. That's the way it was designed, from the ground up. It's why you have 3 Realms (to allow more fluid balance by the players themselves as a quicker response than devs could). It's why those 3 Realms aren't just copy/paste in classes like WoW has become, and Rift unabashedly is. It's why the Realm Point system was about earning points killing enemy players, and not killing AI mobs. PvE was never more than a bolt on necessity. That's why you didn't have the PvE "loot pinata" treadmill like you have in the WoW-paradigm MMORPG market of today. Because that PvE loot pinata begats a necessary PvP equivalent loot treadmill so PvPers can keep up with the PvE guys bringin their PvE guns to RvR.

But I digress.

What is the 1 thing I'd do about DAOC? That isn't NEARLY enough wishes. And to be honest, I'd bet that the wish would turn out something like the Monkey's Paw wishes. Some twisted, perverted horror story of a result.

I'll bet some dev wished on a monkey's paw before ToA released "Make DAOC the coolest game of all". He didn't know it would come true..... as in "cool as a dead body" cool.



Either you didn't play at release or anytime during the first year or so OR you're letting your emotions cloud what you remember. There were no realm points when the game first started. RvR was something of a "new thing" because of the system. Nobody started DAOC because it was going to be the greatest RvR game ever.

 

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CrzyHawk  2 stars
Posts: 250
Registered: 2002-2-14 07:53:08
Insolent_Ant posted:

Remove buffbots.



I'd only agree to this if buffpots were also removed. I don't want to manage 50 freaking pots to compete. Let me rephrase that for people who'd then want a combo buffpot. I don't want to manage any of that crap.

 

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