Lawnmoweeeer posted:
I also disagree with the no option. This poll should be re-post without this option.
That was a typical Mythic method of creating polls, design the poll so that answers you did not want to see could not be selected or design the poll to skew toward the answer you wanted.
Designing a poll to skew the answer or designing a poll to eliminate answers you do not want to see, that does not change the reality of things.
The majority of the 'no' votes are those who hate Mordred let alone have any sort of desire for it's renewal.
Of the 49 “no†votes in the poll there are only 6 that posted on this thread as not caring about Mordred or posted something that showed hate toward Mordred.
Also, many of the “No†votes where people posted in the tread are from people who would like to see Mordred saved but think that it can’t be saved.
Also it just encourages general pessimism which is, to be frank, bull.
Reality is often negative but just because reality may be negative does not make it less real.
Anthony Robbins once said (paraphrased), “I believe in the power of positive thinking but you can chant all day long, “there are no weeds in my garden, there are no weeds in my garden, there are no weeds in my garden†but until you get down on your knees and pull the weeds there will be weeds in your garden.â€
The question is - If it was renewed in some form, would you play?
Actually, that is in no way shape or form the question of this poll on this post. The question is clear and has been posted both in the subject and in the information following the poll. What you have read as the question is not in any text in the poll.
Not just an unjustified 'no' or quoting the same cliched 'it will split the playerbase' 'griefers made me sad:('. Please read the proposal I posted on FH before voting also - lots of the arguments here are unfounded, there are however a few good constructive comments.
Splitting the player base is not a “clichéâ€; it is an actual problem that would happen should an attempt to save Mordred take place. There are X-Mordred players on Ywain and they would move to Mordred if Mordred's population jumped. Even a failed attempt to save Mordred could cause population problems on Ywain.
1) @ Semi - In regards to your philosophical rant - Mordred died because of 3 simples factors. TOA - the bugs, new classes and associated problems. The SI Necklace Glitch resulting in bans of up to 800 player accs and the Money Cheat.
In regards to ToA the game is in, as far as DAoC can be, a state of careful equilibrium in regards to class balance/gameplay. As it stands, nothing is going to change majorly so ToA classes will have no issue in a mordred revival, nor will ML's, Artifcats as at this point they are so easily attainable it's laughable compared to first implementation.
The SI & Money Cheat DESTROYED the server. They banned over half the population then the money cheat was the nail in the coffin - what was done to fix/save the playerbase? NOTHING. So people left.
In terms of player psychology im not really sure what you're going on about here... But as it currently stands the playerbase is rock solid. They aren't going anywhere, it's down to the hardcore playerbase. Renewing Mordred would only draw old players out of retirement, even if for only a few months this will bring a subs renewal which can only benefit Ywain as it creates disposable income for a company on it's last legs - there are hundreds of players who 'Shard Hop' looking for the next good PvP, often playing Uthgard when there is no such option. Creating a viable, legitimate outlet for these players to game would only benefit the community/game as a whole - it would also give these players the option to play Ywain in their free time, something im sure they would do also when they taking a time-out from the Dred.
While those three things are important reasons that Mordred died, Mordred died because of more than just those three things (many more than just three).
In reading why you think Mordred failed I can see the challenge concerning, “In terms of player psychology im not really sure what you're going on about hereâ€. To clearly see all the things involved in Mordreds death a person needs to understand the psychology behind 'why players play', 'what players find fun', 'what players dislike' and 'why players leave'.
Not understanding the psychology of the typical MMO player leads to game suggestions that lack completeness.
Also, the player base is not “rock solidâ€. If you look at the population, it is in slow decline. 11 months ago, after some clustering/combining, the population was at 4k peak and now it is at 3k peak. That is a decline of about 1k over the year.
I also disagree with the no option. This poll should be re-post without this option.
That was a typical Mythic method of creating polls, design the poll so that answers you did not want to see could not be selected or design the poll to skew toward the answer you wanted.
Designing a poll to skew the answer or designing a poll to eliminate answers you do not want to see, that does not change the reality of things.
The majority of the 'no' votes are those who hate Mordred let alone have any sort of desire for it's renewal.
Of the 49 “no†votes in the poll there are only 6 that posted on this thread as not caring about Mordred or posted something that showed hate toward Mordred.
Also, many of the “No†votes where people posted in the tread are from people who would like to see Mordred saved but think that it can’t be saved.
Also it just encourages general pessimism which is, to be frank, bull.
Reality is often negative but just because reality may be negative does not make it less real.
Anthony Robbins once said (paraphrased), “I believe in the power of positive thinking but you can chant all day long, “there are no weeds in my garden, there are no weeds in my garden, there are no weeds in my garden†but until you get down on your knees and pull the weeds there will be weeds in your garden.â€
The question is - If it was renewed in some form, would you play?
Actually, that is in no way shape or form the question of this poll on this post. The question is clear and has been posted both in the subject and in the information following the poll. What you have read as the question is not in any text in the poll.
Not just an unjustified 'no' or quoting the same cliched 'it will split the playerbase' 'griefers made me sad:('. Please read the proposal I posted on FH before voting also - lots of the arguments here are unfounded, there are however a few good constructive comments.
Splitting the player base is not a “clichéâ€; it is an actual problem that would happen should an attempt to save Mordred take place. There are X-Mordred players on Ywain and they would move to Mordred if Mordred's population jumped. Even a failed attempt to save Mordred could cause population problems on Ywain.
1) @ Semi - In regards to your philosophical rant - Mordred died because of 3 simples factors. TOA - the bugs, new classes and associated problems. The SI Necklace Glitch resulting in bans of up to 800 player accs and the Money Cheat.
In regards to ToA the game is in, as far as DAoC can be, a state of careful equilibrium in regards to class balance/gameplay. As it stands, nothing is going to change majorly so ToA classes will have no issue in a mordred revival, nor will ML's, Artifcats as at this point they are so easily attainable it's laughable compared to first implementation.
The SI & Money Cheat DESTROYED the server. They banned over half the population then the money cheat was the nail in the coffin - what was done to fix/save the playerbase? NOTHING. So people left.
In terms of player psychology im not really sure what you're going on about here... But as it currently stands the playerbase is rock solid. They aren't going anywhere, it's down to the hardcore playerbase. Renewing Mordred would only draw old players out of retirement, even if for only a few months this will bring a subs renewal which can only benefit Ywain as it creates disposable income for a company on it's last legs - there are hundreds of players who 'Shard Hop' looking for the next good PvP, often playing Uthgard when there is no such option. Creating a viable, legitimate outlet for these players to game would only benefit the community/game as a whole - it would also give these players the option to play Ywain in their free time, something im sure they would do also when they taking a time-out from the Dred.
While those three things are important reasons that Mordred died, Mordred died because of more than just those three things (many more than just three).
In reading why you think Mordred failed I can see the challenge concerning, “In terms of player psychology im not really sure what you're going on about hereâ€. To clearly see all the things involved in Mordreds death a person needs to understand the psychology behind 'why players play', 'what players find fun', 'what players dislike' and 'why players leave'.
Not understanding the psychology of the typical MMO player leads to game suggestions that lack completeness.
Also, the player base is not “rock solidâ€. If you look at the population, it is in slow decline. 11 months ago, after some clustering/combining, the population was at 4k peak and now it is at 3k peak. That is a decline of about 1k over the year.
-----signature-----
The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato




