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Author Topic: Can Mordred be saved? [Locked]
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Lawnmoweeeer posted:

I also disagree with the no option. This poll should be re-post without this option.


That was a typical Mythic method of creating polls, design the poll so that answers you did not want to see could not be selected or design the poll to skew toward the answer you wanted.


Designing a poll to skew the answer or designing a poll to eliminate answers you do not want to see, that does not change the reality of things.




The majority of the 'no' votes are those who hate Mordred let alone have any sort of desire for it's renewal.


Of the 49 “no” votes in the poll there are only 6 that posted on this thread as not caring about Mordred or posted something that showed hate toward Mordred.


Also, many of the “No” votes where people posted in the tread are from people who would like to see Mordred saved but think that it can’t be saved.



Also it just encourages general pessimism which is, to be frank, bull.


Reality is often negative but just because reality may be negative does not make it less real.


Anthony Robbins once said (paraphrased), “I believe in the power of positive thinking but you can chant all day long, “there are no weeds in my garden, there are no weeds in my garden, there are no weeds in my garden” but until you get down on your knees and pull the weeds there will be weeds in your garden.”




The question is - If it was renewed in some form, would you play?


Actually, that is in no way shape or form the question of this poll on this post. The question is clear and has been posted both in the subject and in the information following the poll. What you have read as the question is not in any text in the poll.


Not just an unjustified 'no' or quoting the same cliched 'it will split the playerbase' 'griefers made me sad:('. Please read the proposal I posted on FH before voting also - lots of the arguments here are unfounded, there are however a few good constructive comments.


Splitting the player base is not a “cliché”; it is an actual problem that would happen should an attempt to save Mordred take place. There are X-Mordred players on Ywain and they would move to Mordred if Mordred's population jumped. Even a failed attempt to save Mordred could cause population problems on Ywain.


1) @ Semi - In regards to your philosophical rant - Mordred died because of 3 simples factors. TOA - the bugs, new classes and associated problems. The SI Necklace Glitch resulting in bans of up to 800 player accs and the Money Cheat.


In regards to ToA the game is in, as far as DAoC can be, a state of careful equilibrium in regards to class balance/gameplay. As it stands, nothing is going to change majorly so ToA classes will have no issue in a mordred revival, nor will ML's, Artifcats as at this point they are so easily attainable it's laughable compared to first implementation.


The SI & Money Cheat DESTROYED the server. They banned over half the population then the money cheat was the nail in the coffin - what was done to fix/save the playerbase? NOTHING. So people left.


In terms of player psychology im not really sure what you're going on about here... But as it currently stands the playerbase is rock solid. They aren't going anywhere, it's down to the hardcore playerbase. Renewing Mordred would only draw old players out of retirement, even if for only a few months this will bring a subs renewal which can only benefit Ywain as it creates disposable income for a company on it's last legs - there are hundreds of players who 'Shard Hop' looking for the next good PvP, often playing Uthgard when there is no such option. Creating a viable, legitimate outlet for these players to game would only benefit the community/game as a whole - it would also give these players the option to play Ywain in their free time, something im sure they would do also when they taking a time-out from the Dred.


While those three things are important reasons that Mordred died, Mordred died because of more than just those three things (many more than just three).


In reading why you think Mordred failed I can see the challenge concerning, “In terms of player psychology im not really sure what you're going on about here”. To clearly see all the things involved in Mordreds death a person needs to understand the psychology behind 'why players play', 'what players find fun', 'what players dislike' and 'why players leave'.


Not understanding the psychology of the typical MMO player leads to game suggestions that lack completeness.


Also, the player base is not “rock solid”. If you look at the population, it is in slow decline. 11 months ago, after some clustering/combining, the population was at 4k peak and now it is at 3k peak. That is a decline of about 1k over the year.


 

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Lawnmoweeeer
Posts: 4
Registered:
All arguments and back and forth aside, the real poll is here.

Vote or don't thanks for the contributions anyways http://forums.freddyshouse.com/general-discussion-18/247158-would-you-play-mordred.html
Lasraik  2 stars
Title: Chasing the tail of dogma
Posts: 277
Registered: 2003-11-13 00:14:47
Lawnmoweeeer, your point is moot because nobody is going to come back to DAoC or move from Ywain for Mordred.

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Lawnmoweeeer posted:

All arguments and back and forth aside, the real poll is here.


Vote or don't thanks for the contributions anyways http://forums.freddyshouse.com/general-discussion-18/247158-would-you-play-mordred.html

Actually, while there is a poll over there, a poll also exists here. If you read the two polls, there are different questions being asked.


Both polls are “real”.


Based on your post on the other VN thread where you say:


Lawnmoweeeer posted:

This is a link to a proposal posted on FH, trying to reach any remaining mythic mods and rouse support. Please read the proposal thoroughly before posting your response - but this doesn't seem to be the generally case so il head off major points briefly;


(The Proposal basically aims to reset Mordred server completely and remove /level 40)


1)It's not a similar request to origins, classic, or DAoC2 in any way.

2)It costs 0 to implement in terms of resources/content/investment.

3)If you don't like PvP your entitled to your opinion but it's irrelevant, either a yes or a no to 'Would You Play'.

4)In terms of splitting the playerbase please READ the thread and others responses - many have raised valid points already which have been addressed.

5)Your entitled to your opinion and entitled to post 'It won't happen' 'Pointless' etc, but to be honest this doesn't achieve anything and pessimism won't affect my resolve in anyway - it will happen or it wont.


http://forums.freddyshouse.com/general-discussion-18/247012-save-mordred-once-all-5.html


Thanks



"reset Mordred server completely and remove /level 40"

"either a yes or a no to 'Would You Play'"


My answer is still NO!.


To bring me back to Mordred would take more changes than just, “basically aims to reset Mordred server completely and remove /level 40”


This is not being pessimistic, just factual. The above suggestion would not FIX Mordred’s problems and if Mordred’s problems were not fixed there is no point to the action.

 

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Everzs
Posts: 46
Registered: 2008-5-11 04:05:54
SaiyanOfDarkness posted:

Who cares about Mordred, most freeshards are like Mordred and a lot better. At least the CSRs there respond when you need help.


Faith is a steaming pile of shit that should die, tbfh.

BTW, most your gms are corrupts, thanks for the mods brah.

 

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Windwalkr  1 star
Title: Camelot Vault Staff
Senior Mentor

Posts: 180
Registered: 2002-7-26 11:47:42
Lawnmoweeeer posted:

I also disagree with the no option. This poll should be re-post without this option.



So you want to re-do the poll entitled "Can Mordred be saved?" with a complete lack of a "no" option?

Anything less then providing options so that all players can have an equal voice, would obviously be a very loaded poll worth absolutely nothing. It would be a completely futile effort to say the least.

At least this poll might clearly show (yet again) those who haven't yet seen the light for whatever mind-boggling reason, that, no, there is no way to save Mordred.

Could it be done right from scratch? Not really IMO. Not to the satisfaction of those who actually played and enjoyed Mordred. The only way you'd ever make it remotely viable --completely ignoring the current realities of DAoCs market position-- would be to lose most of the fundamental principles behind Mordred. Watering it down significantly --which would be required to attract more then the hard-core PvPers it always attracted-- would only lead to a terrible compromise that neither the hard cores nor the "sheep" could live with. A wolves-only server is the best you're ever going to get because the sheep just aren't going to show up for the slaughter, but unfortunately that is also obviously doomed since the wolves inevitably cause their own extinction out of boredom, lack of competition, or most often lack of being able to compete. (and heading for greener pastures on care-bear servers with more limited PvP options)

 

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kaptainkangaroo
Posts: 4
Registered: 2003-5-13 13:31:37
Bahz2 posted:

kaptainkangaroo posted:

Bahz2 posted:

I disagree with the "NO" option. People, who for whatever reason, don't want Mordred to be anywhere as an option, vote for that. Most of these seem to be ppl who got killed off the server. If you vote no, you should have to justify why.
I voted yes, because I think, personally, that a copy to the server would revive a lot of interest. If there was no interest in Mordred as an option, there would not be a poll or a post of this sort popping up 2 or 3 times a month on VN's. Most of the ppl who are for this option are old players of Mordred, who, if not active at this time, would re-up if the server had as few as 300 ppl playing at a time

Just my opinion



So what you really are saying is since you believe that the server can be saved anyone who disagrees with you is wrong. Here I will justify my answer I played on Andred when the PvP servers came out. Did you play then? My guess is no most of the old players tried it on the pvp servers when they came out. Was fun and quick pvp. Then it got annoying and very uninteresting. My guess is if the games population had wanted Mordred to survive it would have a higher population. Instead we have people who hop in thumping their chest saying how this server is/was so amazing that others need to be given an incentive to play there. I'll put it this way if there was so much interest in reviving the server nobody would have to do anything and the population would fix itself. There isn't get over it.

Tissue for your issue?



Actually I started this game on Andred. Not when it first came out, but when Fatalis was basiclly running Andred. I made the move to Mordred when Andred died and played there until Mordred died. I leveled up when it took forever to do it and when it took an entire guild to get you your epic.
I'm not discounting others reasons, I'm giving mine. My concern is that many people who only played PvP servers sporaticly have a hardwired response of "Kill Mordred !!!" You seem to fit into that category. If you have no interest in Mordred, troll and move on. Some of us would like to see some action with the server so the characters we have there can be active again.
I was never a "known" player on either PvP server, but it was still the most fun I've had in a video game and would like to see it come back.



The reason why the servers will not work is population based. Personally I could care less if Mordred lives or dies I would not go back to playing it. The fun that was there when the servers first went up did not last. My problem is with people wanting 90 justifications as to why the server won't work and the simple answer is people do not want to play on it. Like I have already stated if they did the population would be higher and their would be no need for this poll.

 

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Daamien  1 star
Title: DAoC Knight
Generalist

Posts: 129
Registered: 2003-10-6 19:34:44
It could have been saved. Dozens of issues exist with the ruleset that went unaddressed, causing as the population dwindled over the years in neglect. For example, adding porting options everywhere without adding timers to prevent people from porting in combat is an obvious issue. Moreover, the focus of the ruleset should have been on guild combat (as guild = realm), not FFA PvP. Guilds should have been able to own multiple keeps and towers (with one relic per keep), this creates an actual end-game besides mindless albeit entertaining fighting in PvE zones. Furthermore, battlegrounds should have been obvious to level the playing field for lower level players.

Free transfers away from Mordred to Ywain and free copies from Ywain to Mordred is the only viable option at this point. Furthermore, adding a PvP battleground to Gaheris (as was planned) is still an easy option to support PvP in a more user-friendly environment without ruining existing gameplay.

 

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CrzyHawk  2 stars
Posts: 250
Registered: 2002-2-14 07:53:08
Daamien posted:

It could have been saved. Dozens of issues exist with the ruleset that went unaddressed, causing as the population dwindled over the years in neglect. For example, adding porting options everywhere without adding timers to prevent people from porting in combat is an obvious issue. Moreover, the focus of the ruleset should have been on guild combat (as guild = realm), not FFA PvP. Guilds should have been able to own multiple keeps and towers (with one relic per keep), this creates an actual end-game besides mindless albeit entertaining fighting in PvE zones. Furthermore, battlegrounds should have been obvious to level the playing field for lower level players.

Free transfers away from Mordred to Ywain and free copies from Ywain to Mordred is the only viable option at this point. Furthermore, adding a PvP battleground to Gaheris (as was planned) is still an easy option to support PvP in a more user-friendly environment without ruining existing gameplay.



This is one of the best comments I have ever read about Mordred. Guild vs Guild was imo, the single best idea that Mythic ever had regarding the PvP system. On the rvr servers, you can't control who else clicks the cup, hammer or tree along with you...you're stuck with a lot of the other jackasses that clicked the same icon you did. IN Guild v guild, the only people "on your side" are the ones you choose to associate yourself, and you get to kill the rest of the mouths. If a guild gets to big for it's britches, other guild leaders can form a temporary alliance to take them down. I wanted "Dred Gaheris" for a LONG time; a server with PvP server rules in the frontier and Gaheris rules in the homelands. I'm not interested in open PvP, call me a carebear all you want, but I'd have loved a GvG system in the frontier with any class I wanted to play available to me.

 

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Zinju  1 star
Posts: 55
Registered: 2003-6-24 08:40:31
The guild factor is what made 'dreds so great. Large guild, small guilds, and alliances really brought out the community. That's why the 'dreds can never be what they were. Everyone that was a part of this community is gone, and will not come back. The current climate of the MMO industry does not lead to a community of that magnitude anymore. It is all about me, me, me now. Not many people would be interested in the betterment of a guild over themselves. It also helped that there were a lot of great leaders back then too. It was basically a political climate in pixelated form.

 

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