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Topic:
Hickman leaves for SWTOR LOL [Locked] |
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Date Posted:
1/1/00 12:00am
Subject:
Hickman leaves for SWTOR LOL |
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From Stephen Reid.... (You can look it up on their site under dev tracker.)
Jeff Hickman’s role as Executive Producer, Live Services, does not put him in charge of BioWare Austin, or the development of Star Wars: The Old Republic. The job description quoted in this thread is not for Jeff’s position. He is ultimately in charge of all teams that interact and interface with customers in the live game. That does not include, at any point, direct decisions about the game’s development itself. Game development is still ultimately handled by Rich Vogel’s team, with James Ohlen as Lead Designer.
BioWare Austin is made up of a huge and diverse mix of development staff, from all across the games industry. We’re proud of just how many MMO veterans we have on staff; many senior developers here have shipped multiple MMOs, which is a rarity. That collective experience is going to help us ensure that The Old Republic boasts a level of service that’s up to the standard you expect from Star Wars and BioWare.
He isnt controlling anything with the game. Hope that helps.
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Garbmut Posts: 68
Registered: 2009-11-25 02:30:34
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Date Posted:
1/1/00 12:00am
Subject:
Hickman leaves for SWTOR LOL |
Phlei posted:
Garbmut posted:
Durandle posted:
I don't ever recall him being on the daoc team pre NF, am I wrong?
He was still customer service until NF, then he made a HUGE career leap from customer service to some kind of game design director/producer. That's where the concern is for most of us. So he has been in the design process since NF.
I'll say this is a good and bad thing.
Wasn't responsible for ToA/NF but could be responsible for Catacombs/Laby.
ToA/NF weren't necessarily bad ideas when they were released, ToA was just really buggy and a little too difficult and NF has just gotten very stale over the years, though Catacombs, and to a lesser extent Laby, were horrible expansions; see warlock, bainshee, vampiir, instances, bugged out lab, mauler, etc.
Yet another reason not to try SWToR.
You misread me, I said until NF, meaning he switched and lead the way on NF.
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Garbmut Posts: 68
Registered: 2009-11-25 02:30:34
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Date Posted:
1/1/00 12:00am
Subject:
Hickman leaves for SWTOR LOL |
funkbomb posted:
Garbmut posted:
Durandle posted:
I don't ever recall him being on the daoc team pre NF, am I wrong?
He was still customer service until NF, then he made a HUGE career leap from customer service to some kind of game design director/producer. That's where the concern is for most of us. So he has been in the design process since NF.
This is a natural job progression in the industry, not a design director, or full on producer, usually an assistant. If its a smaller studio, as mythic was back in the day though, it would be much easier for him to make that jump
Uh.. how is customer support to game design anywhere near natural? They're two completely different aspects of a game, and only compliment eachother in very specific ways that in no way gives mastery over the other.
Most game designers are not customer service vets, and, if you think this, you've been deluded by Mythics unorthodox promoting of their CSRs.
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Puandro Posts: 30
Registered: 2006-7-26 22:48:37
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Date Posted:
1/1/00 12:00am
Subject:
Hickman leaves for SWTOR LOL |
Tag.
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Rift - Bladei Cleric - Belladonna Rogue - Xezex Warrior
DAoC Vids: http://tinyurl.com/242c9zw
I Used To Play DAoC Like You, But While Trying Rift I Took An Arrow In The Knee.
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funkbomb Posts: 13
Registered: 2001-12-24 10:07:48
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Date Posted:
1/1/00 12:00am
Subject:
Hickman leaves for SWTOR LOL |
Garbmut posted:
funkbomb posted:
Garbmut posted:
Durandle posted:
I don't ever recall him being on the daoc team pre NF, am I wrong?
He was still customer service until NF, then he made a HUGE career leap from customer service to some kind of game design director/producer. That's where the concern is for most of us. So he has been in the design process since NF.
This is a natural job progression in the industry, not a design director, or full on producer, usually an assistant. If its a smaller studio, as mythic was back in the day though, it would be much easier for him to make that jump
Uh.. how is customer support to game design anywhere near natural? They're two completely different aspects of a game, and only compliment eachother in very specific ways that in no way gives mastery over the other.
Most game designers are not customer service vets, and, if you think this, you've been deluded by Mythic s unorthodox promoting of their CSRs.
Its the synergy of a game company, you are looking at the job description, the the person doing the job. 99% of people who come into those potions, their passion is games. Smaller studios, you work in pretty close quarters, so you are surrounded by the development process.
I never said that most game designers are CS vets, I just said its a natural progression of someone who came in at the bottom, and has that drive.
I will admit that things have changed in the past years, you can major in game design at college now, so it is much easier to get your first job in the industry as a designer.
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Divination Posts: 91
Registered: 2002-5-23 14:31:58
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Date Posted:
1/1/00 12:00am
Subject:
Hickman leaves for SWTOR LOL |
Was Jeff Hickman the jerk who was telling everyone before WARfailure that the game would be more than just a game, and all of these other rediculous sales pitches that were overdone car salesman language?
When he explained how the WARfailure system worked, I knew right there that it was all hot air and vaporware and I knew not to even try it because Mythic went the route of hiring an assclown to try and drum up business by spewing decade old advertising slogans instead of focusing on a game that might be interesting. The game simply was designed poorly with unimportant goals and time-sinks.
The guy was an idiot I wouldn't hire to unclog toilet bowls with his head.
-----signature-----
Shadora, Perc - RR11 inf
If it's in the game, we will shut 'er down... EA
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Garbmut Posts: 68
Registered: 2009-11-25 02:30:34
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Date Posted:
1/1/00 12:00am
Subject:
Hickman leaves for SWTOR LOL |
Divination posted:
Was Jeff Hickman the jerk who was telling everyone before WARfailure that the game would be more than just a game, and all of these other rediculous sales pitches that were overdone car salesman language?
When he explained how the WARfailure system worked, I knew right there that it was all hot air and vaporware and I knew not to even try it because Mythic went the route of hiring an assclown to try and drum up business by spewing decade old advertising slogans instead of focusing on a game that might be interesting. The game simply was designed poorly with unimportant goals and time-sinks.
The guy was an idiot I wouldn't hire to unclog toilet bowls with his head.
I'm guessing you're talking about paul barnett, but I think the 2 of them worked closely together and were one of the main reason for the failure of warhammer.
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Date Posted:
1/1/00 12:00am
Subject:
Hickman leaves for SWTOR LOL |
Divination posted:
Was Jeff Hickman the jerk who was telling everyone before WARfailure that the game would be more than just a game, and all of these other rediculous sales pitches that were overdone car salesman language?
When he explained how the WARfailure system worked, I knew right there that it was all hot air and vaporware and I knew not to even try it because Mythic went the route of hiring an assclown to try and drum up business by spewing decade old advertising slogans instead of focusing on a game that might be interesting. The game simply was designed poorly with unimportant goals and time-sinks.
The guy was an idiot I wouldn't hire to unclog toilet bowls with his head.
That was Barnett - the guy who should be serving time in prison for his crimes. Hickman was the incompetant that ignored the good developers and beta testers. LOL. Also brought us toa and nf.
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Windwalkr Title: Camelot Vault Staff
Senior Mentor
Posts: 180
Registered: 2002-7-26 11:47:42
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Date Posted:
1/1/00 12:00am
Subject:
Hickman leaves for SWTOR LOL |
Divination posted:
Was Jeff Hickman the jerk who was telling everyone before WARfailure that the game would be more than just a game, and all of these other rediculous sales pitches that were overdone car salesman language?
When he explained how the WARfailure system worked, I knew right there that it was all hot air and vaporware and I knew not to even try it because Mythic went the route of hiring an assclown to try and drum up business by spewing decade old advertising slogans instead of focusing on a game that might be interesting. The game simply was designed poorly with unimportant goals and time-sinks.
The guy was an idiot I wouldn't hire to unclog toilet bowls with his head.
Agree totally Shad, I never bought that dung-pile either for that exact reason. I learned in the UO era that you can't trust pre-game hype, and WAR took that hype to new levels with that one guy who appeared in all the pre-release hype videos during development or WAR. The guy promised the sky, and never explained anything, just told us how great fun it would all be and how cool we would be with the girls in school for buying WAR. lol!
He was the single biggest reason why I didn't buy into WAR early on, and didn't even try to get into beta. I waited to see what beta players said, but when I saw the game at a convention myself, shortly before release, it was clear I could never like it.
Luckily, I didn't waste any time with it.
-----signature-----
Windwalker
DAoC Research Wiki: http://tinyurl.com/35564tf
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kyrv Title: Lord Logicus
Posts: 263
Registered: 2002-1-31 13:09:58
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Date Posted:
1/1/00 12:00am
Subject:
Hickman leaves for SWTOR LOL |
MBlythe21 posted:
From Stephen Reid.... (You can look it up on their site under dev tracker.)
Jeff Hickman’s role as Executive Producer, Live Services, does not put him in charge of BioWare Austin, or the development of Star Wars: The Old Republic. The job description quoted in this thread is not for Jeff’s position. He is ultimately in charge of all teams that interact and interface with customers in the live game. That does not include, at any point, direct decisions about the game’s development itself. Game development is still ultimately handled by Rich Vogel’s team, with James Ohlen as Lead Designer.
BioWare Austin is made up of a huge and diverse mix of development staff, from all across the games industry. We’re proud of just how many MMO veterans we have on staff; many senior developers here have shipped multiple MMOs, which is a rarity. That collective experience is going to help us ensure that The Old Republic boasts a level of service that’s up to the standard you expect from Star Wars and BioWare.
He isnt controlling anything with the game. Hope that helps.
Awesome, thanks. I was hoping live services was something like this.
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CO, LOTRO, RoM, PWI, CoH
Dragon Age
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