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Author Topic: Minst Uninterruptable Mez Casting a Bug?? [Locked]
Silverbolt999  1 star
Posts: 107
Registered:
When a Minst casts mez, it cannot be interrupted. Even if you stun or mez them, once they come out of the effect their mez spell will continue to cast where it left off and if you are in range, you will be mezzed no matter what you do. I don't see anywhere in the spell notes that the spell should work like that.

I've copied below the AOE mez spell of a Bard and Minst from the Herald and limited it to Thid level spells although this ability to cast without interruption is not limited by level. Except for the durations, everything else looks similar between the bard and Minst spells, except for the uninterrupted part. And even the 5sec cast means nothing if you are guarenteed 100% it will go off.

So to me this is a bug that needs to be corrected.


Bard: Mesmerize (AOE)
Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius. The spell's effect may be more easily resisted further away from the spell's center.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
10 Captivate Audience Enemy 3.0s/28 seconds/0s 1500 range/350 radius (Resist type: Body) 6
16 Captivate Crowd Enemy 3.0s/35 seconds/0s 1500 range/350 radius (Resist type: Body) 10
21 Captivate Swarms Enemy 3.0s/42 seconds/0s 1500 range/350 radius (Resist type: Body) 13

Minst: Mesmerize (AOE)
Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. This is an "Area of Effect" (AOE) spell which can affect multiple targets in the spell's radius. The spell's effect may be more easily resisted further away from the spell's center.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
10 Comforting Lullaby Enemy 5.0s/13 seconds/0s 1500 range/300 radius (Resist type: Body) 6
15 Enchanting Lullaby Enemy 5.0s/15 seconds/0s 1500 range/300 radius (Resist type: Body) 9
21 Pacifying Lullaby Enemy 5.0s/18 seconds/0s 1500 range/300 radius (Resist type: Body) 13


Bard: Mesmerise
Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
1 Mesmerizing Melody Enemy 2.5s/16 seconds/0s 1500 range (Resist type: Body) 2
5 Entrancing Melody Enemy 2.5s/21 seconds/0s 1500 range (Resist type: Body) 4
10 Paralyzing Melody Enemy 2.5s/28 seconds/0s 1500 range (Resist type: Body) 6
16 Fascinating Melody Enemy 2.5s/35 seconds/0s 1500 range (Resist type: Body) 10
21 Mesmerizing Hymn Enemy 2.5s/42 seconds/0s 1500 range (Resist type: Body) 13


Minst: Mesmerize (Song)
Target is hypnotized and cannot move or take any other action for the duration of the spell. Spells cast by friendly players, resistances to the spell's damage type, or realm abilities such as "Purge" and "Determination" can help to counteract the effect. If the target suffers any damage or other negative effect, the spell will break. Only one song can be sung at a time.
Level Name Target Cast/Duration/Recast Range/Radius Effect Cost
9 Compelling Cadence Enemy 3.0s/12 seconds/pulse/0s 1500 range (Resist type: Body) 0
18 Constraining Cadence Enemy 3.0s/17 seconds/pulse/0s 1500 range (Resist type: Body) 0
24 Coercing Cadence Enemy 3.0s/20 seconds/pulse/0s 1500 range (Resist type: Body) 0
PasswordLLOTH  3 stars
Title: i can haz title
Posts: 517
Registered: 2007-6-13 17:45:05
you can interrupt the casting of any minstrel mez

 

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Lurok1  1 star
Posts: 177
Registered: 2010-12-29 13:23:38
Idk but this class needs to be looked at in general. The wide variety of high con pets that they can charm makes them stupid to fight in every bg from thid up as well as nf where they can get ellyl pets that nuke for 600 and can heal them to full life.

 

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Silverbolt999  1 star
Posts: 107
Registered:
Ok, I do see on some of the bard "song" spells it says "Uninterruptible if an instrument is required." so guess they just left that out of the description. I still think that is a pretty power ability on the top CC type of spell a char can cast. I think they could change it to a spell cast instead of a pulse to make it less OP'd but I know they won't do that.

But as someone else said, the Yellow+ con pets should be addressed also. They should only allow to con up to blue. Lets just say this is in Thid, the yellow boars who you cannot outrun with perma sprint hit for say average 50. The Minst itself hits maybe average 50+, so combined Minst is hitting even above what a hero would hit usually. Combine this with their 2 insta dd spells. And if they get in trouble, they hit you with the insta Stun, heal up or get a positional style off.

All in all there is a reason why 75% of Albs are on Minst these days.
kyrv  2 stars
Title: Lord Logicus
Posts: 263
Registered: 2002-1-31 13:09:58
Silverbolt999 posted:

Ok, I do see on some of the bard "song" spells it says "Uninterruptible if an instrument is required." so guess they just left that out of the description. I still think that is a pretty power ability on the top CC type of spell a char can cast. I think they could change it to a spell cast instead of a pulse to make it less OP'd but I know they won't do that.


But as someone else said, the Yellow+ con pets should be addressed also. They should only allow to con up to blue. Lets just say this is in Thid, the yellow boars who you cannot outrun with perma sprint hit for say average 50. The Minst itself hits maybe average 50+, so combined Minst is hitting even above what a hero would hit usually. Combine this with their 2 insta dd spells. And if they get in trouble, they hit you with the insta Stun, heal up or get a positional style off.


All in all there is a reason why 75% of Albs are on Minst these days.



No, they aren't.


And, are they mezzing you with a song or hitting you with a weapon? They can't do both.

 

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Silverbolt999  1 star
Posts: 107
Registered:
yes, mez with song, hit with positional while pet begins melee, combined with their 2 insta dd and high dmg of their melee, almost never lose. But if in trouble, wait, another iwin insta stun, backup, heal, pet keeps at you, etc. The yellow + pets are what really throw them into the OP'd arena.
Keypek
Posts: 47
Registered: 2006-9-12 08:45:41
The game has never been balanced around thid or any other battleground and never will be. They've said that before. And seriously? Complaining about uninteruptable mez that lasts like 10 seconds at best in thid? Quit being bad.

 

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PasswordLLOTH  3 stars
Title: i can haz title
Posts: 517
Registered: 2007-6-13 17:45:05
Keypek posted:

The game has never been balanced around thid or any other battleground and never will be. They've said that before. And seriously? Complaining about uninteruptable mez that lasts like 10 seconds at best in thid? Quit being bad.


it lasts 30s

 

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Phlei  1 star
Posts: 214
Registered: 2008-12-10 18:38:51
Silverbolt999 posted:

yes, mez with song, hit with positional while pet begins melee, combined with their 2 insta dd and high dmg of their melee, almost never lose. But if in trouble, wait, another iwin insta stun, backup, heal, pet keeps at you, etc. The yellow + pets are what really throw them into the OP'd arena.



We talking about DAoC Minstrels?

 

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Keypek
Posts: 47
Registered: 2006-9-12 08:45:41
PasswordLLOTH posted:

Keypek posted:

The game has never been balanced around thid or any other battleground and never will be. They've said that before. And seriously? Complaining about uninteruptable mez that lasts like 10 seconds at best in thid? Quit being bad.



it lasts 30s



In Thid? Remember it lasting 30 seconds if I was lucky at 50.

 

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