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Author Topic: Getting ganked too much while solo. There needs to be a penalty for adding fights or ganking.. [Locked]
Fallible
Posts: 33
Registered: 2011-1-30 13:49:01
Be nice to have a solo kill quest for extra rps. Like 15 solo kills to complete for like 3k rps or somethin'.

 

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Climb the mountains and get their good tidings. ~John Muir
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Merideath
Posts: 36
Registered: 2005-6-29 07:33:31
Fallible posted:

Be nice to have a solo kill quest for extra rps. Like 15 solo kills to complete for like 3k rps or somethin'.



Why would they give such a bonus when they have worked so hard to get people away from soloing and to play the game as it was designed to be played? It is a RvR game... People choose to play it PvP style, and I'm not claiming that they shouldn't. But why should they be given something special for taking away from how the game is designed to be played?

 

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Divination  1 star
Posts: 91
Registered: 2002-5-23 14:31:58
The game is not a RvR game in any way, shape or form.


The reasons why it is not:


1) RPs for taking keeps and relics is very small compared to what you could make camping high traffic areas.


2) Elitist groups aren't interested in relics. They just want to get RPs by killing less organized and smaller groups.


3) In general, there is no benefit to taking relics that make it worthwhile compared to just skill-lessly ganking lesser numbers.


This is a game with too many classes with specific abilities that have little to no meaning in large scale warfare as the action is too fast for most of the skills and abilities to do anything so the results are button mashing CC and the high damage spells/styles.


All of the style lines and spell lines come down to one finger button mashing thereby making most classes useless in a group that doesn't have an ability that can be mashed effectively.

 

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Woodspryte  1 star
Posts: 66
Registered: 2006-6-10 17:58:49
All I read was some zergling QQing about getting ran over while away from the pack~


2 of my visible toons:

Druid ( whom loses solo kills to its own pet )
2849 Total
1613 Deathblows
713 Solo
4497 IRS

Necro
8349 Total
3889 Deathblows
2052 Solo
3118 IRS


For a stealther your ratios are a joke... if you actually solo'd. I assume you run ungrouped with the coastguard and that is your idea of "solo".

Theres nothing wrong with zerging, the game was meant for Realm vs Realm, which can be zergVzerg, 1v1, 2v2, ,8v8, 1vX etc etc etc

I find it even funnier considering youre a stealther complaining when you have the ability to pick and ignore targets at will most of the time. Try soloing on a Visi and see how long you last.

Both of the visis I listed started soloing at 1L1, when will you start?

 

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Merideath
Posts: 36
Registered: 2005-6-29 07:33:31
You must play an entirely different game from the DAoC that I play.


Divination posted:

1) RPs for taking keeps and relics is very small compared to what you could make camping high traffic areas.



There is much more to the game than just RP's. Perhaps that is part of your problem, you view the game from a single-minded standpoint. Taking the keeps and relics has a lot more benefit for the entire realm than just your RP's. Again, a realm vs. realm thing. What players do in NF helps the entire realm.


Divination posted:

2) Elitist groups aren't interested in relics. They just want to get RPs by killing less organized and smaller groups.



Elitist groups are not the only people who play the DAoC that I play. Honestly, the elitist players I know have zero desire to gank lesser groups. The will defend themselves against being attacked, but respect soloists and group vs. group combat. Again I must wonder if we are actually playing the same DAoC.


Divination posted:

3) In general, there is no benefit to taking relics that make it worthwhile compared to just skill-lessly ganking lesser numbers.



Again, immature, close-minded, selfish thinking. See my comments above about relics benefiting the entire realm.


Divination posted:

This is a game with too many classes with specific abilities that have little to no meaning in large scale warfare as the action is too fast for most of the skills and abilities to do anything so the results are button mashing CC and the high damage spells/styles.



Pray tell, what are these abilities? You name one, and I'll name how it can be useful in large scale combat.


Divination posted:

All of the style lines and spell lines come down to one finger button mashing thereby making most classes useless in a group that doesn't have an ability that can be mashed effectively.



I'm going to guess that it is this thought process that has led to all the comments others have made regarding your stats. If you truly believe that you only have to mash one button with one finger you do not know how to play your class or how other classes are played well. This will, of course, result in your death to those who do understand that PvP is much more involved than mashing one button.

Also, I'm not quite sure what this last statement has to do with soloing. If your premise is that it should be easier and more rewarding to solo, why even worry about what classes may or may not be viable in groups?

As others have advised. Slow down. Learn to play the game and your class. Spend more time thinking than complaining. Analyze what you are doing and what others have done to you in combat. When you get killed, pause, take a moment to review the combat log and see why you died before you /release /QQ.

 

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Necromancy is a dying art.
Fallible
Posts: 33
Registered: 2011-1-30 13:49:01
Solo kill quest, so that people like Merideath can QQ.

 

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Dignify, Ranger
Climb the mountains and get their good tidings. ~John Muir
http://www.sierraclub.org // http://www.philanthroper.com // http://www.wfp.org/
CrzyHawk  2 stars
Posts: 250
Registered: 2002-2-14 07:53:08
Divination posted:

drivel



welcome to MMOs. In a game where level 50s who got left in thid went out and griefed level 24's for hours for no RPs at all, do you really think that ANY kind of rp penalty is going to prevent adding? I'm sorry that at rr11, you can't compete. I suggest that you use the invite button, and invite some odds equalizers to your group and learn to have fun however you can find it.

 

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Merideath
Posts: 36
Registered: 2005-6-29 07:33:31
Fallible posted:

Solo kill quest, so that people like Merideath can QQ.



Why would I QQ?

 

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Necromancy is a dying art.
HumbleHampster  1 star
Posts: 57
Registered: 2010-3-23 10:34:21
Div I would suggest cuttin out the complaints on VN and in /region as complaining in either of those will only get you ganked more and lose even more respect. Not tryin to hate just a suggestion.

 

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Fallible
Posts: 33
Registered: 2011-1-30 13:49:01
Merideath posted:

Fallible posted:

Solo kill quest, so that people like Merideath can QQ.



Why would I QQ?



I can see the tears forming already.

 

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Dignify, Ranger
Climb the mountains and get their good tidings. ~John Muir
http://www.sierraclub.org // http://www.philanthroper.com // http://www.wfp.org/

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