Thbbb posted:
1. Make PVE and story important again. MMOs need people who love PVE so the PVE has to be top notch. That would probably involve going back to pre-SI ruleset and keeping the improved questing the game has now. No task dungeons and solo instances. The game needs to be about playing together. If you want to solo quest that option should also be available.
2. Make PVP important to providing the best PVE rewards. Then there is a reason to PVP. Remember when level 20ish toons would head out to the frontier because the XP was amazing? We need more of that. Remember when Darkness Falls had the best PVE gear in the game? We need more of that.
3. Mailbox. Seriously.
4. One faction per server. Make a choice. No more hopping on whatever faction is winning.
5. And I am going to be hated for this: Get rid of RAs and RPs. PvP should be incentivised by PVE rewards. That's how you keep people doing it. Its the way you make PvP active. RAs have only hurt the game. Yes some of the RA abilities are needed but they should be class abilities rather than earned through PvP. If you must have RPs make it some sort of title system or chest pounding award that is tracked on the herald or something.
Edit:
6. No buff bots obviously. Not sure how I forgot this one.
Totally and completely correct, though I would add many things.
As for #5, most that love the dieing game and those that love what is killing the game, they will never be able to comprehend how RAs damaged the game. With all the explanations that have been posted on the boards over the years and all the examples that have been given over the years, they still do not get it. Chances are they never will get it.
It is the same for those who think there is still too much PvE in the game. They will never get it. They will never comprehend why the game is dieing.
Along with your 6 points I would add the following (note: some of the following would need the creation of DAoC2 or origin) :
1. The UI needs updating. The standard UI needs more of the things that are available in custom UIs. Also, there needs to be fewer /commands. More /commands need to be controlled by a UI (example: removing money from a CM needs a UI, etc. . . .)
2. The game controls need to be standardized to what most players would find in the typical MMO. The keyboard controls need a bit more flexibility and need a better UI/control for changing the keyboard settings. Players need the ability to shift between different saved keyboard customizations.
3. When poison is applied to a weapon the icon for the weapon needs to change color and when the poison is used the weapon icon needs to change back to normal, showing that the weapon does not have poison on it.
4. CC needs to be reduced. The game should not be bash the statue, it should be a rolling brawl. When 2-4 of my friends are gathering around a frozen player(s) to execute them it is not really much fun. Just as the game is not much fun when one is the statue. Most players do not mind dieing so much when they can at least inflict some damage first.
5. Less emphasis needs to be on timers.
6. The Min/Max needs to be dramatically reduced (getting rid of RAs will help but gear and abilities also needs to be adjusted). Players will spend huge plat and huge amounts of time to squeak one little extra point into a template. Players do not need huge bonuses attached to new gear to get the player excited about purchasing an expansion pack. The only thing huge bonuses/improvements/gear-upgrades/abilities/etc… do/does to a game is cause imbalance and Min/Max problems.
7. In old frontiers there were only 27 things to fight over and with NF there are 111 things to fight over. This change was stupid and/or not well thought out. Mythic needs to get rid of most of the towers.
8. 2 OF zones from each realm need to be brought back.
9. The OF relic keeps need to be brought back.
10. Control of DF needs to be important once again.
11. DF needs to be important once again.
12. Players log in to play, not sit waiting for bars to regen. Regen needs to be re-engineered.
13. Players need flying mounts for quicker travel.
14. There needs to be some type of porting available to more players, so that players can easily gather together for group events.
15. With the elimination of Bots, the need for pots would also need to be dramatically reduced.
16. Crafting needs to always have a place. Some players live for crafting. For the game to be alive and vibrant the game needs to accommodate those players that love to craft. Patches and expansions should never kill a crafting profession.
17. PLing needs to be eliminated.
18. PL farming for easy/quick/huge Plat needs to be eliminated.
19. Typical leveling to 50 needs to take 20 to 25 days /played.
20. LFG needs to be reworked so that it is actually useful.
21. LFQH (looking for quest help) UI needs to be created. Where players that need a group to finish a quest can flag the quest and when sufficient players have flagged the quest the players are given the option to join together in a group and then be ported to a bind stone that is nearest to the location of the quest.
22. Crafting tables need to be removed from Housing.
23. Special guild housing needs to be made available in the towns outside of the capital cities and those guild plots should be available only to guilds that accomplish specific RvR goals.
24. housing cost vs. utility needs to be more thoroughly re-engineered.
25. The Herald should always have the most updated information. Game guide/information parts of the Herald should be in the form of a Wiki where players contribute suggestions and the Knights review the submissions and Mythic has final approval. This would give all players a central place/wiki for game info, it would ensure the Herald guides had detailed and up-to-date info and the wiki aspect would reduce the work load necessary for Mythic people that were tasked with keeping the Herald updated.
26. Players that contribute significantly to the betterment of the game should be given free access for life. Many players, players that have significantly contributed to the game, have long ago departed. If those players had been given free access for life there is a huge chance those players would still be in the game and would still be contributing to the betterment of the game. Example of those who should get free access: Valmerwolf and other map makers, Derida and other UI makers, M.Jurkait (Charplan), Kirstena, and about 100 others.
27. Functional and healthy guilds are a very important to the longevity of an MMO. Mythic needs to provide more support for guilds and Mythic needs to be willing to intervene when some psychotic player decides to cause extensive damage to a guild (i.e. Empty a guild vault, etc. . . ). Guild leaders need more controls and monitoring tools for their guild. Guild vaults need to have a log.
28. Mythic needs to allow more guilds in each alliance and/or Mythic needs to allow two alliances to team together.
29. A PvP rule set server,
with a much better rule set, needs to be created.
30. Mythic needs to allow home invasion but players need to be given an RvR flag that would remove that player from being attacked.
31. Pet pathing problems need to be fixed. Some problems from 8 years ago are still a problem today. It is just silly that these problems still exist.
32. Los problems need to be fixed. Again, some of these problems are from the early days of the game. It is lazy, rude, obnoxious, stupid, etc. . . .that these problems have not been addressed. And Mythic, don’t ask for specifics. Only someone that does not play the game would be unaware of most of the bugs in the game. It is not as if the bugs are hard to find.
33. Bring back the old archer. Mythic, if you have a hard time figuring out the old code then go back to school or hire someone with more experience.
34. Keep the old world gear/ROGs/gold/exp updated and current. Never let the new gear/abilities/characters of an Expansion pack make the old world areas obsolete.
35. Keep old quest drops/experience/gold updated and current. Never let the new gear/abilities/characters of an Expansion pack make the old quests obsolete.
36. Eliminate the death experience penalty. It is a stupid penalty. I can’t count the number of groups I have seen disband because some noob, or some inept player (the kind of player that needs an experienced group to teach them the ropes), would get the group killed so often that in a few moments an entire days work of experience would vanish. Very quickly the group would disband and a short time later each of the old group members would be leveling solo or with bot. In a game where grouping is supposed to be part of the way the game is played the death experience penalty is stupid and destructive to groups.
There are probably another 30 or so things that would need to be addressed but the above list is a good start.
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The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato