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Author Topic: 1,.109b patch notes on Pend [Locked]
Robocodd
Posts: 44
Registered: 2010-5-18 13:07:39
Class Balance


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Friar

Bug Fix

•The Friar magic resist and self armor factor buffs will no longer be overwritten by lower level versions.


World Changes


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Realm vs. Realm

Battlegrounds

Changes

•Bounty Points may now be earned in the Battlegrounds. Players in Killaloe, Thidranki, Braemar, Wilton, Molvik, Leirvik, and Cathal Valley will now receive RP’s and BP’s at a rate consistent with the level of their Battleground. The Proving Grounds, The Lions Den and The Hills of Claret have not been changed in this way, as players below level 15 are unable to receive Realm Points.


•A series of repeatable Monster, and Player kill tasks have been added to the following Battlegrounds: These quests will grant generous amounts of experience and Aurulite as rewards.

•Wilton: Albion - Captain Maiales, Albion Commander, Midgard: Captain Grattir, Midgard Commander , Hibernia: Captain Deneth, Hibernia Commander.

•Molvik: Albion - Captain Martare, Albion Commander, Midgard - Captain Illaire, Midgard Commander, Hibernia - Captain Raldir, Hibernia Commander.


•Level appropriate Aurulite merchants have been added to the following Battlegrounds:

•Wilton: Albion - Baeryna, Midgard - Miemda, Hibernia - Nithraz.

•Molvik: Albion - Phardyn, Midgard - Thayr, Hibernia - Tymirre.


Items

Changes

•The following Master Level 10 Encounter Weapons have had their magical procs adjusted:

•Astral Mace / Blade of Illusions – the pet these weapons summon has been decreased from level 50 to level 44.

•Astral Voltaic Great Hammer / Great Sword / War Pick / Hooked Spear / Battle Spear – the pet these weapons summon has been decreased from level 50 to level 44. Additionally, the spell this pet casts has had its damage value lowered slightly, and the radius on this spell has been decreased from 350 units to 250 units.

•Astral Conflagrant Short Sword / Hatchet – the pet these weapons summon has been decreased from level 50 to level 44. Additionally, the defensive spell this pet casts has been changed from a DoT to a direct damage spell.


Bug Fixes

•Superior Accursed Demon Avenger: Fixed an issue where this item was providing a bonus at the Axe skill instead of Large Weapon in the Hibernian version.


•Protector's Magic Mythirian: Fixed an issue where this item had a bonus level over 50 which prevented players to be able to equip the item.


Encounters

Agramon

Changes

•The Dragonsworn have retreated from their camps on the isle of Agramon.


Quests

World

Changes

•Master Level experience is no longer required to train Master Levels.

•Master Level experience scrolls can no longer be purchased.

•Master Level credit token prices have been adjusted upward slightly to offset the removal of Master Level experience, although the overall price for all Master Levels has been decreased from 33,275 to 30,000 bps/glass.


•Full Artifact Scroll Books can now be purchased from the Bounty Point and Glass merchants in the Hall of Heroes.


•The Arbiter has sent an assistant to stand next to the djinn stone in Oceanus Haven, for each realm, that will perform the same functions as the Arbiter in the Hall of Heroes.


Bug Fixes


•The Hand of Nuada Airgedlamh (Epic 1): Fixed an issue where Maulers were sometimes receiving the incorrect epic reward from their trainers when completing this quest.


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I like it!

 

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Codds
Robcodd - One of the first level 50 cabalists on Iseult
Meddyck24  1 star
Posts: 223
Registered: 2010-11-5 10:58:36
Finally they got rid of mlxp. It only took what -- 8 years? -- of players begging them to drop that pure timesink. Next: getting rid of artifact leveling.

 

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Darcstarr
Posts: 45
Registered: 2009-8-19 08:37:18
Sure ML XP is gone but sounds like it is still going to overall cost you when purchasing ML credit (haven't logged in yet).

 

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Cydoc  4 stars
Title: Final Fantasy Vault SM
Blobfish-dono

Posts: 1,175
Registered: 2008-9-23 19:33:50
I love the idea of removing MLXP but Mythic needs to realize how much of a money/time sink this game still is just to enjoy the game at 50.


At this point, if they cut the cost of everything by 1/2...would it really be a big issue? I just don't understand why they cripple their own game. This game won't get many new players, or long lasting returning vets if they choose to keep the end-game grind this high.

 

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Final Fantasy Vault Site Manager
Waiting on GW2 - Currently on MMO haitus
Keep overpowered gear out of PvP. Gear != Skill
Manga > Anime - http://myanimelist.net/mangalist/Cydoc
Docmandu  1 star
Posts: 240
Registered: 2005-7-12 00:54:17
Robocodd posted:

Encounters
Agramon
Changes
•The Dragonsworn have retreated from their camps on the isle of Agramon.



Finally...
Vladasa  2 stars
Posts: 305
Registered: 2009-4-1 09:21:12
Great patch, Mythic hit the target this morning.

 

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BroKoS
Posts: 36
Registered: 2000-5-28 22:16:30
Oh my God!

I FINALLY get ML10 weapons. And you guessed it.... a 2h sword for my arms which I love and a Conflag for my merc! And these tards nerf them! I quit this great game for years because of nerfs in this game. This is by far the best online fantasy game ever. I SO much wish I could buy it and fire these people. I HATE, HATE, HATE NERFS! And so do most of us who play hard and FINALLY get the things (edit).

Then they nerf them. I can not express in words how much I dislike the god syndrome this game has always produced in their developer cultures. And what is amazing is the people who come after developers before them do the Same things and the suits at corporate never hear of it and could care less. Just absolutely amazing....

Just really brilliant (edited but I dont like it...)

Edit: I had to tone this down. Like the game, VN boards has become nerfy and not allow expression of feelings or thought. But IF I could say how much I dislike nerfs and not get banned I would.... Nerf the things I worked so hard to get. Grrrr......
SharpAnubis462  1 star
Posts: 50
Registered: 2008-11-5 18:10:52
BroKoS posted:

I can not express in words how much I dislike the god syndrome this game has always produced in their developer cultures.



This seems like a strange statement considering that every MMO I've played that took balance seriously had developers that weren't afraid to nerf things if they needed them.
BroKoS
Posts: 36
Registered: 2000-5-28 22:16:30
It is not a "Strange statement", troll. The developers make these things. They put them out for testing. They wait months and months. Finally some of us actually are able to get the very things They made, tested, and produced.

If you can not see the "Strange" thing is that the developers are incompetent then that is "Strange" indeed. Bye troll.
OverdraftingYou
Posts: 5
Registered: 2010-4-8 21:34:47
Nerfs are fine, when they are needed. The problem most players have is the lag time between when the item/ability gets introduced and the nerf bat swings. Sometimes a definate nerf hits on an ability or item and they have the nerve to call it a bug fix, or "it was not working as intended"/"is now working as intended", after years of being that way.


Astral weapons needed this nerf how long ago? Now keep the pet in your frontal arc to negate its every swing, depending on class...

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