
1) Nightshades don't even attempt to PA me now, they just unstealth and start spamming nukes. Could this be a possible hint the damage needs to be lowered A LOT??? 1/4th to 1/3rd decrease minimum.
2) ANOTHER SHIELD DEFENSE NERF(25%)??? Are you freaking kidding me. Heavy tanks already didn't even use shield in PvP most of the time except to slam people. Shield is their main class defining characteristic. There needs to be MORE incentive to use sword and board on heavy tanks, not LESS incentive.
I'm guessing the reason for this shield nerf was Valks, Scouts, and Reavers and had nothing to do with real tank classes in the first place such as Warrior, Hero, and Armsman. If the 25% reduction in shield is to be kept in game, then heavy tank shield cap should go to 70% and stealthers should not benefit from the 25% reduction, only light tanks.
3) The worst addition to the game ever that has never been rolled back, stealthers being able to see each other while grouped which just turns the game into easy mode for zergers. It needs to go back to the old days.
4) Bodyguard - the worst ToA ability added to the game that has never been addressed. The worst part about it is that it was put in the game as a suggestion by a VN board poster. I remember reading the exact post where someone described in detail about how a "bodyguard" and "grapple" ability would be good additions to the game. All they do is destroy balance for small man and introduce all other kinds of bad issues.
5) Speed class balance - This is mostly a poor game design issue but something could probably be done to fix it. Bards suck at soloing so Hibs usually have a decent supply of bards to group with. Skalds on the other hand keep getting all these buffs so they can now easily beat troll zerkers in toe to toe duels without even kiting. This makes it so most of them don't even want to group and just all walk around soloing. You can't upgrade a realm's speed class so much that they have no need to group. It's even worse in Alb land, trying to find a minstrel for a group is usually a nightmare since they can kill everyone with pets or go stealth zerging or whatever.
6) Weapon styles being made obsolete - for things like polearm, there's little reason to use any of the attacks besides the level 34 anytime style. You should receive a decent benefit for pulling off the positionals but you don't.
7) The Reaver "nerf" - notice the quotation marks. The changes to reaver post-leviathan nerf made them more overpowered in 1vs1 than they already were and less useful for groups. They should probably be less powerful in 1vs1 and more useful for groups.
8) Animists - their exploits have still never been fixed after years. They can still put pets in places where the pets can cast on you but you can't cast on them. Solution? make it so the pets can only be placed on the ground.
9) Valks - still overpowered due to receiving too many heals that are usable in-combat. Their ability to heal while in-combat needs to be lowered.
10) Mauler - could probably use a complete overhaul so it's not just a solo class.
11) Hib stun - years later after millions of complaints and never changed. The problem isn't really that it exists, it's that 3 hib casters have it. If it were changed to only one hib caster having it, it would be far more balanced. Enchanters should have stun and Eldritch plus Mentalist have theirs changed to root. Enchanter is the most logical choice for the stun because their pet's attacks break roots.



) I put 10130 dmg on a skald on my armsman the other day in a straight up 1v1 fight. He did 5200 dmg on me and killed me with 15% hp left. We fought for probably a good 3-4 mins, but is it reasonable that a class that you can't even describe as a lighttank should be able to soak up over 10k dmg? I'm a heavy tank I died after 5200 dmg and he took over 10k dmg.

