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Author Topic: MAD AS HELL [Locked]
coachr0ach
Posts: 1
Registered:


1) Nightshades don't even attempt to PA me now, they just unstealth and start spamming nukes. Could this be a possible hint the damage needs to be lowered A LOT??? 1/4th to 1/3rd decrease minimum.

2) ANOTHER SHIELD DEFENSE NERF(25%)??? Are you freaking kidding me. Heavy tanks already didn't even use shield in PvP most of the time except to slam people. Shield is their main class defining characteristic. There needs to be MORE incentive to use sword and board on heavy tanks, not LESS incentive.

I'm guessing the reason for this shield nerf was Valks, Scouts, and Reavers and had nothing to do with real tank classes in the first place such as Warrior, Hero, and Armsman. If the 25% reduction in shield is to be kept in game, then heavy tank shield cap should go to 70% and stealthers should not benefit from the 25% reduction, only light tanks.

3) The worst addition to the game ever that has never been rolled back, stealthers being able to see each other while grouped which just turns the game into easy mode for zergers. It needs to go back to the old days.

4) Bodyguard - the worst ToA ability added to the game that has never been addressed. The worst part about it is that it was put in the game as a suggestion by a VN board poster. I remember reading the exact post where someone described in detail about how a "bodyguard" and "grapple" ability would be good additions to the game. All they do is destroy balance for small man and introduce all other kinds of bad issues.

5) Speed class balance - This is mostly a poor game design issue but something could probably be done to fix it. Bards suck at soloing so Hibs usually have a decent supply of bards to group with. Skalds on the other hand keep getting all these buffs so they can now easily beat troll zerkers in toe to toe duels without even kiting. This makes it so most of them don't even want to group and just all walk around soloing. You can't upgrade a realm's speed class so much that they have no need to group. It's even worse in Alb land, trying to find a minstrel for a group is usually a nightmare since they can kill everyone with pets or go stealth zerging or whatever.

6) Weapon styles being made obsolete - for things like polearm, there's little reason to use any of the attacks besides the level 34 anytime style. You should receive a decent benefit for pulling off the positionals but you don't.

7) The Reaver "nerf" - notice the quotation marks. The changes to reaver post-leviathan nerf made them more overpowered in 1vs1 than they already were and less useful for groups. They should probably be less powerful in 1vs1 and more useful for groups.

8) Animists - their exploits have still never been fixed after years. They can still put pets in places where the pets can cast on you but you can't cast on them. Solution? make it so the pets can only be placed on the ground.

9) Valks - still overpowered due to receiving too many heals that are usable in-combat. Their ability to heal while in-combat needs to be lowered.

10) Mauler - could probably use a complete overhaul so it's not just a solo class.

11) Hib stun - years later after millions of complaints and never changed. The problem isn't really that it exists, it's that 3 hib casters have it. If it were changed to only one hib caster having it, it would be far more balanced. Enchanters should have stun and Eldritch plus Mentalist have theirs changed to root. Enchanter is the most logical choice for the stun because their pet's attacks break roots.
Sneakers.Matri
Posts: 25
Registered: 2008-7-6 08:23:33
Got valid pts to be honest - but the people in charge of the game today seem to be clueless.

Before fiddling with class to class balance issues I feel the whole RvR frontier needs to be changed or rolled back to OF. So many things today are wrong with how we RvR, and where everyone cluster without a single incentive to travel around and break up the rvr.

All zones beeing dead while one is zerged is not how RvR used to be.

Skalds, reavers, valks and nightshades are completly out of order though can agree with that.

The shield 25% thingie is abit odd yes, one example is armsman who got a rr5 to boost his parry and block by 50%, but the cap is set at 50%..so when you use this ability vs say a dual wielder you still only block 25%, while you recieve a 10% parry and block penalty that would take you down from 50% to 40%, devide that by 2 and you get 20% block. So you are actually penalized by using this ability. Job well done Mythic trainee employees.

Either the 50% cap should be removed ( wich would hurt everyone not using dual wield alot ) or not everyone should get this ability, perhaps it should raise with dual wield skill level. At lvl 50 = 25% so 0.5% / actual spec level. This would benefit lighttanks and put stealthers more inline.

A little anecdote though, some food for though ( ) I put 10130 dmg on a skald on my armsman the other day in a straight up 1v1 fight. He did 5200 dmg on me and killed me with 15% hp left. We fought for probably a good 3-4 mins, but is it reasonable that a class that you can't even describe as a lighttank should be able to soak up over 10k dmg? I'm a heavy tank I died after 5200 dmg and he took over 10k dmg.

I was mad as hell aswell after that

 

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Thak0r  1 star
Posts: 170
Registered: 2009-7-21 02:56:50

 

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Thumb, Ranger, 8Lx | Ignitez, NS, 7Lx | Thallak, Warden, 7Lx
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Thak0r  1 star
Posts: 170
Registered: 2009-7-21 02:56:50
Sneakers.Matri posted:

....A little anecdote though, some food for though ( ) I put 10130 dmg on a skald on my armsman the other day in a straight up 1v1 fight. He did 5200 dmg on me and killed me with 15% hp left. We fought for probably a good 3-4 mins, but is it reasonable that a class that you can't even describe as a lighttank should be able to soak up over 10k dmg? I'm a heavy tank I died after 5200 dmg and he took over 10k dmg...



i have logs where i needed to do around 30k damage to kill a valk on my hero - but i won those fights. maybe you should consider to use a decent solo-temp.

 

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Thakirion, Eld, 11L4 | Troikhan, BM, 11L5
Wulfher, Hero, 11L1, Lone Enforcer
Rahjan, VW, 9L2 | Thakisa, Ment, 9Lx
Thumb, Ranger, 8Lx | Ignitez, NS, 7Lx | Thallak, Warden, 7Lx
http://gimpchimp.etilader.com/s.php?u=Thaki
Phlei  1 star
Posts: 214
Registered: 2008-12-10 18:38:51
Thak0r posted:





shields aren't good enough? lol

 

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Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
Thak0r posted:





Some are in the right ballpark but some are pretty lawl too.

 

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PasswordLLOTH  3 stars
Title: i can haz title
Posts: 517
Registered: 2007-6-13 17:45:05
coachr0ach posted:

4) Bodyguard - the worst ToA ability added to the game that has never been addressed. The worst part about it is that it was put in the game as a suggestion by a VN board poster. I remember reading the exact post where someone described in detail about how a "bodyguard" and "grapple" ability would be good additions to the game. All they do is destroy balance for small man and introduce all other kinds of bad issues.


one of the best counters to a charge tank imo

 

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EuphoricAnguish  1 star
Posts: 79
Registered: 2003-7-14 16:18:15
Sneakers.Matri posted:

All zones beeing dead while one is zerged is not how RvR used to be.



Uhhhh ... Emain?

 

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Sneakers.Matri
Posts: 25
Registered: 2008-7-6 08:23:33
EuphoricAnguish posted:

Sneakers.Matri posted:

All zones beeing dead while one is zerged is not how RvR used to be.



Uhhhh ... Emain?



Be serious brodude.

If emain got to crowded with 8 mans and zergs everyone and his dog who actually played back then knows you could always go odins trail all the way to svasud and get a ton of 1v1 fights on the way.

If it was too crowded in Odins wich it was at times, then you had HW and could get some nice 1v1 going there aswell.

Today mate, all there is is the zerged hotspots namly: mainkeep, middle keep, bridge, agramon bridge / pond between bridge and agramon bridge. Then you have the irvr around keeps wich is zerged to h.e.l.l and back, nothing thats not grped with a spd5 class can do anything there.

I'm not saying it is completly impossible and on offhours you can get some decent solo going as a visual but to be frank it is quite bad even then, not to talk about prime.

Maybe you dissagree and think the solo and smallman is awesome now, good for you then I guess NF was your cup of tea.

 

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Known as Sneakers/Matriarch/Patriarch
Played Eu/Us since 2001
Killing time with Ywain Mid/Hib 8 man
Waiting for Origins~
EuphoricAnguish  1 star
Posts: 79
Registered: 2003-7-14 16:18:15
I hate the state of today's RvR, but to say that there wasn't a primary zone back in the day is just plain wrong.

 

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