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Author Topic: DAOC 10 Year Anniversary - Fresh Server? [Locked]
tokkahontas
Posts: 21
Registered: 2010-1-8 19:27:19
the toa debate is getting too damn old...


the fact of the matter is this... when they released ALL THAT CONTENT... they didnt think how hard it would be for a "casual" player to get everything... at that time and still currently people dont have 5 hours to do a ml1-5 raid... or another 5hours for a 6-10 raid...


the reason DAoC ultimately died to me was due to all that you had to put in... couldnt afk on a raid... if ya did you could miss a step... u missed a step had to do the whole raid over again...


THAT WAS THE DESTROYER of daoc..

 

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Jocke-Percival  1 star
Posts: 218
Registered: 2005-10-8 09:47:32
angryranger posted:

i don't care how easy it is to get toa crap. toa items ruin the game.



Stop being bad. Or is it to hard for you to learn how to use the pan option AND have more than 1 button to press?
angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
Jocke-Percival posted:

angryranger posted:

i don't care how easy it is to get toa crap. toa items ruin the game.



Stop being bad. Or is it to hard for you to learn how to use the pan option AND have more than 1 button to press?



Lol. you are too stupid to understand concepts of game balance. Pre toa, archers needed plenty of buttons to push, but you were such a lousy player that you failed to understand that. Also, what in the heck does panning have to do with toa? Get off the state-sponsored recreational drugs, mr socialist!
ArcApt  1 star
Posts: 52
Registered: 2006-2-15 16:57:37
tokkahontas posted:

the toa debate is getting too damn old...


the fact of the matter is this... when they released ALL THAT CONTENT... they didnt think how hard it would be for a "casual" player to get everything... at that time and still currently people dont have 5 hours to do a ml1-5 raid... or another 5hours for a 6-10 raid...


the reason DAoC ultimately died to me was due to all that you had to put in... couldnt afk on a raid... if ya did you could miss a step... u missed a step had to do the whole raid over again...


THAT WAS THE DESTROYER of daoc..



I don't believe it was about not thinking that the casual players, more about thinking wrong about our adaptation to the changes.

In my opinion they thought the standard players would grab an artifact here, one or two loots of high value there, then wrap it up into a mostly crafted 99% template, as they had done with SI templates and galladoria. Just look at the number of artifacts which provide the toa bonuses with a 'true' value: the piercing bonus, %melee speed, %magic dmg etc...
Most artifacts provide decaps, but the ones with these bonus are pretty rare compared to the artifact list, and they probably didn't intend to have these high value artifacts become so central.

They didn't expect that the well-organized players would manage to fit so many TOA bonuses all at once in a template so rapidly and massacre the ones who were having trouble in such outstanding proportions. Moreover, the game was old enough that after the initial pleasure of the discovery we were all beginning to think as min-maxers more and more.
Vynnstorm
Posts: 28
Registered: 2005-4-22 02:42:59
I didn't read all the wots you posted, i just hope that mythic won't open a new server, that would be a long term disaster for the population, just as classic (I played on classic from day one till the last, just fyi). I also don't think that making it f2p with buyable content would help either, it's just a pattern that doesn't fit with this kind of game at this kind of time. Let's face it, daoc isn't appealing at all for new players, the only thing that they could do is minor changes to pve, crafting system, items and so on, not much really.

 

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gervaise1  1 star
Posts: 63
Registered: 2003-7-30 17:41:30
There certainly won't be a new server.
The same discussion and risks were highlighted when they released the classic servers. I think everyone here recognised that players would come back but that others would leave and the debate was on the best way ahead and how to minimise the impact.

Sadly Mythic launched to late post hype (diminished opportunity), didn't - based on what they publically stated - recognise that a sinificant number would move to the new servers (no risk mitigation) and - well lets just say they messed up.

As for ToA - DAoC was dying before ToA there being a strong argument for saying that SI was the start. Things are complicated by the delayed launch of the game in the EU. And ToA as a factor in its death even worse by Mythic launching it full of bugs, not responding to problems ans issues etc. Did it extend the game - unknown, possible DAoC could have stuck around as a niche product with as many subscribers.

WoW was not a rip off of WAR; WAR was not a rip off of WoW. Warcraft was a PC RTS game dating back to 1994 whilst the first Warhammer PC game was BloodBowl in 1995 with the first Warhammer PC game not appearing until 1998 (and later an rpg version). Did they influence each other - probably - but orcs and goblins and all the rest are very common themes. EQ had more of an impact on WoW the mmorpg. D&D, Runequest, C&S, EPT, Bushido and a host of other rpgs as well. WoW without a doubt cast a shadow on WAR but Chainmail influenced Warhammer - the tabletop game - which (should have) drove WAR the mmorpg.

And Mythic acquired the rights to develop WAR before they sold themselves to EA. As MJ said the cash projections could not guarantee that they would finish it before they went under so it was a choice of being taken over by another company or risking the job of everyone at Mythic. And the results of that were seen with VSoH. No reason at all to doubt what MJ said. Now if Mythic had tried and managed to get a smaller, tighter version of WAR to market <shrug>. Not easy though - you only have to read what Flying Labs, say, went through to get PotBS to market or the long, very long saga of getting Darkfall to market.
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
gervaise1 posted:

WoW was not a rip off of WAR; WAR was not a rip off of WoW. Warcraft was a PC RTS game dating back to 1994 whilst the first Warhammer PC game was BloodBowl in 1995 with the first Warhammer PC game not appearing until 1998 (and later an rpg version). Did they influence each other - probably - but orcs and goblins and all the rest are very common themes. EQ had more of an impact on WoW the mmorpg. D&D, Runequest, C&S, EPT, Bushido and a host of other rpgs as well. WoW without a doubt cast a shadow on WAR but Chainmail influenced Warhammer - the tabletop game - which (should have) drove WAR the mmorpg.



Warcraft the PC RTS game, was in original development as a Warhammer RTS game under license from games workshop, games workshop didnt like the direction blizzard was going with the game, so they pulled the license, Blizzard not wanting to waste all the work they put into the game, changed the lore and content enough to call it there own property and released it as there own...

so yes... WoW is a WAR ripoff in a way... that Warcraft is a concept originaly based on the Warhammer IP.

 

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Jocke-Percival  1 star
Posts: 218
Registered: 2005-10-8 09:47:32
angryranger posted:

Jocke-Percival posted:

angryranger posted:

i don't care how easy it is to get toa crap. toa items ruin the game.



Stop being bad. Or is it to hard for you to learn how to use the pan option AND have more than 1 button to press?



Lol. you are too stupid to understand concepts of game balance. Pre toa, archers needed plenty of buttons to push, but you were such a lousy player that you failed to understand that. Also, what in the heck does panning have to do with toa? Get off the state-sponsored recreational drugs, mr socialist!



Ah game balance, you mena the balance that ToA fixed? (after a while) Before toa the game was heavily unbalanced. ML's for example made some useless classes actually worth having in groups again.
Pre toa Archers needed 3 buttons. Stealth, put on arrow and release arrow. Collect RPS and then hit stealth again (and for a time they did not even need to hit stealth at all again)

Paning have to do with your skills in the game. Just look on Shadora and see how good he is becuse his awesome skills in how NOT to pan.
Fky-Euroskill
Posts: 3
Registered: 2007-6-10 19:38:20
Vynnstorm posted:

I didn't read all the wots you posted, i just hope that mythic won't open a new server, that would be a long term disaster for the population, just as classic (I played on classic from day one till the last, just fyi).

Totally feel the same and did approx same ^^(well, on EU classic, then mordred, then Bossiney)


I also don't think that making it f2p with buyable content would help either, it's just a pattern that doesn't fit with this kind of game at this kind of time. Let's face it, daoc isn't appealing at all for new players, the only thing that they could do is minor changes to pve, crafting system, items and so on, not much really.

Well...Not feeling the same on this one. I think F2P would work really well on DAoC. Just watch the number of people paying for plats or leveling to the chinese prisoners, errrr, farmers. While Going F2P, why not allowing only 1 account/computer, with NPC buffs, and buyable better tokens for said NPCs? Make currencies (glass/scales/gold/SI) buyable with cash etc. Well, not sure if my idea is well suited and balanced, but some kind of this may be interesting...If the game in his actual state( playerbase and mechanics balance) didn't suck so much...



My2c,

 

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Mordred-Bossiney-Ywain
Roerie03
Posts: 7
Registered: 2010-11-3 10:52:57
I can Level up quickly enough

I can farm ML, CL, Plat quickly enough.


But how can I farm 7 other players to run 8 mans again T_T

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