ToA was a great expansion with one major problem: They destroyed the "middle class;" the players who got by with neither the best gear, but were content to live well with a mix of mostly crafted and some unique/quested items, which was also enabled them to remain competitive.
ToA forced the middle class to get rich or get left behind. The gap between the haves and have nots widened, and since most people became "have-nots," they simply became discouraged and left. But for those who say ToA destroyed this game, they forget that DAoC's population remained strong for another 10-12 months after ToA released, so it is not fully accurate to say ToA "destroyed" daoc, it didn't.
ToA's content was not the problem; nor was it necessarily the conditions that were originally required to get scrolls/arts/MLs; it was first and foremost that there was no alternative to these new items. There was no inbetween: You either got the Artifacts, or you sucked ass. That was the foremost flaw of ToA, imo.
Its important to understand that ToA + NF essentially re-invented the game for two more years. That is significant, because DAoC was originally designed to last for two years. That's it. And when they were successful beyond their wildest dreams after two years, they put out the "new" version of DAoC (ToA+NF) hoping to get two more years.
Third, and perhaps most significant of all, is that about a year into ToA, World of Snorecraft released. Within a couple months of WoW's release, DAoC saw its population drop about 40%. That was the real killer of DAoC, and WoW's popularity sealed the fate of DAoC more than any other factor.
So did ToA kill DAoC? Based on the population numbers for nearly a year after it released, you can say definitively that ToA did not kill DAoC. However, it did make other games more appealing, especially the super simple and dumbed down World of Warpuff.
IMO, WoW killed daoc more than anything. But ToA was a very well done expansion as far as content is concerned. But they obviously failed to understand the importance of the crafting community, which practically died overnight after ToA.
The single most significant thing they could do to re-invigorate the popularity of this game is to overhaul the crafting system and restore it to the prominence it held pre-ToA.
They should pay me for that suggestion, but I am in a generous mood today.
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