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Author Topic: DAOC 10 Year Anniversary - Fresh Server? [Locked]
Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
Anyone who continues to argue that ToA wasn't the worst decision in this game should really just try googling it. It's discussed all over the place any time another game does something stupid. It's the Munson of online gaming expansions.

For example this is in relations to someone asserting some WoW expansion sucked.


Quote:

http://www.frogdice.com/muckbeast/arrogance/is-blizzard%E2%80%99s-cataclysm-the-worst-expansion-in-mmo-history.html posted:
With all of that out of the way, do I agree with his final conclusion? Do I think Cataclysm is the worst MMO expansion in history?

No, I do not. I believe that title still goes to Dark Age of Camelot: Trials of Atlantis (DAoC: ToA), and I don’t even think its a fair fight.

DAoC: ToA was released October 28, 2003, a year before WoW in a time where Everquest was the WoW of the MMO industry. It wasn’t the quality of the content that made Atlantis such an utter failure. It was the fact that DAoC used an entire expansion, all that budget and manpower, to create an expansion that essentially tryed to EQ-ify (in the same way games now try to WoW-ify themselves) the game.

ToA introduced massive raids – some of them requiring 12 hours of straight gameplay with groups 50-100 large. It introduced massively powerful artifacts that completely dominated the PvP (RvR) landscape. Within a few months, if you did not have a full complement of fully leveled up artifacts you simply couldn’t compete in RvR.

This was an absolutely titanic shift in the game. Before ToA, you could cap all your stats, resistances, etc. with crafted gear. It might be expensive, but it didn’t require any raiding or specific boss farming. People lovede this because it made PvP a level playing field where skill, team composition, etc. were everything.

ToA utterly ruined and destroyed this, and the shockwave was fast and brutal. Within a few months, this expansion caused DAoC to lose approximately two thirds of its userbase, and it never recovered. Even Mythic staff (including Mark Jacobs, the founder) eventually admitted ToA was a gigantic mistake.

Can you imagine investing millions of dollars and zillions of man hours into an expansion – all with the goal of GROWING your game – and the net effect is to lose TWO THIRDS of your customers? Spending the ToA money on guns and booze would have been more productive. In order to stop the exodus of players, they had to release non-ToA enabled servers. That’s right folks: ToA was so bad, people preferred servers WITHOUT it. The non-ToA servers were the most popular, and probably saved DAoC from completely shutting down.

For that reason, I believe Trials of Atlantis is still far and away the worst MMO expansion ever made, and I think it is unlikely it will ever be dethroned.

 

-----signature-----
Vyxar
Master Eldritch
Shadow Legacy
12,11,11,11,10,10,10,9,8,7,7,7,6,6,6,6,5 etc...
Marubaloobalah - "Mediocre people that don't know they are mediocre are like the homosexual to your hate crime."
angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
Vyxar posted:

Anyone who continues to argue that ToA wasn't the worst decision in this game should really just try googling it. It's discussed all over the place any time another game does something stupid. It's the Munson of online gaming expansions.


For example this is in relations to someone asserting some WoW expansion sucked.


Quote:

http://www.frogdice.com/muckbeast/arrogance/is-blizzard%E2%80%99s-cataclysm-the-worst-expansion-in-mmo-history.html posted:

With all of that out of the way, do I agree with his final conclusion? Do I think Cataclysm is the worst MMO expansion in history?


No, I do not. I believe that title still goes to Dark Age of Camelot: Trials of Atlantis (DAoC: ToA), and I don’t even think its a fair fight.


DAoC: ToA was released October 28, 2003, a year before WoW in a time where Everquest was the WoW of the MMO industry. It wasn’t the quality of the content that made Atlantis such an utter failure. It was the fact that DAoC used an entire expansion, all that budget and manpower, to create an expansion that essentially tryed to EQ-ify (in the same way games now try to WoW-ify themselves) the game.


ToA introduced massive raids – some of them requiring 12 hours of straight gameplay with groups 50-100 large. It introduced massively powerful artifacts that completely dominated the PvP (RvR) landscape. Within a few months, if you did not have a full complement of fully leveled up artifacts you simply couldn’t compete in RvR.


This was an absolutely titanic shift in the game. Before ToA, you could cap all your stats, resistances, etc. with crafted gear. It might be expensive, but it didn’t require any raiding or specific boss farming. People lovede this because it made PvP a level playing field where skill, team composition, etc. were everything.


ToA utterly ruined and destroyed this, and the shockwave was fast and brutal. Within a few months, this expansion caused DAoC to lose approximately two thirds of its userbase, and it never recovered. Even Mythic staff (including Mark Jacobs, the founder) eventually admitted ToA was a gigantic mistake.


Can you imagine investing millions of dollars and zillions of man hours into an expansion – all with the goal of GROWING your game – and the net effect is to lose TWO THIRDS of your customers? Spending the ToA money on guns and booze would have been more productive. In order to stop the exodus of players, they had to release non-ToA enabled servers. That’s right folks: ToA was so bad, people preferred servers WITHOUT it. The non-ToA servers were the most popular, and probably saved DAoC from completely shutting down.


For that reason, I believe Trials of Atlantis is still far and away the worst MMO expansion ever made, and I think it is unlikely it will ever be dethroned.





Lol, yep. Even Marc Jacobs admitted that it was an unmitigated disaster, as did Matt Firor or any of the original developers with brains. Hilarious how the toa lackeys continue to claim otherwise. hahahaha.
Morgash  1 star
Posts: 141
Registered: 2003-1-28 20:53:00
Vyxar posted:

Anyone who continues to argue that ToA wasn't the worst decision in this game should really just try googling it. It's discussed all over the place any time another game does something stupid. It's the Munson of online gaming expansions.

For example this is in relations to someone asserting some WoW expansion sucked.


Quote:

http://www.frogdice.com/muckbeast/arrogance/is-blizzard%E2%80%99s-cataclysm-the-worst-expansion-in-mmo-history.html posted:
With all of that out of the way, do I agree with his final conclusion? Do I think Cataclysm is the worst MMO expansion in history?

No, I do not. I believe that title still goes to Dark Age of Camelot: Trials of Atlantis (DAoC: ToA), and I don’t even think its a fair fight.

DAoC: ToA was released October 28, 2003, a year before WoW in a time where Everquest was the WoW of the MMO industry It wasn’t the quality of the content that made Atlantis such an utter failure. It was the fact that DAoC used an entire expansion, all that budget and manpower, to create an expansion that essentially tryed to EQ-ify (in the same way games now try to WoW-ify themselves) the game.

ToA introduced massive raids – some of them requiring 12 hours of straight gameplay with groups 50-100 large. It introduced massively powerful artifacts that completely dominated the PvP (RvR) landscape. Within a few months, if you did not have a full complement of fully leveled up artifacts you simply couldn’t compete in RvR.

This was an absolutely titanic shift in the game. Before ToA, you could cap all your stats, resistances, etc. with crafted gear. It might be expensive, but it didn’t require any raiding or specific boss farming. People lovede this because it made PvP a level playing field where skill, team composition, etc. were everything.

ToA utterly ruined and destroyed this, and the shockwave was fast and brutal. Within a few months, this expansion caused DAoC to lose approximately two thirds of its userbase, and it never recovered. Even Mythic staff (including Mark Jacobs, the founder) eventually admitted ToA was a gigantic mistake.

Can you imagine investing millions of dollars and zillions of man hours into an expansion – all with the goal of GROWING your game – and the net effect is to lose TWO THIRDS of your customers? Spending the ToA money on guns and booze would have been more productive. In order to stop the exodus of players, they had to release non-ToA enabled servers. That’s right folks: ToA was so bad, people preferred servers WITHOUT it. The non-ToA servers were the most popular, and probably saved DAoC from completely shutting down.

For that reason, I believe Trials of Atlantis is still far and away the worst MMO expansion ever made, and I think it is unlikely it will ever be dethroned.




The main points of the quoted article, have been made by me (accused ToA fanboy) more than once, in this very thread. And nice job exaggerating the 2/3rds loss of players without mentioning the release of WoW. Was ToA a failure? Yep.
Don't think anyone in this thread is arguing it wasn't.

The question, at least from my perspective, is why? Why was it a failure? The content was quality - even the raids, although I disagree with the lengthy requirements they originally entailed - it was the lack of a "level playing field," as I've stated many times.

Nice to see there is published work out there that agrees with me.

 

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Vyxar  2 stars
Title: Arbiter Elegantiarum
Posts: 329
Registered: 2002-3-13 04:54:08
Morgash posted:

The main points of the quoted article, have been made by me (accused ToA fanboy) more than once, in this very thread. And nice job exaggerating the 2/3rds loss of players without mentioning the release of WoW. Was ToA a failure? Yep.
Don't think anyone in this thread is arguing it wasn't.

The question, at least from my perspective, is why? Why was it a failure? The content was quality - even the raids, although I disagree with the lengthy requirements they originally entailed - it was the lack of a "level playing field," as I've stated many times.

Nice to see there is published work out there that agrees with me.



The point I am making is that even a WoW fan site blog knows that ToA was the worst mmo expansion ever. I wouldn't read much into it or even call it more than one guys opinion. "published work" and "article" sound a little too fuddy duddy.

 

-----signature-----
Vyxar
Master Eldritch
Shadow Legacy
12,11,11,11,10,10,10,9,8,7,7,7,6,6,6,6,5 etc...
Marubaloobalah - "Mediocre people that don't know they are mediocre are like the homosexual to your hate crime."
angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
Vyxar posted:

Morgash posted:

The main points of the quoted article, have been made by me (accused ToA fanboy) more than once, in this very thread. And nice job exaggerating the 2/3rds loss of players without mentioning the release of WoW. Was ToA a failure? Yep.
Don't think anyone in this thread is arguing it wasn't.

The question, at least from my perspective, is why? Why was it a failure? The content was quality - even the raids, although I disagree with the lengthy requirements they originally entailed - it was the lack of a "level playing field," as I've stated many times.

Nice to see there is published work out there that agrees with me.



The point I am making is that even a WoW fan site blog knows that ToA was the worst mmo expansion ever. I wouldn't read much into it or even call it more than one guys opinion. "published work" and "article" sound a little too fuddy duddy.



Lol I think you missed the comment that mythic's founders knew it was a disaster, as did 90% of the players. Unmitigated disaster. The game is limping along as a mere shadow of what it was because of Mythic's stupidity and hubris. Yet the toa lapdogs still think it was a success, lol.
Kahzee  1 star
Posts: 246
Registered: 2009-8-26 11:17:54
Bitching about the past isn't going to change the future....the point is now toa isn't a problem at all people kept saying its hard for new players to rvr blah blah and now look at everything....u don't even have to step foot out of hall of heroes to get artis and shiz rendering whole zones worthless...but the cry babies are happy because everything is dumbed down...yet people STILL cry that its to hard to level get geared and everything

I mean I got level 35 on a ment within a few days just from the bg quests leveling has never been easier

And gear...u don't need a legit temp to zerg and u get tons of bps/scales from keeps just join one and run noone cares what u wear

And there's ml10s going on constantly
The point is people are always going to cry unless they start a new char and its 50 cl10 ml10 fully geared speced and givin 200p so they don't have to do anything

THATS what is killing daoc

The cry babies

 

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poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
Permadeath.

 

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angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
Kahzee posted:

Bitching about the past isn't going to change the future....the point is now toa isn't a problem at all people kept saying its hard for new players to rvr blah blah and now look at everything....u don't even have to step foot out of hall of heroes to get artis and shiz rendering whole zones worthless...but the cry babies are happy because everything is dumbed down...yet people STILL cry that its to hard to level get geared and everything


I mean I got level 35 on a ment within a few days just from the bg quests leveling has never been easier


And gear...u don't need a legit temp to zerg and u get tons of bps/scales from keeps just join one and run noone cares what u wear


And there's ml10s going on constantly

The point is people are always going to cry unless they start a new char and its 50 cl10 ml10 fully geared speced and givin 200p so they don't have to do anything


THATS what is killing daoc


The cry babies



wrong. they still cannot balance around trials of abortions. the difficulty was only a problem for the first 3 years, lol.
Morgash  1 star
Posts: 141
Registered: 2003-1-28 20:53:00
angryranger posted:

....Yet the toa lapdogs still think it was a success, lol.



Who has said ToA was a success? Another reason you're comments are nothing but malintended doo doo.

 

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Preparing For Impending Hyper-Inflation
Coming to a realm near you
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Kahzee  1 star
Posts: 246
Registered: 2009-8-26 11:17:54
angryranger posted:

Kahzee posted:

Bitching about the past isn't going to change the future....the point is now toa isn't a problem at all people kept saying its hard for new players to rvr blah blah and now look at everything....u don't even have to step foot out of hall of heroes to get artis and shiz rendering whole zones worthless...but the cry babies are happy because everything is dumbed down...yet people STILL cry that its to hard to level get geared and everything

I mean I got level 35 on a ment within a few days just from the bg quests leveling has never been easier

And gear...u don't need a legit temp to zerg and u get tons of bps/scales from keeps just join one and run noone cares what u wear

And there's ml10s going on constantly
The point is people are always going to cry unless they start a new char and its 50 cl10 ml10 fully geared speced and givin 200p so they don't have to do anything

THATS what is killing daoc

The cry babies



wrong. they still cannot balance around trials of abortions. the difficulty was only a problem for the first 3 years, lol.



im not wrong im 100 percent right do u even play todays game?

 

-----signature-----
"thats why finding you is like winning in lottery, right? happens once in a lifetime (outside lollab)"<--Eul
I vendo/bs on Inc. Yes I'm natebruner.
In Hoc Signo Vinces BSU
http://gimpchimp.etilader.com/s.php?u=kahzee

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