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Author Topic: OT-What if DAoC never had relics nor Realm Ranks? [Locked]
Jocke-Percival  1 star
Posts: 218
Registered: 2005-10-8 09:47:32
angryranger posted:

Jocke-Percival posted:

angryranger posted:

ArkadyTepes posted:

angryranger posted:



Lol, why would happy players flock to WOW? Toa drove them away, lol!



because warcraft is a hugely popular game franchise, that drew players away from many other games as well, the same % of players left most other games... if daoc had a drasticaly larger % of people leaving then all the other MMOs, then you could blame it on DAoC's faults, but being that every game lost about the same % of subs with WoW release, its hard to say only unhappy people left.

WoW was a MMO that people had been waiting for sense before DAoC even went live.



Most people I knew didn't even know wow before it launched. They knew blizzard though. Just like fail hammer.



You dont even know anyone comluba and the 999 other "ppl" you have in your head does not count.


Spelling and English are your friend. I am so happy that you stalk me 24/7 so that you know who I know. Lol. toabot.


Columba*, you know what i meant. Well it is hard to miss your 24/7 ToA crying on these boards even if you are a first time visitor.
DarkPCK  2 stars
Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
Semi4 posted:

WarHammer was designed to attempt to cater to the tiny niche of PvUBO (Player vs Undefended Battlefield Objective) players.


Fixed.

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
DarkPCK posted:

Semi4 posted:

WarHammer was designed to attempt to cater to the tiny niche of PvUBO (Player vs Undefended Battlefield Objective) players.



Fixed.

 

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poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
The darned relics should have been like huge beach balls that had to be moved by hitting/pushing. The current system sure sounded cool at first but in practice it just ends up pissing off people/becomes a one team glory-grab/doesn't encourage good fights.

 

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angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
Jocke-Percival posted:

angryranger posted:

Jocke-Percival posted:

angryranger posted:

ArkadyTepes posted:

angryranger posted:




Lol, why would happy players flock to WOW? Toa drove them away, lol!



because warcraft is a hugely popular game franchise, that drew players away from many other games as well, the same % of players left most other games... if daoc had a drasticaly larger % of people leaving then all the other MMOs, then you could blame it on DAoC's faults, but being that every game lost about the same % of subs with WoW release, its hard to say only unhappy people left.


WoW was a MMO that people had been waiting for sense before DAoC even went live.



Most people I knew didn't even know wow before it launched. They knew blizzard though. Just like fail hammer.



You dont even know anyone comluba and the 999 other "ppl" you have in your head does not count.



Spelling and English are your friend. I am so happy that you stalk me 24/7 so that you know who I know. Lol. toabot.



Columba*, you know what i meant. Well it is hard to miss your 24/7 ToA crying on these boards even if you are a first time visitor.



Lol how again do you know whom I know? LOL.
Muramailny
Posts: 1
Registered: 2002-5-31 06:55:25
Relic system?
Good thing, it encouraged realm sieges and warfare. I agree with others that the benefits were too powerful, and made the rich richer.

Realm Ranks?
Good thing, gave a feeling of accomplishment.

Realm abilities?
LOVED these. These were what I fiended for, planned for, knew in advance what I was going to pick next.

Titles and lifetime stat tracking?
Good thing. Titles allowed me to recognize the likely ability/experience of my cohorts and enemies. Stat tracking - LOVED this. I worked hard to be the top rp druid for the week, when I had the time, etc.

 

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rest are retired: Muramailny, Druid, DAoC
Mura, Warlock, WoW, and Runepriest WAR
Mura, Cleric, Aion

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