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Author Topic: OT-What if DAoC never had relics nor Realm Ranks? [Locked]
EuphoricAnguish  1 star
Posts: 79
Registered: 2003-7-14 16:18:15
Semi4 posted:

WarHammer was designed to attempt to cater to the tiny niche of PvP players.



Warhammer was a garbage game with horrible PvP and even worse PvE, you can't judge the viability of a PvP-centric game by looking at Warhammer. If Mythic had been given the extra year they planned on having, perhaps WAR wouldn't have sucked, but EA wanted WAR and they wanted it immediately.

 

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angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
EuphoricAnguish posted:

Semi4 posted:

WarHammer was designed to attempt to cater to the tiny niche of PvP players.



Warhammer was a garbage game with horrible PvP and even worse PvE, you can't judge the viability of a PvP-centric game by looking at Warhammer. If Mythic had been given the extra year they planned on having, perhaps WAR wouldn't have sucked, but EA wanted WAR and they wanted it immediately.



Agreed. They did just about everything wrong. Even if it were a pve only game, it would have sucked. Mythic should have focused on making Daoc better and not sunk $100M++ into lolhammer.
Jumo_007  1 star
Title: Brehon Buddha
Posts: 138
Registered: 2006-7-11 08:09:31
Semi4 posted:

Jumo_007 posted:

. . . its target audience IS those niche pvp-centric players. . . .

Too bad because it will not do well if its focus is the PvP market. At its best, it will do as well as WarHammer (which still has not recouped its cost of development).

For any PvP game to have a good market share it needs to also have a good PvE game.

IMO if you took WoWs PvE, improve the graphics, keep the realm invasion system they have, add a third realm and add the DAoC frontiers. . . .that would give the best PvE AND the best PvP game in existence.

If the other game duplicates what DAoC has today, they will be duplicating the death that DAoC has today.



It isn't aiming to be a WoW killer. They said first and foremost, a 3 faction, pvp MMO. PvE is not the main goal. A game can do well, even if it doesn't have a million subs.

 

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Rodann
Posts: 25
Registered: 2002-1-11 22:58:48
You talkin Prime? I think its gonna be good. Keepin my fingers crossed.

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Jumo_007 posted:

It isn't aiming to be a WoW killer. They said first and foremost, a 3 faction, pvp MMO. PvE is not the main goal. A game can do well, even if it doesn't have a million subs.

No straw men please. I never said (or implied) the new game was trying to be a WoW killer.


EuphoricAnguish posted:

Semi4 posted:

WarHammer was designed to attempt to cater to the tiny niche of PvP players.



Warhammer was a garbage game with horrible PvP and even worse PvE, you can't judge the viability of a PvP-centric game by looking at Warhammer.

DAoC is a great game that has been twisted into a RvR/PvP centric game and look at the dwindling population. The more that Mythic twisted DAoC into a RvR/PvP centric game the smaller the number of subs. WarHammer is a PvP centric game and look at its dwindling population.


EuphoricAnguish posted:

If Mythic had been given the extra year they planned on having, perhaps WAR wouldn't have sucked,

Even if Mythic had an extra 3 years WarHammer would suck because MJ never understood what the players need.


All the time they have had from launch until now to continue their work and improve WarHammer, proves that extra time would not have made a difference. They have had a lot of time to continue working on it and it has not become a wonderful/magnificent 'PvP' game that players flock to.


EuphoricAnguish posted:

but EA wanted WAR and they wanted it immediately.



I disagree with your evaluation of the events.


Mythic/MJ’s incompetent management caused the events where MJ ended up needing to sell Mythic in order to get enough money to complete WarHammer. After EA accepted MJ’s plans for the WarHammer schedule MJ kept pushing back the schedule because he could not manage things effectively and produce the game on time. With each delay MJ also needed to ask for additional money. Eventually EA grew weary of the perpetual delays, EA put their food down and said, “No more delays”.


"No more delays" does not = "immediately"

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Rodann posted:

You talkin Prime? I think its gonna be good. Keepin my fingers crossed.



If it has a good PvE game along with a good 3 realm RvR,

If they do not let the Min/Max get out of control,

If it does not need two accounts in order to play,

If it launches without being tremendously buggy


Based on what I have seen on the www site it sounds like it may be a very good game.

 

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The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
EuphoricAnguish  1 star
Posts: 79
Registered: 2003-7-14 16:18:15
Semi4 posted:

DAoC is a great game that has been twisted into a RvR/PvP centric game



Until ToA came out it was a PvP-centric game that was dominating the MMO market (which was, admittedly, small then). When ToA came out they lost a very large portion of their subscriber base, partially to people not wanting to PvE grind, partially to the way ToA stats and abilities totally broke everything for two years. Saying a game that started as a PvP game has been twisted into one is a bit disingenuous, don't you think?

 

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Thak0r  1 star
Posts: 170
Registered: 2009-7-21 02:56:50
Relic system? - no care
Realm Ranks? - no care
Realm abilities? - love it
Titles and lifetime stat tracking? - no care

OT-What if DAoC never had relics nor Realm Ranks? - i would pwn anyway!

 

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OldFriar
Posts: 27
Registered: 2005-3-23 06:29:07
Titles - Mostly additional fluff to the game, they're a nice little bonus to talk about ingame and sometimes players get a special title which is worth showing off.

Relics - These were essential to the realm spirit years ago. You had a reason to fight as a realm, defend as a realm, and keep your own relic keeps safe.

Realm Ranks/Abilities - Important to the progress of your character. If your character had reached level 50 and you didn't get any updated info on the progression of your character - those players who like to earn more points would've abandoned the game. You rarely had the opinion that you were the most powerful character in the game, as it required realm rank 10 to achieve that - something far more difficult in the old days.

Don't forget the Camelot Herald which also showed the ranks of the players on the server, encouraging certain players to play even more just to get on the top lists.
Jocke-Percival  1 star
Posts: 218
Registered: 2005-10-8 09:47:32
Game would have died 8 years ago.

EDIT: this goes for RR/RPS/RA's. Relics and stat tracking is not important.

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