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Author Topic: Veterans and Elitists. [Locked]
AngharadMacsen  1 star
Posts: 155
Registered: 2003-3-11 08:41:31
CrzyHawk posted:

DarkPCK posted:

CrzyHawk posted:

I think the point he was trying to make about not being soj ML10 is that he can't port back and forth in groups for DTF...so from the GROUP's perspective, he is worthless. Doing DTF without porting is inefficient at best. He's better off just grinding or questing imo. being a minstrel in itself isn't conducive to getting exp groups anyways.


I thought it was implicit that you can use port stones, the tin foil hat, etc to solo it, as that's what non-sojourners do. As a 44, a minstrel can solo the elementals (or whatever they're called) anyway.



Since he just came back, its likely he only has port to bind. He probably doesn't have a house or guild house he can port to, and it's a fairly long run either to the turn in from camelot OR to the mobs from the nearest port. I still say it's pretty inefficient to do in Alb.



It's too late now, but it should be noted that the tinfoil hat can be acquired at level 9 +/-. It's always one of the things I do when I start a new toon...

 

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Alfwyn MacLlyr, LGM everything
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etilader  1 star
Title: Oldest Player in DAoC
Posts: 55
Registered: 2003-3-12 17:04:05
step 1: go to http://irc.etilader.com
step 2: send a message to beib or beibhinn asking for help
step 3: profit
step 3 subsection 1: hope she has been drinking
step 3 subsection 1a: SUPER PROFIT!


yw

 

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ZeroKaizer
Title: The Akashic Records
Posts: 8
Registered: 2004-8-31 10:44:49
^ vouched

but I'd like to add
Step 3 subsection 1b: (She's almost always been drinking.)

 

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Melt304  1 star
Title: Camelot Vault SM
Solo Ninja~

Posts: 69
Registered: 2002-4-25 06:36:34
etilader posted:

step 1: go to http://irc.etilader.com
step 2: send a message to beib or beibhinn asking for help
step 3: profit
step 3 subsection 1: hope she has been drinking
step 3 subsection 1a: SUPER PROFIT!


yw

 

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VN_Galadyn
Posts: 6
Registered:
Finally got my old VN posting account back, had to make a test post...
Galaniel  1 star
Posts: 95
Registered: 2002-11-11 03:52:27
angryranger posted:

Mythic launched the game and made realm rewards more important than individual rewards. What benefited the realm (keeps, relics, etc) >> what benefitted individuals. Also, it was much harder to cross realm, and buff bots were unknown. People needed each other to enjoy the game. TOA started the denegration into solo rewards. Rare drops, when you gain, I lose, etc. People hated their realm mates more than the enemy. Scroll drops, levelling artifacts, etc. Then they added instance dungeons and soloable classes. People no longer needed their realm mates to succeed. Toss in the explosion of buff bots, easy realm switching and /level, and you see the destruction of any semblance of community. It was a fragile and precious thing, realm community, but Mythic didn't get it. They still don't.



Wow! I think this is the first time I seen you point out how and where the game went wrong in an intelligent way and without saying the people responsible should die....im really impressed.


 

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xDeath-n-Decayx  1 star
Posts: 73
Registered: 2010-10-27 13:50:07
Galaniel posted:

angryranger posted:

Mythic launched the game and made realm rewards more important than individual rewards. What benefited the realm (keeps, relics, etc) >> what benefitted individuals. Also, it was much harder to cross realm, and buff bots were unknown. People needed each other to enjoy the game. TOA started the denegration into solo rewards. Rare drops, when you gain, I lose, etc. People hated their realm mates more than the enemy. Scroll drops, levelling artifacts, etc. Then they added instance dungeons and soloable classes. People no longer needed their realm mates to succeed. Toss in the explosion of buff bots, easy realm switching and /level, and you see the destruction of any semblance of community. It was a fragile and precious thing, realm community, but Mythic didn't get it. They still don't.



Wow! I think this is the first time I seen you point out how and where the game went wrong in an intelligent way and without saying the people responsible should die....im really impressed.






This.

 

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angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
Galaniel posted:

angryranger posted:

Mythic launched the game and made realm rewards more important than individual rewards. What benefited the realm (keeps, relics, etc) >> what benefitted individuals. Also, it was much harder to cross realm, and buff bots were unknown. People needed each other to enjoy the game. TOA started the denegration into solo rewards. Rare drops, when you gain, I lose, etc. People hated their realm mates more than the enemy. Scroll drops, levelling artifacts, etc. Then they added instance dungeons and soloable classes. People no longer needed their realm mates to succeed. Toss in the explosion of buff bots, easy realm switching and /level, and you see the destruction of any semblance of community. It was a fragile and precious thing, realm community, but Mythic didn't get it. They still don't.



Wow! I think this is the first time I seen you point out how and where the game went wrong in an intelligent way and without saying the people responsible should die....im really impressed.






Lol. I have my moments.
Phelong1
Title: Making Love not Hate
Posts: 20
Registered: 2005-6-3 00:32:26
Try pve in NF or Laby because you get 2x xp and realm buffs

 

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VN_Galadyn
Posts: 6
Registered:
Hmm.. thanks I'll give Lab a try, I quit before it came out so I will have to fart around until I find it and the right level mobs

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