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Topic:
DAoC after blocking nerf is terrible and not fun [Locked] |
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Date Posted:
1/1/00 12:00am
Subject:
DAoC after blocking nerf is terrible and not fun |
Can't speak for any other toon listed earlier, you guys know more about them than me.
I do, however, HATE the nerf to passive blocking of ranged attacks when carrying a LARGE shield.
I understand the logic, but give me a better option than /engage. Something that allows me to face the attacks and block them so Hunters / Scouts need hit from the side / back to actually damage after say, Crit shot.
As it stands, as long as there is more than one, even with a large shield, and /engaging one of them, its over.
/face with a LARGE shield should offer something or an alternative like BOF <--i think that was it(Movement penalty but hidden behind the shield completely) that I control.
constructive criticism? flame?
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RR9 Hero from way the F back
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Date Posted:
1/1/00 12:00am
Subject:
DAoC after blocking nerf is terrible and not fun |
Ya'll got trolled
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Gimp: http://gimpchimp.etilader.com/s.php?u=notsoserious
Swinsky: "I don't choose how to play my SB. My SB chooses how it should be played."
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Date Posted:
1/1/00 12:00am
Subject:
DAoC after blocking nerf is terrible and not fun |
Vladasa posted:
While it is true, assassins REALLY didn't need the help (even though it seems mythic likes to give assassins a love patch every few patches...) I didn't mind the shield penetration given to the light tanks of the realm, in addition, I really didn't mind the 9 second slam nerf.
I would like to see assassins get a nice strong nerf in the next patch, mostly on poison damage (removal of viper + poisonspike would even it out, additonally adding a timer on the DoT proc on the weapon would also help, also nerfing the NS magic would be nice as well, there is absolutely no reason missing a perf should still result in an opening damage of 40% of someones health).
I do, however, agree with Thanes. I do love them, but the slam nerf realllllly hurt.
You play a WL....your opinion is immediately discarded.
-----signature-----
Gimp: http://gimpchimp.etilader.com/s.php?u=notsoserious
Swinsky: "I don't choose how to play my SB. My SB chooses how it should be played."
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Date Posted:
1/1/00 12:00am
Subject:
DAoC after blocking nerf is terrible and not fun |
Agree on the stealther part but other then that, 50% parry 50% shield vs 1h and 2h classes is quite devastating.
Dual wield on assassins shouldnt cut evade in half though, light tanks DW should cut block in half.
The guys balancing this game today are clueless and it reminds me of http://www.youtube.com/watch?v=oBhrpD1x8zo&feature=related more then anything else - clueless randomized balancing.
Also as a tank with access to parry getting that to 50% is often more then enough to just embaress most stealthers.
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Known as Sneakers/Matriarch/Patriarch
Played Eu/Us since 2001
Killing time with Ywain Mid/Hib 8 man
Waiting for Origins~
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CrzyHawk Posts: 250
Registered: 2002-2-14 07:53:08
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Date Posted:
1/1/00 12:00am
Subject:
DAoC after blocking nerf is terrible and not fun |
OldFriar posted:
Part of me understands that slam is rather overpowering at 9 seconds, even if it has been in the game for years. However when you play a class such as Warden which depends on it for keeping your group alive - it's a bad nerf for certain classes which just didn't need it, although I'll live with it
The only thing I'd like would be for slam to become available at a lower spec. Given that shield has been hurt quite badly, allowing shield users to gain slam at lower specs might be a better compromise. Swapping slam (42) with either mangle (35) or bash (29) would compensate the classes which depended on slam by allowing them to put more points elsewhere. It's not that many points, but it's something.
It's fine now. It's an ANYTIME stun. There are no classes that DEPEND on slam, there are only players who need a crutch. If you want more then 5 seconds, use back, side or off block stuns for better duration.
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Jaziza - Tristan, Dragon Knight;
Tricksyn - Akatsuki
Aerendar/Aziza - Tristan, retired
Solve a man's problems with violence, help him for a day.
Teach a man to solve his problems with violence, help him for a lifetime. - Belkar, OOTS
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etilader Title: Oldest Player in DAoC
Posts: 55
Registered: 2003-3-12 17:04:05
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Date Posted:
1/1/00 12:00am
Subject:
DAoC after blocking nerf is terrible and not fun |
Ya, slam changes are fine. Good for the game. A 5 second anytime stun still saves someone if that's what you need. This just opens up more spec paths for hybrids that used to always have to spec 42 for slam because it was too good not to have.
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Et / News Team
http://gimpchimp.etilader.com/s.php?u=etilader
21:53 beibhinn: u were amazing the other night
21:53 beibhinn: i just couldn't keep up
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Date Posted:
1/1/00 12:00am
Subject:
DAoC after blocking nerf is terrible and not fun |
Notsoserious posted:
Vladasa posted:
While it is true, assassins REALLY didn't need the help (even though it seems mythic likes to give assassins a love patch every few patches...) I didn't mind the shield penetration given to the light tanks of the realm, in addition, I really didn't mind the 9 second slam nerf.
I would like to see assassins get a nice strong nerf in the next patch, mostly on poison damage (removal of viper + poisonspike would even it out, additonally adding a timer on the DoT proc on the weapon would also help, also nerfing the NS magic would be nice as well, there is absolutely no reason missing a perf should still result in an opening damage of 40% of someones health).
I do, however, agree with Thanes. I do love them, but the slam nerf realllllly hurt.
You play a WL....your opinion is immediately discarded.
And you play a SB so your opinion is not worth anything about anything regarding DAoC.
EDIT:
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Logos7 Posts: 11
Registered: 2002-9-10 12:21:00
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Date Posted:
1/1/00 12:00am
Subject:
DAoC after blocking nerf is terrible and not fun |
r0achthegreat posted:
Beto_oooaaa posted:
Overall, i think current settings are very good, shield still does its job !
No, it doesn't. All it takes is some worthless stealther adding onto the fight and now your shield becomes completely worthless. And guess what? That happens almost every single fight. If that change is to remain in game, it doesn't need to benefit stealthers.
I haven't played DAoC for a few years now but I have come back from time to time and used the free 10 day trials to see how the game has evolved. Being a worthless Ranger stealther one of the reasons why we became worthless was because our bows were made ineffective and then our DW became ineffective against anything with a shield. Throw in the fact that our pathfinding was taken from us and given to all archers leaving Rangers with no class specific ability. That's what I call nerfing the crap out of a class. From what I understand shield works the same way against everything except DW classes. Calling that a nerf is a joke moreover if a stealther adds on to any fight that usually means the you are going to lose the fight. The fact that you were able to hold off against multiple targets just amplifies the fact on why shield was nerfed.
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Cyricshand - Ranger Bedevere - Thunderer
Cyrics - 80 Dwarf Hunter - Bloodhoof (Cairdeas) (retired)
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Date Posted:
1/1/00 12:00am
Subject:
DAoC after blocking nerf is terrible and not fun |
Jocke-Percival posted:
Notsoserious posted:
Vladasa posted:
While it is true, assassins REALLY didn't need the help (even though it seems mythic likes to give assassins a love patch every few patches...) I didn't mind the shield penetration given to the light tanks of the realm, in addition, I really didn't mind the 9 second slam nerf.
I would like to see assassins get a nice strong nerf in the next patch, mostly on poison damage (removal of viper + poisonspike would even it out, additonally adding a timer on the DoT proc on the weapon would also help, also nerfing the NS magic would be nice as well, there is absolutely no reason missing a perf should still result in an opening damage of 40% of someones health).
I do, however, agree with Thanes. I do love them, but the slam nerf realllllly hurt.
You play a WL....your opinion is immediately discarded.
And you play a SB so your opinion is not worth anything about anything regarding DAoC.
EDIT: 
Epic Fail Bro.....Epic
-----signature-----
Gimp: http://gimpchimp.etilader.com/s.php?u=notsoserious
Swinsky: "I don't choose how to play my SB. My SB chooses how it should be played."
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Date Posted:
1/1/00 12:00am
Subject:
DAoC after blocking nerf is terrible and not fun |
Notsoserious posted:
Jocke-Percival posted:
Notsoserious posted:
Vladasa posted:
While it is true, assassins REALLY didn't need the help (even though it seems mythic likes to give assassins a love patch every few patches...) I didn't mind the shield penetration given to the light tanks of the realm, in addition, I really didn't mind the 9 second slam nerf.
I would like to see assassins get a nice strong nerf in the next patch, mostly on poison damage (removal of viper + poisonspike would even it out, additonally adding a timer on the DoT proc on the weapon would also help, also nerfing the NS magic would be nice as well, there is absolutely no reason missing a perf should still result in an opening damage of 40% of someones health).
I do, however, agree with Thanes. I do love them, but the slam nerf realllllly hurt.
You play a WL....your opinion is immediately discarded.
And you play a SB so your opinion is not worth anything about anything regarding DAoC.
EDIT: 
Epic Fail Bro.....Epic
No, stealthers usualy have no concept of balance or what the game is about and most of you are fucking terrible at playing the game.
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