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Author Topic: Mythic Vote Account Banned [Locked]
poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
LawdawgDynasty posted:

Now, back to my wonderful reality

Quite a long drive from here, methinks.

 

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BroKoS
Posts: 36
Registered: 2000-5-28 22:16:30
__________________________________
Mass Radar Bans changed the game and caused a downward spiral that DAOC obviously was never able to recover from. Prior to that ban, servers were expanding, not merging. That had to be the worst financial decision Mythic(or whoever at the time) ever made. "Our noobie developers can't figure out how to block third party programs from running in our game, so lets cancel a few thousand accounts at $30 bucks each (everybody had 2 accounts back then)". Absolutely brilliant business decision. Even banned a few peops I know for using a mouse macro to craft....really?....

Mythic ruined the frontier by making it extremely way too big, radar made it where you could roam and actually find a fight that wasn't on a bridge or in a keep. Solution, ban radar and extend clip range. Problem, ban radar costs $$$$$$$$$$ in accounts, extending clip range made back ...ummm...not so much.

Now, before you get all excited and full of realm pride, yes I was banned for radar (best year or 2 of rvr, hands down, what was the name of the radar program? I think Mythic was jealous they couldn't develop it) along with many other in game friends, we all re rolled, leveled, geared up, and still rolled over groups just like we did before the ban. But! the damage was done. The community was broken up (and it was an incredible community back then), rvr became a bridge or keep camping game (booooring)because you couldn't find anybody in open rvr, literally, because the frontier was too big, and along came WoW, Conan, etc. etc. (competition). Great timing to slash the budget ?!?! This gave some of us time to kick the internet crack addiction and others time to move on to new games with new communities.

So in remembrance of the community (not radar users, well, most weren't, I think :}) - TyTyTy, Kallis, Fannie, Vyxar, Xeno, Masterpayne, Gooby, Dragox, Lylii, Dynasty, and all the other guilds and people I spent entirely too much time with.........
I vote YES !!! UN BAN THE LAWDAWG !!!!
Heck, I might even spend 15 bucks just to see the toon. 'Course that'll happen the same week they induct Pete Rose in the hall...

Now, back to my wonderful reality


/flame away noobs !

_________________________________________

No flame here. This game has always been about devs believing they are gods and fanbois with their noses up their posteriors. It has been the downfall of the game for the most part. Happily there have also been a few devs that actually loved the game and (AND) had some common sense tthat made it better. But for the most part they have a bewildering god complex and the community has fostered it, instead of demanding it stop. I came from the great game, Asheron's Call ( 1, not 2) where the devs were eager to make the game better and the community appreciated it. As soon as they got a group of devs that had a god complex the game died. This new group is so unbelievable unsophisticated. We will see, but I doubt anything good can happen in a significant way. About the best we can hope is they make very minor changes and stay out of the way at this point.

Just wanted to say something positive for the truth before the fanbois jumped you.
Tipztoe  4 stars
Posts: 1,775
Registered: 2004-3-1 17:53:43
yeah that will help... let a large stream of assholes back into the game.
Hroard
Posts: 24
Registered: 2001-12-23 01:02:58
BroKoS posted:

This game has always been about devs believing they are gods and fanbois with their noses up their posteriors. It has been the downfall of the game



mythic caught lightning in a bottle but never really understood what made their game great. it was all downhill from SI, and even that expansion was rolled out way too soon

 

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Soazak  1 star
Posts: 152
Registered: 2002-2-8 06:46:03
BroKoS posted:

__________________________________

Mass Radar Bans changed the game and caused a downward spiral that DAOC obviously was never able to recover from. Prior to that ban, servers were expanding, not merging. That had to be the worst financial decision Mythic(or whoever at the time) ever made. "Our noobie developers can't figure out how to block third party programs from running in our game, so lets cancel a few thousand accounts at $30 bucks each (everybody had 2 accounts back then)". Absolutely brilliant business decision. Even banned a few peops I know for using a mouse macro to craft....really?....



I agree...I didn't use radar but after that ban the frontiers were dead.


Just about every group that was running prior to the ban stopped instantly as their sorc/healer/bard was banned.


Sure some guilds picked up new guys, but none of the groups ever really recovered. The groups/guilds that were left, just quit because there was no longer anyone to fight.


Would be interesting to see the population figures from that period.

 

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poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
Thbbb posted:

Something to narrow down the frontiers a bit.

A new New Frontiers design with unlockable zones would help I think.

 

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What kind of god would admit to creating us?
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Woodspryte  1 star
Posts: 66
Registered: 2006-6-10 17:58:49
Thbbb posted:

Sorry, I know this is a hot topic but I don't think radar is any less in the spirit of the game then running two accounts for full buffs. Radar doesn't give you an advantage in a fight. All it does is help you find fights. Buffbots parked safely at a portal keep on the other hand give a HUGE unkillable advantage in a fight that the enemy can't do anything about. The only reason to ban radar users is Mythic isn't making money off of it. There needs to be some sort of NPC system for finding fights though. Maybe guards at a keep could say "our spies have spotted enemy troop movements in this area". Something to narrow down the frontiers a bit.



If you cant gain an advantage in a fight with radar then you are doing it wrong.

 

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Kahzee  1 star
Posts: 246
Registered: 2009-8-26 11:17:54
Woodspryte posted:

Thbbb posted:

Sorry, I know this is a hot topic but I don't think radar is any less in the spirit of the game then running two accounts for full buffs. Radar doesn't give you an advantage in a fight. All it does is help you find fights. Buffbots parked safely at a portal keep on the other hand give a HUGE unkillable advantage in a fight that the enemy can't do anything about. The only reason to ban radar users is Mythic isn't making money off of it. There needs to be some sort of NPC system for finding fights though. Maybe guards at a keep could say "our spies have spotted enemy troop movements in this area". Something to narrow down the frontiers a bit.



If you cant gain an advantage in a fight with radar then you are doing it wrong.

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
This is kind of funny really; at least I think it’s hilarious. The selective memory that some have.


As I recall Mythic did not ban players for radar, at least not right away.


First Mythic told players they were working on code that could detect radar and the detection was being tested. Mythic reaffirmed their “One Strike and You Are Out” policy. Mythic stated that once the detection system was out of testing, any that were confirmed to be using radar would be banned.


Then Mythic told players that they actually could detect radar and would ban radar users if they caught them.


Then Mythic pissed off a lot of the players by announcing, instead of banning radar users like they said they would, they were sending warnings to players who were detected using radar.


Then Mythic announced another batch of warnings.


Then Mythic finally started banned players who were detected using radar. (but even then Mythic was slow to ban)


IMO players that were banned must have been perpetually stoned. Sorry but seriously. Warning after warning after warning etc. . . .


There were some in my guild that were banned back then. They started other accounts, leveled other toons and in short order were back in the frontiers, but without radar this time.


With all the trouble that the game had, all the bad code, all the psychotic stuff that Mythic did with the game code, all the stupid changes Mythic made to characters that pissed off players, all the bugs that were perpetually ignored, the lies about stacking pots, the lies about TOA not being required for RvR, the horrible and condescending responses to TL reports, etc. . . etc. . . etc. . . for any to think that banning cheaters significantly contributed to the death of the game . . . sorry but far worse things happened to the game to drive away players.


There were far worse things that contributed to the death of the game than Mythic banning a few hundred (or even 1000) radar users. Back then the number of players banned was not a significant percentage of total players and many of those who were banned just got guild mates to help them PL new toons and in a short time those who were banned were almost back to where they had been before the ban.

 

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The art of war is simple enough. Find out where your enemy is.
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Soazak  1 star
Posts: 152
Registered: 2002-2-8 06:46:03
I mostly agree, but the effect it had on the game was pretty big. Agra on Killi, and even mainland roaming was pretty much dead until they clustered again with the RP servers. Those that were left moved to Devon as that still had some action left.
To an extent, it still hasn't really recovered, Agramon is no where near as busy as it was prior to the radar ban. It probably hasn't changed the mainland, solo or zerg games much though.

 

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