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Author Topic: How I would fix DAOC... [Locked]
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
valmar_kw posted:

Posted this on Ywain a while back:

1) Create a free-trial account system that allows users to play up to level 24.



you can already get to or well past level 24 in the 14 day trial, if you mean perminately free as long as they remain under level 24... no, EA wont go for that.. and even if they did... it would still be a horrible idea, now level 10, or 15 as a cap... maybe... thats the type of level caps other unlimited free trials have...


valmar_kw posted:

2) Implement classic-esque buff range caps. Put in NPC buffers into BGs - very, very few new players would pay 30 bucks a month to play this game. I just hate running multiple clients to play a freaking game, and for those coming from another MMO, they will too. Possibly even put in two buffers for each realm (ie - Shaman buffer, Healer buffer).



buff ranges wouldnt be a bad idea... but if they implmented ranged buffs... then i'd say remove all npc buffers from the game completely...


valmar_kw posted:

3) Make those new EA Game cards apply to DAoC subscriptions. I know a lot of people that use the WoW cards they buy at the store instead of paying with CC. EDIT: These do apply to DAoC subs, but you have to go to the EA Game Store. They need to make it applicable in the account management area on Mythic's website.



this is actualy a good idea... game time cards are a good option, either that or just fix it so all pre-paid visa giftcards work with daoc.


valmar_kw posted:

4) Do this stuff: http://img201.imageshack.us/f/featuresi.jpg/



most of those ideas are horrible horrible ideas for camelot,


valmar_kw posted:

5) Grant BPs for battleground kills - this will allow for people to gear a bit easier.



i never understood why they gave players RPs, but not BPs in the BGs.... seems silly to me.


valmar_kw posted:

6) Allow for BPs/Glass/Scales to buy all higher level content, such as ML10, Dragon, ToA, etc.



no, they need people out doing the content together as a group to form better bonds in the community and make it so daoc's community isnt so disjointed and fragmented.


valmar_kw posted:

7) Add mail system and revamp auction system - make this similar to Warhammer, WoW, Rift, etc. Sucks that if I want to sell something, I either have to constantly spam or buy a house.



pointless use of limited resources at mythic when the housing merchant is good enough.


valmar_kw posted:

8) Add incentive to play away from bridges/portal keeps - create weekly zone bonuses, lessen RPs/BPs by zone depending on number of people in the zone - unless there is major keep warfare going on. This would mean that if 200 people were in Odin's and no keeps were under attack, RPs would diminish greatly. At some point, RPs could be as low as 50% and BPs could be 0%.



silly idea, and a waste of limited resources, if mythic was gunna do any changes to rvr bonus's they should provide bonus's for keep sieges so people get out and take/retake keeps more often to get the community working together to take the keep... your idea only re-inforces fragmentation by making roaming 8man/small man groups benefit more on there own then working for the betterment of the realm...


valmar_kw posted:

9) Make Darkness Falls open to all realms all the time.



again, no they need to move DF back to controled by keeps to make people work together more...

valmar_kw posted:



10) Create gamewide battle objectives. For example, a server wide message come up saying that Nottmoor Faste is now neutral, and whichever realm takes it first gets something good. Maybe a 5-10k BP reward depending on contribution. Make all kills grant 2x BPs within a certain radius of the keep.



i thought they already put that in years ago, in the journal, quest objectives for the whole realm to complete in rvr....


valmar_kw posted:


11) Run Mythic-sponsored events. Maybe have an 8v8 zone where BPs are 2x on Agramon for a 48 hour period for groups of 8 - perhaps change the zone regularly (as stated above).



no, mythic needs to deter 8x8 not promote it... the game needs a better community, and the realm banding together as 1 vs the other realms.. not fragmenting the population more then it already is.

valmar_kw posted:


12) Advertising...


pointless waste of resources, as mythic has nothing worth advertising these days... the game is on life support and simply advertising wont fix that...

valmar_kw posted:



13) Do some of these, and give anyone who has ever had a DAoC account 30 free days to try it. Maybe even reduce sub fees for the first month of renewals.


most accounts are already available for 10 or 14 free days... people that want to see how the game is now, dont need anymore then that...


*edits*
damn i thought it was only nested quotes that borked VN's quotes, guess its also in how many you use...

 

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Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
UnscrupulousDulu posted:

Disclaimer: I am not you. This is how I, Dulu, would *fix* Dark Age of Camelot.


If you don't think it needs to be fixed, then skip over this thread.


#1 Problem/Solution:


Population - DAOC's population is down to roughly 2,500 active subscriptions, of which I would bet 400 are bot accounts.


There are 15k to 25k subs. Long ago Sanya mentioned that the typical number of subs is 8 to 10 times peak login numbers.


The quickest fix would be to remove the monthly fee.


Well, how would EA make money then? Simple - they would actually make more money by being a Free-2-Play game, and advertising during load screens, and opening up a cash shop.


It would instantly become the top Free-2-Play game on the market.


Sorry but it would not become that huge. The shards are not huge and they are free. The game is not what most MMO players want. The game has been twisted to cater to only a tiny niche. For the game to grow the game needs to be untwisted.


DAOC would no longer be competing with World of Warcraft, RIFT, Aion, etc. Instead, it would be competing with Runescape, Allods, Runes of Magic...


In a way DAoC is not competing with those games anyway. Many players keep a sub going to any game they find fun. I know many players that have subs going to 3 or 4 different games. In a way the games are competing but they are also not competing so much with each other as they need to just be fun. Unfortunately DAoC tends to annoy players and it is the annoyance factor and the lack of fun factor that keeps players from playing.


Free annoyance is still an annoyance.




Problem #2: User Interface has aged..


I agree totally. First impressions are everything and most new players test out the game using the standard UI.


Problem #4: Darkness Falls has lost its emphasis. Sure, some people still go here to level alts, or do some ganking.. but I'd like to see some of the best loot shifted back to Darkness Falls to provide an incentive to go here.


Agree. One of the magic things about DF is the number of PvE centric players that would RvR just to be able to gain control of DF so they could PvE in DF. DF helped funnel PvE centric players into the frontiers. It was wacko for Mythic to have ignored how important DF is to the game.


Problem #5: The tutorial is horrible. Not only do players learn very little about the game, but its BORING! Horribly boring. I had actually never played the tutorial until a few days ago (I started with the release of SI).


I was trying to get my fiancee to play the game, so we did the tutorial together... and I found myself saying, repeatedly "Don't worry honey.. uhh, this isn't REALLY what the game is like..."


Just delete the tutorial all together, let players start in the old racial starting zones.


You may not like the tutorial but it is necessary for many new players. Also, it is not horrible. I like to hunt up the few noobs that are in the game and help them (it is just something I find fun to do). Mostly, the noobs that I assist in the game do not find the tutorial horrible at all, just the opposite.


One mistake that many make is thinking others look at things the same way they do. There are about 5 different main personality types with many sub types. Each personality type sees the world very differently. What one type finds horribly boring another type will find amusing and another type will find useful and yet another type won’t care one way or the other. I almost guarantee that your fiancée is not the same personality type as you. (Typically, in general, a person is most attracted to a specific but different personality type than they are. It is very rare for two of the same personality types to be compatible or even attracted to each other.)


It is a horrible mistake to say, "Don't worry honey.. uhh. . ." to a new person that is checking out the game. They will like it or not. Constantly making apologies for what 'you' feel is "horrible" about the game, is a mistake (marketing 101).



Problem #6: There needs to be more emphasis on RVR, which means a much faster leveling curve. The crown jewel of DAOC is PVP. Grinding on mobs and doing quests is boring. Let players level up about twice as fast as they currently do.. particularly at the 40-50 range.


Task Dungeons are great XP, but are absolutely horrible. Boring, bland, buggy.. Just delete these from the game and drastically increase XP gained from everywhere else. Maybe put "Task Masters" in every zone, that will reward you for killing certain NPC's over and over.. if you must.




The typical MMO player is PvE centric, not PvP/RvR centric. The game of DAoC has already been twisted to cater to the RvR centric player and catering to the RvR centric is part of what is killing the game. The only way to revive the game is to make the game fun for the typical MMO player and that means fixing the PvE.


As for Task Dungeons, they are one of the worst things ever added to the game. TDs harmed the community aspect of the game.



Problem #7: "Servers" I don't understand the purpose of having the 10 Ywain servers anymore. Is it just for housing purposes? My main complaint is having to "/send stinkynewb-ywain8 hey dude" just to see "That character does not exist!", because he is actually on Ywain9, not Ywain8. Simply allowing us to message people without having to type their server name would be a huge help.



There are some problems with the way Mythic set up the interface and logistics of the 10 servers, and the problems do need to be fixed, but there are two main reasons for having 10 Ywain servers:


Extra housing areas


Many players, from the old servers, had many more than 10 characters to transfer over. Some players had 30 characters from each realm to transfer over to Ywain. Some had 40+++ characters to transfer over from the old servers, and a login server only holds 10 characters. Mythic needed/needs to have the 10 servers to hold all the characters that players needed to transfer over.



Problem #8: "Auctions" Related to problem #7, but this one is such a pain it deserves its own point.. Having to go to the housing area, talk to the merchant and search through that horrible search UI, just to have to teleport to a different server, run to a guys house.. its bad. Not something that should be in a 2011 MMO.


Solution: Remove the +20% cash penalty for buying directly from the merchant, and allow people to buy items from merchants regardless of which server they're on. Also.. improve the auction UI.


There are many problems with housing, the MEs, the CMs, Ywain 1-10, etc. .you have only touched on one problem. Your solution is only a band-aid, it does not fix the problem. Mythic should address and fix the problem.

 

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The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
gervaise1  1 star
Posts: 63
Registered: 2003-7-30 17:41:30
Yep old discussion repeated many times over several years now. Lots of good ideas floated as well.

Current subs - ? - 10-25k is probably about right. Peak player numbers are c. 3.5k ( http://daoc.darkzone.net ) and Sanya did mention an 8 to 10 multiplier a long time ago - although Sir_Bruce posted later that he had been told x4 indicating that DAoC subscribers were more likely to actually play. The billing fiasco and EU pplayers having to actively re-register with EA will have taken its toll however so the nultiplier could be a lot lower; ditto the economic squeeze.

Whatever the actual number both MJ and Lori said that that the 40% lay-offs at Mythic at the end of 2009 / early 2010 were needed to - amongst other things - keep DAoC running. No lay-offs and DAoC was destined to close. MJ and Lori were both very clear on that point. So DAoC was - at best - a drag on EA's profit margin; maybe it was actually making a loss depending how EA did the accounts.

And that was based on last year subscription numbers. Since then active player numbers have fallen; GOA has pulled out; the billing fiasco hit Mythic etc.

So the key message: with numbers (probably) trending down getting investment to implement any changes is going to require more than Merlin putting in an appearance.


Going F2P will need money. Check out the PotBS developer's posts to get an idea what is involved.


The best that can be hoped for now, imo, is a Shadowbane solution: server left to run for c. a year, F2P but with no support. Not EA's style however.
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
It is sad that EA can’t be convinced to remake DAoC, spend 10 to 15 million, and produce a modern/mostly bug free/polished version of a DAoC 2 (The Dark Ages).


If DAoC 2 only pulled in 250K subs it would gross 45 million a year. I would suspect if DAoC 2 were done correctly it could top half a million subs and maintain that number. The challenging two words seem to be “done correctly”.


EA is probably disgusted, and gun shy, because of their naivety with the WAR debacle and want to wash their hands of everything Mythic. It is sad that a game with such grand potential (DAoC) is going to the bit bucket (scrap heap for old/lost computer code/data).

 

-----signature-----
The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
krelm1Carrot
Posts: 1
Registered:
Strongly agree with Problem #2

If the UI was updated to more modern standards a few years ago, like it should have been, i seriously believe this game would be doing much better right now. I bet so many new players have quit after 5-10 minutes due to the lousy UI, especially ex-WoW players who are used to such a great UI.

It's a shame really that something that could have been fixed so easily has no doubt contributed greatly to the fall of DAOC.
UnscrupulousDulu  1 star
Posts: 152
Registered:
^ well said.

It's nice that they fixed my #7 complaint... but the UI, and the combat exploits, and that horrible tutorial are the main things holding DAOC back these days.

Also, free to play would make them a LOT of money,
JensenIntersepter
Posts: 18
Registered: 2007-1-6 15:18:53
Reasonable points. However, these could only be changed if Mythic had the staff to implement these changes. Sad to say that this is not going to happen. Thanks to Jeff Hickman and his poor Warhammer team, EA will not trust mythic to remake of DAOC.
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
JensenIntersepter posted:

Reasonable points. However, these could only be changed if Mythic had the staff to implement these changes. Sad to say that this is not going to happen. Thanks to Jeff Hickman and his poor Warhammer team, EA will not trust mythic to remake of DAOC.

Almost all (99.999%) of the problems with Warhammer and with DAoC rest on the back of MJ.

 

-----signature-----
The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato
poenadare  2 stars
Posts: 381
Registered: 2001-11-5 08:09:53
Semi4 posted:

Almost all (99.999%) of the problems with Warhammer and with DAoC rest on the back of MJ.

Almost all (99.999%) of the good ideas in DAoC were developed by MJ and others at Mythic before DAoC was even published. (JFC they used Excel for itemization!)

If you want to hang MJ, then hang him for doubling down on Warhammer - an IP that everyone had heard about that, in the end, was exciting as standing in line at the bank. If DAoC hadn't been stripped of resources and denied advertising we wouldn't be in this boat - and MJ would probably still have a job.

Sour grapes. Water under the bridge.

Sad.

 

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ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
poenadare posted:

If DAoC hadn't been stripped of resources and denied advertising we wouldn't be in this boat



stripped of resources yes, they jumped ship and let daoc sink...

denied advertising... no not realy.. daoc ran many ad campaigns, they ran them with each expansion launch, and one between expansions, plus the come back to camelot promotions were advertised...

and in one of the great many forum threads, posts, interviews... i forget were exactly, mythic said with each ad campaign they saw no increase in subscribers, so it was just wasted money... so unless they actualy had something new to advertise (wich they havent in many many many years) they werent gunna waste there money.

to take a quote from i think it was semi that has said it.. you can advertise a pile of sh1t all you want, its not gunna make people think its good.

advertising for daoc...

hey come play our 10 year old game
with tons of horrible almost game breaking bugs, lag like crazy, oh and we havent had any new content in years and we have no plans to update any of the content, but yeah come play our game... it'll be great, we'll take your money and give you nothing in return for it!

 

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