Disclaimer: I am not you. This is how I, Dulu, would *fix* Dark Age of Camelot.
If you don't think it needs to be fixed, then skip over this thread.
#1 Problem/Solution:
Population - DAOC's population is down to roughly 2,500 active subscriptions, of which I would bet 400 are bot accounts.
The quickest fix would be to remove the monthly fee.
Well, how would EA make money then? Simple - they would actually make more money by being a Free-2-Play game, and advertising during load screens, and opening up a cash shop.
DAOC would no longer be competing with World of Warcraft, RIFT, Aion, etc. Instead, it would be competing with Runescape, Allods, Runes of Magic...
It would instantly become the top Free-2-Play game on the market.
Contemplate this: Runescape has (currently) 256 million players and growing. That is over half the population of the United States. The game is horrible. It pales in comparison to the depth and fun of Dark Age of Camelot.
If DAOC could get just 1 million more people to play, by being free to play, then the money they could make from advertisements and cash shop would far surpass the money they make from $15/month subscriptions from 2k-3k people.
Problem #2: User Interface has aged..
Dark Age of Camelot released at a time when its prime competitor was Everquest. Back then, clicking on items, dragging them to a merchant, talking to NPC's and "Saying" key-words was the norm. Today, its a hassle and most players are turned off by this.
The way we interact with NPC's in-game needs to be brought up to 2011..
One quick example, the Buffer NPC in NF.. Instead of buying a token, opening your bags, and handing him the token for buffs - you should just talk to the NPC - click "I want buffs", and get your buffs for 20g. Same applies to the Boat NPC in NF.
Also, Bob's UI and other player made custom UI's have a lot of great features that should be made standard to help retain new players.
Another point about the UI that needs to be updated, is the tooltips for items. Simply hovering over an item should bring up its full description.. shouldn't have to hover - right click - click info, etc.
Problem #3: TOA Master Levels, Champion Levels, Artifact credits etc.. redundant.
Solution: Make Artifacts a reward from doing one quest. All of the artifact quests should be doable with half a group or so. Get quest -> Kill NPC -> get artifact.
Scrolls and credits and their respective vendors should just be removed from the game.
As for Master and Champion levels... Champion skills should just be GIVEN to the player once they hit 50. If they want the weapon, they can go do another quest. You should choose a Master Level path once you hit 50, and just start gaining XP for it right away. Credits should be deleted.
Problem #4: Darkness Falls has lost its emphasis. Sure, some people still go here to level alts, or do some ganking.. but I'd like to see some of the best loot shifted back to Darkness Falls to provide an incentive to go here.
Problem #5: The tutorial is horrible. Not only do players learn very little about the game, but its BORING! Horribly boring. I had actually never played the tutorial until a few days ago (I started with the release of SI).
I was trying to get my fiancee to play the game, so we did the tutorial together... and I found myself saying, repeatedly "Don't worry honey.. uhh, this isn't REALLY what the game is like..."
Just delete the tutorial all together, let players start in the old racial starting zones.
Problem #6: There needs to be more emphasis on RVR, which means a much faster leveling curve. The crown jewel of DAOC is PVP. Grinding on mobs and doing quests is boring. Let players level up about twice as fast as they currently do.. particularly at the 40-50 range.
Task Dungeons are great XP, but are absolutely horrible. Boring, bland, buggy.. Just delete these from the game and drastically increase XP gained from everywhere else. Maybe put "Task Masters" in every zone, that will reward you for killing certain NPC's over and over.. if you must.
Problem #7: "Servers" I don't understand the purpose of having the 10 Ywain servers anymore. Is it just for housing purposes? My main complaint is having to "/send stinkynewb-ywain8 hey dude" just to see "That character does not exist!", because he is actually on Ywain9, not Ywain8. Simply allowing us to message people without having to type their server name would be a huge help.
Problem #8: "Auctions" Related to problem #7, but this one is such a pain it deserves its own point.. Having to go to the housing area, talk to the merchant and search through that horrible search UI, just to have to teleport to a different server, run to a guys house.. its bad. Not something that should be in a 2011 MMO.
Solution: Remove the +20% cash penalty for buying directly from the merchant, and allow people to buy items from merchants regardless of which server they're on. Also.. improve the auction UI.


