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Author Topic: Pendragon Patch tomorrow, next version of 1.110 (with some class changes) [Locked]
Windwalkr  1 star
Title: Camelot Vault Staff
Senior Mentor

Posts: 180
Registered: 2002-7-26 11:47:42
JohnT_BiowareMythic posted:

Wardens are keeping their greater heal and spec group heal in addition to Bards. There are no plans at this time to add those heals to another Midgard or Albion class, but we will be keeping a close eye on healing balance among the realms once 1.110 goes live.



Oh sorry I just assumed if Bards are getting it back that Wardens are losing it.

Wow.

I hope you realize you're going to make Hib FGs almost impossible to kill by giving them 2 secondary healers that also already pack loads of other utility, and leaving especially Albion's tertiary healer out to dry. Don't get me wrong, raising Wardens to secondary healers is the right thing to do, but taking it away from Bards was also IMO the correct course of action for two reasons:

1) It leaves the healing-balance between the realms intact, and secondly it makes Bards an easier class to play and a more balanced class in general.
2) The multitude of responsibilities a Bard has in a group are overwhelming to the vast majority of players in the game, and by moving one secondary role to tertiary you're helping the class, not hurting it. (And no, I'm not surprised that most current Bards will never agree with this for obvious reasons.)

Heretics are already less group friendly then Wardens even now, but now they're in an utterly sad league of their own as far as healing goes. Valks are far better healers then Heretics due to the instant PBAE heal & HoT, and on top of Charge with strong melee DPS are a very solid class in many other ways. Heretics are getting woefully left behind I'm afraid, and not just as tertiary healers. Their MR --once a class-defining ability-- was nerfed to near absolutely uselessness years ago, they still have several spells in their class-defining line that are either never or very rarely used, they just had their Slam and Shield defense nerfed in the last couple of patches, and with this change to Wardens will now also become by far the worst tertiary healer in the game.

Sorry, not to rain on anyone's parade because Wardens certainly deserve love about as much as Heretics do, but I'm surprised that Mythic is not sticking to their guns on Bards when it's so obviously the right thing to do.

 

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Windwalker
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DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
wow windwalkr, I don't know what to say to that. Well I do but I don't have time right now. But just.. wow.

 

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Windwalkr  1 star
Title: Camelot Vault Staff
Senior Mentor

Posts: 180
Registered: 2002-7-26 11:47:42
DoorknobMLF posted:

wow windwalkr, I don't know what to say to that. Well I do but I don't have time right now. But just.. wow.



Just my opinions, no more and no less.

 

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Windwalker
DAoC Research Wiki: http://tinyurl.com/35564tf
Minstrel Mentor Column: http://tinyurl.com/2uog2ur
DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
no one is stopping you from running 5 clerics in a group you know. If a warden is in a group and his role is healing, then he takes up a spot that someone else cannot take. And why are you going to group a warden for healing instead of a Druid?

Look, yes there is a possibility that some Hib groups could have lots of healing, if they can make use out of hybrids like mentalists, bards, and wardens. But they said they would keep a close eye on it anyways, so its really not a big deal. The statement about hib groups being invincible is a little ridiculous. You can only do one of two things: heal, or do something else that is not healing. I think the only way this will have any serious effect other than perhaps giving wardens a place in a group, is if a group tries to run with a Bard, Warden, Mentalist (1 or 2) and Druid x1. But this isn't really going to work, spreadheals are still the most important type of heal to have and with only one Druid he won't be able to keep up the spreadhealing and buff shearing anyways. In open field you might be able to save a lot of peoples asses from dying when lots of characters can throw in a single target heal, but again if your spending resources healing then you lose them elsewhere.

In response to this statement: "I
wish they would at least have let the GH on Wardens idea go live for a
couple of weeks to see where it leads to, you know actually test it,
rather then just acting in knee-jerk reactions based on the loudest
complaints"

Perhaps you should wait for these changes to be tested on live servers before complaining loudly as if to make mythic change their decision.

 

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Etaew12
Posts: 20
Registered: 2006-5-25 14:01:45
I just created an article with some screenshots of some of the new features, as well as my comments on stuff that I find important (not class changes)

*tickle*

http://etaew.wordpress.com/2011/10/13/daoc-pendragon-page-1-110c/

yesh, I am slightly tipsy whilst creating the post *points to the title*

 

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Jumo_007  1 star
Title: Brehon Buddha
Posts: 138
Registered: 2006-7-11 08:09:31
JohnT_BiowareMythic posted:

Wardens are keeping their greater heal and spec group heal in addition to Bards. There are no plans at this time to add those heals to another Midgard or Albion class, but we will be keeping a close eye on healing balance among the realms once 1.110 goes live.



First of all, thanks for posting here.

Secondly, do you monitor realm balance at all these days? Hibernia is way underpopulated. Any plans to address this. More Hib love, perhaps? Animist and Ranger are way behind the curve. Just my 2 cents.

 

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Windwalkr  1 star
Title: Camelot Vault Staff
Senior Mentor

Posts: 180
Registered: 2002-7-26 11:47:42
Jumo_007 posted:

Secondly, do you monitor realm balance at all these days? Hibernia is way underpopulated. Any plans to address this.



I think that's exactly what they just did TBH.


And to DK, Spreadheal isn't *the* most important heal anymore, not in the open field. Plus I'm not saying Wardens will take a Druid slot, lol, they will be added for:

- 6s PBT
- Resists
- Celerity in melee groups (good thing, Hibs need this)
- TWF
- And now also excellent ST & Group Heals

With Slam nerfed they can just drop to 29 Shield for a rear 7s stun, and get all of the above at top levels (well the 41 GH that heals what ~1k?).


Bard, 2 Druids, Warden, and you have 4 damage slots left over.


Half of that team can ST heal for ~1k damage a pop, and let's not even mention that no other secondary healer in the game has a specced large shield and spec Parry, much less PBT on top of scale.

Even a Friars melee defense is a joke in comparison to a Wardens, especially vs. multiple attackers, and Shammies are of course not even on the radar.


It's going to be hard to take down Hib teams...but of course uneven odds will do it, and I guess you can rightfully claim that Hibs face these more then anyone.

 

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Windwalker
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Minstrel Mentor Column: http://tinyurl.com/2uog2ur
Flurred
Posts: 16
Registered:
no ranger fix
no thane love
no name changing npc

no nothing

i quit
Thak0r  1 star
Posts: 170
Registered: 2009-7-21 02:56:50
excellent patch. dammit, since the last patch (and in the upcomming) mythic gets so much stuff done that was obviously overdue for years, that i am even beginning to get some faith vor voidelds!


just in case john is still reading here: plz fix warguard, it doesn't work against archery anymore. *prettyplease*


and plz drop those stupid healproc buffs (or make them grp only), this game doesn't need any more coastguard love.

 

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Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
i am just speaking about group vs group battle here. the current situation is that hibernia groups are weaker then midgard or albion group on common and random groups. only if you have 8 really good players in hibernia they can make use of the strength of the realm and get nearly equal to the other realms (but there is currently no group out there anymore that is able to do so).

giving hibernia a 3 class with a greater heal and also with a group heal is no solution for this. it's dangerous if you do not remove the heal from the bard at the same time because you give hibernia (currently the realm with the highest heal power) even more heal power. i really loved it that you removed the heal from the bard and moved it to the warden. with doing so you did not increased the heal power of the group, but you made the warden much more important to every group.

and now keep in mind that this patch already contains some huge hibernia love changes:
- vs midgard you have the bonedancer pets that do no longer spliting up his sub pets => much lesser interrupt. this will help hibernia alot. can you now take a look on the much to high damage of the sub melee pets + the ml 9 convoker / juggernaut commander melee pet? they out damage every offtank easily
- vs albion you gave the mentalist the ability to steal the minstrel pet instantly
- root on the enchanter is a very very strong tool too
- heal proc for mid and hib is also something to notice in this patch
- baseline base debuffs are also a love on hibernia

i would say, remove the heal from the bard again. go "live" with it and if hibernia still needs love, you may think about adding it again. but in the end i do not think that hibernia is the realm that needs a "heal" power love at all. i would call albion the realm with the lowest heal power in group vs group battles. you got a cleric and a friar and that's it. heretics are useless since the slam change and no other class out there that can heal in alb. by the way what is a friar nowadays? it's a warden without blade turn and without a shield in a bad armor... didn't you want to give something to the friar? he can do nothing if there is nothing to heal and you just gave his unique heal proc away to all realms. don't understand that wrong i don't think alb needs a love patch but the friar is a bad joke

and finally look at the most out dated classes:
- animist (you do not see many hibs looking for group battles and if none with a animist)
- thane (haven't seen one for years)
- mauler (useless crap)
- reaver (since levi nerf never saw one again...)
- ranger (scout and hunter >> ranger)
- paladin (chants mana cost since running two chants at a time. primary attribute should be str, no piety on epic items, most chants do not give a real benefit and are out dated)
- friar (give heal friars something to do when there is nothing to heal)

and on the unbalanced stuff:
- viper poison (this realm ability gives you the highest dps increase of all, abilities in game...)
- roundhouse proc on valkyrie (leviatan on reaver was to strong? so you gave a valkyrie a stronger proc on a better style on a two handed weapon? strange ^^ also the pbae heal is to stronge)
- warlock (still able to burst to much dps with life leach)
- ml 9 / juggernaut on bonedancer melee pet
- juggernaut on almost all melee pet (again you nerfed ml 9 from 20 to 10 levels for rvr, but juggernaut still gives up to 30 levels (capped at lvl 70))
- theurg pets (earth pets to much life and a bit to long duration (maybe no + toa duration bonus for pets?), ice pets to much damage)


change the way how race and class selection works. give each class a given set of starting attributes and resistances. and let people choice which race they wanna play. for example it's so ugly that you force every mercenary to be a half ogre just because the stats and resistances of the half ogre are sooo much better then the once from any other race for being a mercenary. and then finaly give a race respec :-)


Quote:

posted:and plz drop those stupid healproc buffs (or make them grp only), this game doesn't need any more coastguard love.


100% agree, group only please!

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