Devaster-S- posted:
Meddyck24 posted:
If GW2's WvWvW is at all good, then yes it will be the final nail in the coffin of DAOC. Why pay $15/month to play a 10 year old RvR game when you can pay once to buy GW2 and play it with no monthly fee from then on?
No monthly fee makes me question the game. I don't really like F2P models. As I'd rather spend 1 lump sum than dump small bits of money here and there.
A game like the original Guild Wars, which has been highly successful for over 6 years with no monthly fee makes
me question every other game out there with a subscription based model. Guild Wars is NOT free-to-play, it is buy-to-play and the difference is huge. There is no item shop selling equipment upgrades that are anything other than cosmetic and Guild Wars 2 will follow the same model. ANET developers have explained how outdated the P2P model is and why they do not need it to make more enough cash to support their game & 250+ employees and still have lots of leftovers to make NCSOFT a happy publisher and fatcat shareholders so don't base any worries about Guild Wars 2 on their pricing model.
Devaster-S- posted:
And the reason DAoC is still so appealing to me is because I am established in it. I like being able to log in and play many of my different characters and them all being templated and decent rank. Starting over, at this point in my life, isn't something I look forward to doing. If DAoC died I'd be back to only playing console games or single player games on the PC. I'm done trying new MMO's. Too busy with my life.
I totally get this reason and for the longest time it was the same one that kept me playing DAoC long after I was still having more fun than frustration. I am not a hardcore player and I have even less time to invest in games these days as I did when starting out in Dark Age 10 years ago where it took me nearly a year to get a max level character. My casual play style is exactly why Guild Wars 2 is the game I've been waiting for with their no grind basically flat leveling curve and WvWvW/PvP options from level one (all characters joining in player combat are auto scaled to max level & stats). For some this approach might actually sound too casual friendly and kill the ability of the game to form tight-knit communities but I think WvWvW competition and crafting will do a lot to bridge that gap. Just don't sell the game short of being a place to enjoy gaming instead a job to reach long range goals.
My dream is that there will be a server in Guild Wars 2 full of former DAoC players who know how RvR works ready to take over the WvWvW ladder from day one.

I hope to see a lot of familiar names come launch day (likely spring 2012).
But in answer to the original question; no, GW2 wont kill off DAoC anymore than any other game before it since Shadowbane. DAoC was a great game for about 2 years and then after that just a game we got stuck in without better options. For those who still play, they have their reasons and new games wont do much to sway them. I think how things go for EA has a lot more to do with the future of DAoC than any competing game that comes along.
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