kancle posted:
I had my account with my rr10 sb taken from me on my last deployment to Iraq by a friend in game I had for over 5 years. That being said it was still my own fault.
Sorry to hear that. I have no idea why someone would ruin a friendship for a toon.
kancle posted:
Having your account hacked is usually 99% the users own fault. This results from keyloggers and giving out info to accounts to people they know in game.
I would disagree with the 1%.
For normal internet users that update their OS and have an updated antivirus it is probably less than 1% but for gamers I would say it is much higher than 1%.
I would take that position for two reasons.
First, gamers often search third party game sites for info about games and third party game sites are prime targets for hackers where the hacker only needs to create an infected advertisement and then pay a small fee to have the advertisement placed on the game site. All a gamer needs to do to get infected is to access the third party game site while searching for info about a game.
Even reputable sites will sometimes unknowingly put up infected advertisements. Once the keylogger/Trojan/virus/rootkit advertisement is identified as a problem the site takes down the advertisement but that does not stop thousands from getting infected before the advertisement gets taken down. Once the advertisement is removed the hacker creates a different advertisement, creates a new company name, a new user profile and gets more advertisements placed on more game sites.
Second, an updated antivirus and updated OS does not always protect the user. Yes updating the antivirus is very important but an antivirus almost always misses a ‘new’ keylogger/Trojan/virus/rootkit (unless the keylogger/Trojan/virus/rootkit creator is sloppy). That is why the antivirus companies have a database that needs to be kept up to date.
For a user to be protected from a keylogger/Trojan/virus/rootkit the virus must first be found running around the internet infecting computers and be reported to an antivirus company. Once the virus is identified it is then put in the antivirus database, then the database is downloaded to our computers and only after that are we protected from that new virus.
Yes some heuristic scanning can catch some new viruses that are not yet in the database but mostly the new (and better constructed) rootkit-keyloggers are undetectable by antivirus programs until the virus gets put into the antivirus database. By that time thousands, or tens of thousands, of gamers can be infected through no real fault of their own. Some may take the position that people/gamers should not surf the web, but that is not realistic.
Contrary to popular advertising by antivirus companies, once a kernel-level rootkit is on a computer the newer kernel-level rootkit keyloggers often cant be detected by any virus scan or mailware scan. Many kernel-level rootkit keyloggers can only be detected by comparing expected API memory allocation to actual memory usage and any discrepancy would indicate (but not prove) the presence of a rootkit (usually this is beyond the ability of most users and it is beyond the ability of many antivirus programs).
Yes there are rootkit detection and removal programs but if you would notice they do not run like an antivirus but are to be used once a computer is infected with a suspected rootkit (and the ‘suspected’ event usually happens when the user finds their accounts have been hacked).
For the gamer I would say that 1% is a bit low. Many gamers get infected through no fault of their own other than they went to some reputable game site.
kancle posted:
If I were mythic I would stand by the current policy.
Hope you manage to get some of the stuff back for sure and decide to keep playing. GL to you.
Those two comments seem a bit mutually exclusive.
Mythic’s current policy is that,
if a valid username and password were used to access the account then a ‘valid user’ transferred the items and a ‘valid user’ made the changes to the account. Because it is a ‘valid user’ that made the changes Mythic will not reverse the transactions and the OP will not get “any of the stuff backâ€.
So, your comment about, “Hope you manage to get some of the stuff back. . .†will not happen if Mythic “would stand by the current policyâ€.
IMO Mythic’s current policy is anarchistic and detrimental to the survival of the game. It does not matter to Mythic that the 'valid user' that screwed the account logged in from an IP address in China where the normal user logs in from an IP address in Texas. IMO Blizzards policy is better designed for the long-term health of a games population.
Unfortunately I do not believe that Mythic ever put in place the tools that would be necessary for a CSR to easily fix/repair this type of problem. Without the tools needed to fix these problems the small number of DAoC CSRs probably do not have the time necessary to tackle these challenges.
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