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Author Topic: Hybrids - Universal strength for acuity stat? [Locked]
Thak0r  1 star
Posts: 170
Registered: 2009-7-21 02:56:50
heavy tanks are not excluded because they lack dps when compared to lighttanks. thats true for at least hibernia. savages, berserkers and even paladins are another story. -.- heavys are unpopular because of no banelord, no insta ranged rupt, no charge and no dual wielding petproccers. the benefits they bring for a grp are not high priority in todays game, the stuff that they can't do is.

 

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StanleyM84  1 star
Posts: 109
Registered: 2009-8-17 13:37:49
DarkPCK posted:

StanleyM84 posted:

Look at todays game: compare a Heavy tank swinging at cap speed 2h with ml10 weapons after an 8 second slam and 50%+ magic resists before any toys to a modern hybrid. There is no comparrison.



That's why you see heavy tanks chosen over light tanks and hybrids. Oh wait...



Well I didn't specify solo, duo or full group.


But same goes for light tanks' chainsaw dps. Who needs a hybrid when you can warp to your target with charge, be un-cc-able with stoicism+det, un-killible with the new rr5's, interupt with bainlords, and down people in 5 seconds with a DW bonus vs shield/evade and innate bonus vs pbt or brittles due to more weapons swinging. hey! someone demez the hybrid plz so he can contribute.


In a group, what is the point of sacrificing anything for hybrid "utility" when all this game needs is heals, dps, and cc?

 

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Windwalkr  1 star
Title: Camelot Vault Staff
Senior Mentor

Posts: 180
Registered: 2002-7-26 11:47:42
StanleyM84 posted:

Windwalker,

your comments are based on a 2005 Daoc. the game has changed. Casters are stronger. Sealthers are insane. Primary melee's are stronger. Hybrids have been nerfed into the ground.

These template problems are widening the gap.

Look at todays game: compare a Heavy tank swinging at cap speed 2h with ml10 weapons after an 8 second slam and 50%+ magic resists before any toys to a modern hybrid. There is no comparrison.

Mythic really needs to take another look at all the buff's they have handed out over the past few years, and the strange nerfs aimed at certain classes but levied against whole groups instead.



lol, I'm in 2005?

1) Caster groups in OF combat are stronger. In solo casters are almost non-existent.
2) Heavy tanks don't swing ML10 2h at cap speed, only (a couple of) hybrids can do this, because red Haste + 17% Celerity from an item isn't nearly enough to cap out a slow 2her.
3) Slam is 9s on heavies and always has been. Where have you been playing?

At least get your facts straight before you claim others are living in the past. I play lots of hybrids of all sorts right now, and I really can't see any of them as being in a nerfed state right now. Personally it sounds like you'd like to return us to 2005 where several hybrids main mode of operation was Slam->DPS->Dead with no possible counter aside from Purge.

The only nerf that specifically targeted a lot of hybrids in the past couple of months was the Slam duration nerf, and this was probably done to give heavy tanks more of a chance to get groups over hybrids. It was also a means to end the EZ mode of Slam->Burst DPS that mostly a few hybrids were capable of. As much as people complain about Thanes, they were one of the ones that could stack massive DPS into 1-2 combat rounds by stacking RR5, WoC, 2x instas, and either Doom Hammer or a 150 DD proc style. Champs, Reavers, and some others were also known for this...so the entire "tactic" of playing these classes was to get to a point where your opponents Purge was down, and then lay massive DPS down before Slam duration was over. Good riddance!

Sure tanks have some means to do the same, but there are MANY of ways to ensure you don't die during a Slam from a heavy tank because they don't proc magic damage. Pretty much all hybrids have access to 1 or more abilities that would ensure that a Slam->2h from a heavy tank won't be their death sentence during the stun. We have a 500pt ablative /use now, we have Warguard, WH (and PHN for Skalds), powerful ASR styles/poisons/procs (30-40% ASR will definitely make a 2h too slow to DPS you down from near full health to zero in 9s), even SoM is often enough if you're lucky, powerful debuff poisons/procs, etc., etc., etc. The list of melee damage counters is extreme.

Most of all heavy tanks are easy to kite and as a hybrid you're not really supposed to stand there and trade blows with what are clearly supposed to be the masters of melee combat!

 

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Windwalker
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Myblue19
Posts: 12
Registered: 2006-11-20 19:00:32
Windwalkr posted:

StanleyM84 posted:

Windwalker,

your comments are based on a 2005 Daoc. the game has changed. Casters are stronger. Sealthers are insane. Primary melee's are stronger. Hybrids have been nerfed into the ground.

These template problems are widening the gap.

Look at todays game: compare a Heavy tank swinging at cap speed 2h with ml10 weapons after an 8 second slam and 50%+ magic resists before any toys to a modern hybrid. There is no comparrison.

Mythic really needs to take another look at all the buff's they have handed out over the past few years, and the strange nerfs aimed at certain classes but levied against whole groups instead.



lol, I'm in 2005?

1) Caster groups in OF combat are stronger. In solo casters are almost non-existent.
2) Heavy tanks don't swing ML10 2h at cap speed, only (a couple of) hybrids can do this, because red Haste + 17% Celerity from an item isn't nearly enough to cap out a slow 2her.
3) Slam is 9s on heavies and always has been. Where have you been playing?

At least get your facts straight before you claim others are living in the past. I play lots of hybrids of all sorts right now, and I really can't see any of them as being in a nerfed state right now. Personally it sounds like you'd like to return us to 2005 where several hybrids main mode of operation was Slam->DPS->Dead with no possible counter aside from Purge.

The only nerf that specifically targeted a lot of hybrids in the past couple of months was the Slam duration nerf, and this was probably done to give heavy tanks more of a chance to get groups over hybrids. It was also a means to end the EZ mode of Slam->Burst DPS that mostly a few hybrids were capable of. As much as people complain about Thanes, they were one of the ones that could stack massive DPS into 1-2 combat rounds by stacking RR5, WoC, 2x instas, and either Doom Hammer or a 150 DD proc style. Champs, Reavers, and some others were also known for this...so the entire "tactic" of playing these classes was to get to a point where your opponents Purge was down, and then lay massive DPS down before Slam duration was over. Good riddance!

Sure tanks have some means to do the same, but there are MANY of ways to ensure you don't die during a Slam from a heavy tank because they don't proc magic damage. Pretty much all hybrids have access to 1 or more abilities that would ensure that a Slam->2h from a heavy tank won't be their death sentence during the stun. We have a 500pt ablative /use now, we have Warguard, WH (and PHN for Skalds), powerful ASR styles/poisons/procs (30-40% ASR will definitely make a 2h too slow to DPS you down from near full health to zero in 9s), even SoM is often enough if you're lucky, powerful debuff poisons/procs, etc., etc., etc. The list of melee damage counters is extreme.

Most of all heavy tanks are easy to kite and as a hybrid you're not really supposed to stand there and trade blows with what are clearly supposed to be the masters of melee combat!

[/color]Slam->DPS->Dead with no possible counter aside from Purge.
Sound like, Stun nuke on hib casters. But it still goes on with no nerf in site.

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