Achilles_17 posted:
1) 1% Realm Point Bonus for up to 30 days. Every day you log into the same realm you get 1% more bonus to a cap of 30%. Once you load into another realm bonus resets.
[color

urple]No.[/color]
2) Implement a quest a player can complete to be able to zone into DF. Make it wherever you want in NF to spread out the action, and relatively easy to complete without RvR fighting/dying.
[color

urple]No.[/color]
3) Re-introduce Doppelgangers. Put them in the same places in NF, but make them worth 250 Rps.
[color

urple]Perhaps. I like the idea of having alternate methods of earning things in a game because it gives players options but adding one other isolated way to gain RPs is not enough. They need to add more ways imo.[/color]
4) Make relics MUCH easier to swap hands. Make it to where anyone standing in front of the relic for 5 minutes will trigger the relic to start coming down from the pedestal.
[color

urple]No.[/color]
5) Nothing to do with RvR, but re-introduce Infernal Sleeves. Make them 100-200 plat to purchase to get some of the plat out of the economy.
[color

urple]Perhaps, but money is so easy to come by now that this change would not really put much of a dent in the glut.[/color]
Do this & Fix the Herald Stats section and you will have a game worth really getting excited about and bringing friends back to stay long term to play.
DoorknobMLF posted:
. . . . PvE farming your RPs isn't good,
[color

urple]I would tend to disagree. Having alternative ways to gain things like RPs would be good.
First, it could remove some of the hatred that RP addicts have for others that like to assist realm mates (because of RPs these players that like to help others are now considered “Leaches†when they used to be considered players who had Realm Pride). If there were alternate ways to earn RPs then perhaps the RP addiction syndrome would be reduced a bit.
Second, RAs assist in farming, raids, etc. . . and PvE centric players should have a way to increase their RAs without being forced to spend huge amounts of time in RvR.
RvR centric players hate being forced to PvE. Why should it then be fine to force PvE centric players to RvR for huge amounts of time just so they can PvE as well as a player who loves to mostly RvR? Even though many RvR centric players may not want to admit it, we all know it is not fine to force/funnel players.[/color]
and when you put doppels all it does is make people camp them,
[color

urple]I agree. They should create a variety of alternate ways, not just one alternate.[/color]
Yes perhaps some sort of realm loyalty bonus would be ok. But they should re-work the relic so that for 1 week after a relic is captured, you only get the bonus if you log exclusively into that realm. After a week, let everyone get the bonus. You should not be able to try to defend a relic, and fail, and then log into the realm that got the relics for the full bonus.
[color

urple]I agree that if you were unable to defend the relic, or if you handed it over to the enemy, then for a few days or a week you should not get the bonus when you switch realms. That is a good idea.[/color]
Also these 5 changes would not make a significant difference on the quality of the game, at least not in a positive direction.
[color

urple]I mostly agree with this. Most of these ideas are not game changers except perhaps earning RPs via some types of PvE.[/color]
Stangkilla posted:
This is a RVR/PVP game, not PVE.
This once was as much a PvE game as it was an RvR game, but that was back when the population was 250k. The more Mythic changed the game to favor ‘RvR only’ the more the population declined. (Part of the cause of the decline was Mythic insistence on screwing their customers but a big part was not improving PvE . . . adding buggy/eclectic PvE is
not “improving†PvE. Adding buggy/eclectic PvE is the opposite of “improving†PvE).
Imo the RvR was better back when the population was 250k. I would rather have a game that had good RvR and good PvE than just good RvR and the tiny population game that we have today.
The vast majority of MMO players are PvE centric. That does not mean they only PvE, they often PvP/RvR quite a bit which means that PvE centric players will add a lot to the RvR/PvP game. PvE centric just means that they like to PvE enough that if the game has lousy PvE then they will leave to find a game that has better PvE.
The number of RvR/PvP centric MMO players is small. If Bioware keeps focusing game changes to favor those players that are focused on PvP/RvR then DAoC will remain in decline until it is gone. I would rather have a good PvE aspect of DAoC as well as having good RvR and have 200k subs than have a dead game.
DAoC was at one time both an RvR and a PvE game.
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