VaultNetwork.netVault Network Boards
Author Topic: The Push group or the Extend group? [Locked]
Thak0r  1 star
Posts: 170
Registered: 2009-7-21 02:56:50
if the alb extend grp isnt played by a bunch of one armed terribads, they should win.

 

-----signature-----
Thakirion, Eld, 11L4 | Troikhan, BM, 11L5
Wulfher, Hero, 11L1, Lone Enforcer
Rahjan, VW, 9L2 | Thakisa, Ment, 9Lx
Thumb, Ranger, 8Lx | Ignitez, NS, 7Lx | Thallak, Warden, 7Lx
http://gimpchimp.etilader.com/s.php?u=Thaki
etilader  1 star
Title: Oldest Player in DAoC
Posts: 55
Registered: 2003-3-12 17:04:05
They are pretty equal in today's daoc. You will go pretty close to 50/50 if all things are equal. It really comes down to coordination.

As previously said, the extend group will eventually lose people that cannot be rezzed which starts the downward slide. On the other hand the push group will eventually have important personnel cc'd and left behind which starts their downward slide.

The best groups are the ones that can push or pull depending on the situations. This is why hybrid setups are the best in all cases and on all 3 realms.

 

-----signature-----
Et / News Team
http://gimpchimp.etilader.com/s.php?u=etilader
21:53 beibhinn: u were amazing the other night
21:53 beibhinn: i just couldn't keep up
DoorknobMLF  3 stars
Posts: 627
Registered: 2008-3-2 09:16:57
Thak0r posted:

if the alb extend grp is played by a bunch of one armed terribads, they should win.

 

-----signature-----
3D-Emish
Posts: 9
Registered:
What about the (in and out) strategy that was suggested?
b0xy  2 stars
Posts: 314
Registered: 2009-3-21 20:06:56
Whichever group is better.

That's really all it comes down to.

If the push group drops targets while locking down the other team then grats they played better. If the extend group CCs well and kites and wins then grats they played better.

 

-----signature-----
[3:23:33 PM] Bogle: i like playing wow i dont have to worry about positioning or if theres people on me or casting any other spell other than a heal
PasswordLLOTH  3 stars
Title: i can haz title
Posts: 517
Registered: 2007-6-13 17:45:05
3D-Emish posted:

What about the (in and out) strategy that was suggested?


that was a troll

 

-----signature-----
"Password, you and I both know your posting style is quintessential of baiting/trolling." - Chanell
"never listen to anything Password says, he is a creature devoted to chaos and misery. " - Pentegarn
DarkPCK  2 stars
Title: Got to go house is on fire.
Posts: 457
Registered: 2003-12-14 12:38:01
Geeo posted:

As long as the push group can survive they will always win


I think you're onto something: the group with survivors at the end wins.

 

-----signature-----
http://tinyurl.com/l6vz3g
DakRT: And 4 Scouts makes a [stealth] zerg huh?
Zyzyg: What anytime snare are you talking about?...Your anytime style should be Polar Rift. Clearly you don't play a Shadowblade.
Steot: Its fact, I just dont have proof.
Aswakhtor  1 star
Posts: 135
Registered: 2005-1-18 16:44:43
dont die, its really that simple

 

-----signature-----
BuffsteriaCantBuff  2 stars
Posts: 470
Registered: 2008-11-3 22:29:57
What's pushing and extending?

 

-----signature-----
"Once more into the fray. Into the last good fight I’ll ever know. Live and die on this day. Live and die on this day."
- The Hunter's Poem
3D-Emish
Posts: 9
Registered:
Pushing is when a group sets up to charge the enemy wile the extend group sets up to kite the group.

VaultNetwork.net is an independently operated community forum and is not affiliated with, endorsed by, or technically based on IGN, GameSpy, FilePlanet, GameStats, or the former IGN/GameSpy Vault Network.
References to VaultNetwork.net mean this site/domain. VNBoards-style presentation is a visual homage only. By using this site, you agree to the forum rules.