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Author Topic: DAOC 2012 [Locked]
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Kennet_Daibhidh posted:

^It's a game. How does inflation even come into the picture? I've never seen anything on the merchants in housing at any price higher than what it used to be 5+ years ago,



then your memory is faulty, the prices have gone WAY up, used to be, there were no items over 100plat on the CMs.. now its common to see 100+ plat items on CMs and even items reaching 200plat

how does inflation come into the picture... more and more currency enters the game, and it doesnt leave... causing inflation, because to the guy sitting on 20 characters at plat cap... paying 200plat for an item is reasonable.. why not its only 5% of his total coin on hand...

if there were proper money sinks in the game, people wouldnt get to that rediculous amount of money in the first place... thus keeping item prices on the player market to a more reasonable level...

and also, 5 years ago as an example for ANYTHING.... is still not far enough back... the game has been stagnant with no real changes for 6 years now.....

 

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Kennet_Daibhidh  1 star
Posts: 57
Registered: 2004-1-28 15:50:46
You're probably right. I just haven't seen anything myself on the merchants over 50p. I'm not specifically looking for something that might be that expensive though, I suppose. I still find the easy gold a positive thing for me. Specifically when I spend the majority of my time on daoc over the weekend when I'm not working or busy with life, I sure as hell don't want to spend that free time having to farm for days for a few plat. It's not to be able to pop in at a pictish camp and make 5p an hour. Takes care of my money issues for the next few days/weeks, depending on what I'm doing.

 

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Sheero
Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
I personally want to see further changes to the UI if nothing else.

*Seperating the buffs from the debuffs for starters.

 

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TropicanaJones  1 star
Posts: 220
Registered: 2008-9-23 23:57:38
Idealistgamer posted:

I personally want to see further changes to the UI if nothing else.
*Seperating the buffs from the debuffs for starters.



Just out of curiosity, what tactical advantage would this give you? If its stat debuffs etc you can already have a stats mini window up, unless you're using bobs ui, then its a giant stats mini window. For the rest of debuffs/negative effects I think you'd know pretty much instantly. Not sure I understand the need for this, can you explain further?


And back to the money thing (oh just read that rangers are getting a slight boost, one of my items came true!) It really comes down to who is playing. If they add in money sinks, there has to be a reason to get them, i.e. Houses or people won't buy them. Problem here is it puts someone further ahead that has this coin. If a new person to the realm, or a newbie, or a very light casual player comes into the picture they have to work forever for those same things.

They need fluff sinks. Vanity is strong with mmo players, and nothing satisfies vanity like fluff bought with in-game coin. Race respecs, epic armor, champ wep, scales, glass, virtually anything that isn't going to put someone above another but makes the player feel all warm and fuzzy inside. Vanity is pretty much how f2p games work, except with real money. I can't really think of another type of money sink they could add that would be fair to the casual players, just imo.

 

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Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
TropicanaJones posted:

Idealistgamer posted:

I personally want to see further changes to the UI if nothing else.

*Seperating the buffs from the debuffs for starters.



Just out of curiosity, what tactical advantage would this give you? If its stat debuffs etc you can already have a stats mini window up, unless you're using bobs ui, then its a giant stats mini window. For the rest of debuffs/negative effects I think you'd know pretty much instantly. Not sure I understand the need for this, can you explain further?



It's the principle. That and every other MMO released since has that set up.

 

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ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Idealistgamer posted:

It's the principle. That and every other MMO released since has that set up.



so you want it for no other reason then conformity...

when most people on this board are looking for more MMO's like DAoC you want on principle alone to have daoc like every other MMO... yup that makes total sense.

 

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Idealistgamer  2 stars
Posts: 274
Registered: 2011-1-9 21:38:25
ArkadyTepes posted:

Idealistgamer posted:

It's the principle. That and every other MMO released since has that set up.



so you want it for no other reason then conformity...


when most people on this board are looking for more MMO's like DAoC you want on principle alone to have daoc like every other MMO... yup that makes total sense.



The only MMO that will ever be like DAOC is if they ever build a DAOC 2, so why not ask for things to make DOAC better?

I'm sorry you don't understand. I'm sorry you are stuck in DAOC 2001. I'm sorry you can't help but to criticize someone opinions.

 

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Mastara  4 stars
Posts: 1,446
Registered: 2004-12-29 22:52:21
DAOC 2.0 or bust. Period.

 

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ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Idealistgamer posted:

The only MMO that will ever be like DAOC is if they ever build a DAOC 2, so why not ask for things to make DOAC better?
I'm sorry you don't understand. I'm sorry you are stuck in DAOC 2001. I'm sorry you can't help but to criticize someone opinions.



but turning DAoC into other MMOs isnt what people want.... if they wanted other MMO's they'd go play other MMOs obviously the DAoC players arent interested in that.. or they wouldnt be here...

with a game in development... making suggestions like conforming to other games, or being like other games... for no other reason then being like the others... is reasonable...

but for a game with an estabilished, die hard fanbase, that are still playing after years of neglect.... they obviously dont want other MMOs

 

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TropicanaJones  1 star
Posts: 220
Registered: 2008-9-23 23:57:38
Idealistgamer posted:

TropicanaJones posted:

Idealistgamer posted:

I personally want to see further changes to the UI if nothing else.
*Seperating the buffs from the debuffs for starters.



Just out of curiosity, what tactical advantage would this give you? If its stat debuffs etc you can already have a stats mini window up, unless you're using bobs ui, then its a giant stats mini window. For the rest of debuffs/negative effects I think you'd know pretty much instantly. Not sure I understand the need for this, can you explain further?


It's the principle. That and every other MMO released since has that set up.



Have any statistical data for one released before now having this? It's not that I disagree with you it's just for them to work on something like that, a lot of code has to be changed. DAoC code is very sensitive and doesn't like to be touched inappropriately. In fact it's probably why a lot of changes that would make DAoC more mainstream that much more impossible. The only way I see any of this happening really is if we get some of the swtor devs thrown our way now that the big production is over, though still highly and incredibly unlikely.

For DAoC to have changed this way, Mythic would have had to have done a couple of things. First of all they'd have to expand, which they did. Second, with expanded personnel create new content for future sale, which they did. Third, save that money for future coding or big projects relating to DAoC, which they never really did after ToA. The revisions in the next few expansions were short-lived and half-assed works done by a staff that was working on something other than DAoC. Mythic was not big enough to have supported multiple MMOs at once, something Mark Jacobs loved doing. And I know they have a past of making multiple games in succession, however they weren't working on stuff to this scale. They were basically fps games or MuDs until DAoC. I don't see Blizzard coming out with a new MMO every year or so. It's just not good business sense these days, and I think that's where Mythic failed. They were used to pumping out a new game every year or so, to them it was natural, but in the end it bit them in the ass.

 

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