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Author Topic: Topic of the Week wants to know you're thoughts on the alternative rulesets? [Locked]
Ethnad  1 star
Posts: 67
Registered: 2005-7-10 01:41:59
with no new content being created for the alternative ruleset servers the population wont come back, period. at this point the best you can hope for is a naked character transfer to ywain, and new content/changes for ywain. i personally dont see mythic offering a character transfer, too many 1337 players on ywain would cry that the high rr achieved on the other servers isnt warranted as it could be achieved easily with no pvp involved. i have 50's on mordered, and i like mordred, but there is no longer a reason to play mordred. more and more im tempted to create my own shard, make the changes i want and see how the population goes. just a thought.

 

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StanleyM84  1 star
Posts: 109
Registered: 2009-8-17 13:37:49
Just an idea,

All characters can now log in to all rulesets from the lobby.

New restrictions have been added to ruleset specific equipment, ie *bonuses level 50, Gaheris only.

RP totals are worth different values on each server based on risk/reward/effort. Primary server RP totals remain unchanged.

 

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Aliciaday  2 stars
Title: Camelot Vault Staff
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Posts: 277
Registered: 2007-2-28 16:34:34
Would be interesting but the coding on the alternative rulesets is totally different to allow the characters to use and wear items from the different realms.

 

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Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
we keep playing daoc because of Realm vs Realm don't we? and that is still more or less unique to daoc. if i want to play a alternative ruleset, i do not want to play daoc.... there are other games offering alternative rulesets ^^
ArkadyTepes  3 stars
Posts: 510
Registered: 2004-1-10 11:08:57
Vanesyra posted:

we keep playing daoc because of Realm vs Realm don't we? and that is still more or less unique to daoc. if i want to play a alternative ruleset, i do not want to play daoc.... there are other games offering alternative rulesets ^^



RvR hasnt been unique to camelot for at least 6 years

there have been many small MMOs that had 3 way RvR gameplay... but most of them no-one ever even heard of...

because it isnt RvR that made camelot good...

 

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Aliciaday  2 stars
Title: Camelot Vault Staff
Dragon Junkie

Posts: 277
Registered: 2007-2-28 16:34:34
Vanesyra posted:

we keep playing daoc because of Realm vs Realm don't we? and that is still more or less unique to daoc. if i want to play a alternative ruleset, i do not want to play daoc.... there are other games offering alternative rulesets ^^



I personally like the variety. There are days when I'm just not in the mood, nor do I have the concentration for RVR, but still feel like playing a little so will often go farm my alch drops or in the case of Gaheris...seals. It's usually something I can do that I can just back up a few inches...and I'm free of aggro so I can go afk on and off.


There are probably more players than you realize that like the variety and not just the RVR part of the game!

 

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Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
@ArkadyTepes
with "unique" i wanna say that it's only working out well in daoc. none other mmo i have seen / played was able to offer an as much working rvr feeling as daoc did / does. and i really think it's only rvr that made daoc good (with all that is directly connected with rvr). rvr for me is much more then the simple combat, it's a unique realm vs realm with unique classes, races, abilities, areas, items, mechanics and so on. not to forget about realm protection, relics and keeps and the needed space for battles to take place.


@Aliciaday
i never needed another rule set for that. we got much more none rvr zones then rvr zones. there is enough space for none rvr stuff. and yes that's important, but we have the space for that, mythic just needs to add up to date content ^^ (since many years)


i personal think many things of the warhammer pve stuff would also fit good within daoc. but it should always be a "can do" not a "must do" in daoc. but still i do not think we need an other rule set for this. we just need mythic to do something more then they did the last years. put some money into daoc, renew the old content of nearly all pve zone and make it free to play and they can easy earn back the money they spend into it. but never do the mistake again and set up an alternate rule set server that is going to die faster then anything else ^^
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Vyxar posted:

To be honest there's nothing right or wrong about any particular ruleset. However, (and this is true for the main game itself atm) if there's not content being actively developed for it then it's going to end up dying off. That Mordred or Classic or Gaheris had a shining moment is only testament to the fact that gamers will try to play the games they are offered. When it's just a dead end product nobody is going to play it.



I mostly disagree with the above.


Of course there can be things completely and totally wrong with a ruleset. Mordred had/has horrible things/rules as part of its rule set. Mordred did not die because of a lack of content. DAoC did not die because of a lack of content.


Mordred was killed by neglect and by the administration of a psychotic paradigm just as the game of DAoC was killed by neglect and the administration of a psychotic paradigm.


If one decides to ignore the need of a game company to have a successful rule set that players like to play, then I suppose from an existential point of view where anything is true, a person could say that any rule set is right. But in a world where companies/developers are supposed to take into consideration the success and/or failure of a game or of a rule set, then there is a right and a wrong to a rule set.


How about a rule set where: on alternate Tuesdays guild leaders can trade guild members and on Mondays every 15 min all groups will randomly swap players. On Thursdays there is open PvP between all players and any one that is killed, the victor gets all the losers gear/plat/items/homes/etc . . . On all other days of the week the game is hard core and any death is a permanent death. Is that a “right” rule set?


While the phrase, “there's nothing right or wrong about any particular ruleset” can make a great sound bite, it is very easy to design a very “wrong” rule set that no one would play.


About the content thought/comment, the game/PvP rule set is not dieing because of a lack of content. That is one of Mythic’s faulty paradigms. This game began dieing long before anyone every completed all the content. The game began dieing at about 12 months after it launched when it began bleeding players as fast as it was gaining players. In the first month though about the 12th month the game was steadily gaining about 19k players a month and about the 13th month the game subscriber numbers went into a slight decline and then flattened out.


The flattening of the population numbers indicate that at about the 13th month mark the game began bleeding players at a rate equal to the numbers of new subscribers. When analyzed, this event gives many clues about what was killing the game and it was not lack of content. The game launched with enough content to keep most players doing new things for more than 24 months and for a casual player the game launched with enough content for 36+++ months of play. At launch it took almost a year for a casual to level just one toon to 50. Lack of content was not the reason the game began bleeding players at the 13-month mark.


Also, at about the 13-month mark the game launched SI which added another 12 to 24 months of content yet the game continued to bleed players at an astounding rate. Lack of content was not the reason the game went into decline. Mythic pissing on and pissing off players is the reason the game went into decline. Mordred had the same challenge with Mythic that regular rule set players had:


Bugs being ignored/neglected.


Problems being ignored.


Stupid changes/patches while players yelled about real problems.


Xpacs launched with game disrupting challenges/bugs.


Xpacs launched with OP gear and OP characters purposefully added to the Xpac with Mythic’s hope the OP stuff would sell more expansions (with Mythic totally disregarding the harm such things did to the overall game).


Being lied to about what or why things are not fixed


Being lied to about what new things can be added (stacking pots, horses, etc. . . . )


Expansions being designed without any thought to how the expansion will make old world stuff and areas obsolete.


Etc. . . .


Etc. . . .(the list could go on and on and on)


Mythic popped out an expansion about every 9 to 12 months where as WoW, an inferior game with superior implementation, popped out an expansion every 24 months. I think that by now WoW has proven that adding content every 12 months is not necessary for a game to be a successful.


While it is important for a game to have new content, new content is not as important as taking the time to fix a games bugs, polish a games rule set, analyze challenge areas that frustrate customers and make necessary adjustments, ensure any new content does not ruin the old world areas, etc. . . .

 

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Aliciaday  2 stars
Title: Camelot Vault Staff
Dragon Junkie

Posts: 277
Registered: 2007-2-28 16:34:34
Quote "@Aliciaday
i never needed another rule set for that. we got much more none rvr zones then rvr zones. there is enough space for none rvr stuff. and yes that's important, but we have the space for that, mythic just needs to add up to date content ^^ (since many years)

i personal think many things of the warhammer pve stuff would also fit good within daoc. but it should always be a "can do" not a "must do" in daoc. but still i do not think we need an other rule set for this. we just need mythic to do something more then they did the last years. put some money into daoc, renew the old content of nearly all pve zone and make it free to play and they can easy earn back the money they spend into it. but never do the mistake again and set up an alternate rule set server that is going to die faster then anything else ^^" End Quote


Having Gaheris as an alt rule set is kind of nice though because it allows you to really explore the rvr zones without getting zerged down...zones like NF, POC, DF, LAB and ML10. It also allows you to explore the other realms areas without needing to roll a character in that realm.

Until now, I've never really played on Alb or Mid, but with so many of my friends now gone from game...I've rolled lowbies on both realms and do plan on playing them and bringing them up. However, for the longest time, I kinda felt a sort of commitment to Hibs. Hard to explain...but with Gaheris, I was able to at least check out some of Alb and Mid content without actually being an "alb" or "mid", and for some reason rolling a toon on those realms there, doesn't feel the same. I know it doesn't make a lot of sense but...hey these are "feelings, from a female perspective" so they don't have to make sense

 

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BuffsteriaCantBuff  2 stars
Posts: 470
Registered: 2008-11-3 22:29:57
Aliciaday posted:

hey these are "feelings, from a female perspective" so they don't have to make sense



Just because they don't get it doesn't mean it doesn't make sense. Wow. Triple negative.

I just wanted to say that I miss the best server ever: GARETH. I don't know that it would qualify as 100% alternative ruleset. It's too bad that they didn't leave at least one Classic server up. TOA has fun things but it messed up the balance of the game so much that it just didn't feel like DAoC anymore.

Funny, all my high RR Alb toons are xcopies from Gareth and none of them have a single artifact. But I don't play Albion in part because it just hurts too much to feel like my toons have been transported into an alien world. Started over in Mid back in November. No memories, no associations, no sadness. Enjoying DAoC again but in a very different way.

Would enjoy it even more if there was still Gareth. But that is history.

 

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