Lorderl posted:
Semi4 posted:
Another point of fact, the vast majority of MMO players want good PvE and DAoCs PvE has been gutted and made pointless. (This all should be self-evident.)
The PvE content hasn’t been gutted, its still there and its not pointless, perhaps for those whose only desire is to quickly level up as fast as possible.
Isolated exceptions to a general truth do not invalidate the reality of the general truth.
DAoC’s PvE has been made pointless. Proof is in the ghost town areas of the old world in DAoC today and confirming proof is in the 10 million +++ that are PvEing over at the PvE centric game of WoW.
At one time in the early years of DAoC it generally took 20 to 35 days /played just to hit 50 on a single toon. For a casual player ‘20 to 35 days /played’ could be a year or more of play just to level one toon. Also, discounting PL groups, in general (mostly) it did not matter where you went in the game for PvE you leveled at similar rates. PvE had a comprehensive design where all areas of the game were equally relevant (mostly).
PvE in DAoC today consists of creating a level 1 toon, hitting 50 the next day and being finished with PvE. Then starting another level 1 toon and hitting 50 the next day. . . .etc. . . . In no time at all a player can have a dozen toons at level 50. The PvE in DAoC is mostly pointless except to ogle the landscape, take some pictures and then go to the real leveling areas.
You may think that typical MMO players will run around in the ghost town areas to level up because you have done it but the facts of reality say different. The ghost town areas are ghost towns because in general only ghosts go there.
The typical MMO player wants PvE that is comprehensively designed so that the player’s toons progress at, what is felt by the players as a standard rate toward completion. While there are a few isolated exceptions to every general rule and general trend, the exceptions do not invalidate or nullify the general rule or general trend.
For the typical MMO player the PvE in DAoC is a pointless, eclectic, hodgepodge of neglected and buggy code where the drops are mostly pointless, the experience is mostly pointless and the money is mostly insignificant.
Again, isolated exceptions do not invalidate the reality of a general truth.
DAoC/s PvE today is vast but it is mostly pointless.
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