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Author Topic: Topic of the Week wants to know you're thoughts on the alternative rulesets? [Locked]
UnscrupulousDulu  1 star
Posts: 152
Registered:
Thats the worst free to play model I've ever seen. No wonder you guys are against F2P... You don't ever understand it. The idea is not to charge people for the fun stuff, it's getting as many people having fun as possible, and then charge people for stuff that is awesome, but not balance altering.

New mounts
Bonus XP/RP potions (buffs)
Helm and cloak graphics
Unique houses
Non combat pets
"auras" that make your toon glow
Scales, glass, BP's


Charging people to play in NF or DF is a horrible idea.

Although, I agree with you on restricting buff classes and perhaps expansion races and classes on free accounts.
TropicanaJones  1 star
Posts: 220
Registered: 2008-9-23 23:57:38
Of course it's a bad idea....for you. You hate the idea of having to pay for daoc, if those areas were open for everyone, hell no one would pay.

And LOTRO pretty much charged for everything just like I described. Maybe not so stingy, but hey, LOTRO has a way bigger fan base than DAoC.

It's basically just re-releasing the game. You start with what most people had to start with, then you charge people for what came in later expansions, making all that money again. For people who want to play for free that is.

all of those things you mentioned would probably net mythic/bioware the sum of about 5 dollars. Scales/bps, I already addressed, non-combat pets already exist. Unique houses? I don't want them touching housing tbh, it's working fine right now...plus who's going to design these new houses/textures? This glow effect that would probably break about 10 things?

Also, pretty sure I remember LOTRO having quest-packs that you had to unlock if you hadn't subbed.


Also, go ahead and put a 48hour realm timer on free accounts. And while they are at it, 8 hour timer for paid accounts. Or give us 3 servers to choose from, I'd gladly not have a high population if it were to bring daoc closer to it's roots.

And while they are at it, give me my god damned Lurikeen valewalker!!!! RAGEEEE

 

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Veteran DAoCer
Survivor of Guinevere
Mostly known as "Card"
Lorderl  1 star
Posts: 134
Registered: 2011-8-15 08:21:36
Semi4 posted:

Another point of fact, the vast majority of MMO players want good PvE and DAoCs PvE has been gutted and made pointless. (This all should be self-evident.)


The PvE content hasn’t been gutted, its still there and its not pointless, perhaps for those whose only desire is to quickly level up as fast as possible.

I level up my own toons in many various ways, from revisiting many of the dungeons (Muires Tomb, Spraggon’s Den) which are fun, to Task Dungeons, and sometimes just running from zone to zone
just freely killing stuff. I’ve also popped into the BG’s to level and RvR.

Why bother you ask? Well for one, for me its fun. Second, I meet and group with ALOT of people this way. I also find helping others rewarding and through the PvE content I do just that. I find many new and returning players oftentimes all by themselves. Others just like to clear quest by completing them and either can’t find or no one is willing to help them, this includes foreign players, which seems people dislike on principle alone, just takes a little longer to communicate is all.

Players just have to want to get involved in PvE content for it to thrive again. This leads to new player having fun, then they’ll venture to giving NF a go but of course they’ll need players there to answer questions and show them the ropes and not be alienated. This is where having grouped with people in the PvE content comes in as it increases a players chance to find and group with those people that they’ve played with before.

I don’t know about others but I’m not always in the mood for the competitive nature of PvP. Thus PvE is also a good way to just have fun while earning coin, glass, scales etc.

I find it funny the reactions I get from the people I’ve helped that have literal looked for help for days and they say “Really! You’ll help!”, or they simply have a few questions. This is common for the epic armor quest.

Also players need to just help others. For instances, I recall this French player who at the time had just recently returned to the game and needed help reforming her transferred guild. Not only couldn’t she find anyone (willing or not) to answer her questions but no one would assist her reform the guild. She informed me afterwards that she had been asking and trying for hours in TNN. It was by far a most enjoyable experience for me as she had me laughing as we chatted.
UnscrupulousDulu  1 star
Posts: 152
Registered:
By she, you mean he?

A female character =/= female irl.
Lorderl  1 star
Posts: 134
Registered: 2011-8-15 08:21:36
UnscrupulousDulu posted:

By she, you mean he?

A female character =/= female irl.


It was a female toon yes but also a female irl. A few days later i also got to chat with the hubby, both are nice people and at the time were recently blessed with a newborn
UnscrupulousDulu  1 star
Posts: 152
Registered:
You should get your Newt Gingrich on.

I hear the French love open relationships.
Lorderl  1 star
Posts: 134
Registered: 2011-8-15 08:21:36
UnscrupulousDulu posted:

You should get your Newt Gingrich on.

I hear the French love open relationships.


haha, yeah the french might be, but my wife wouldn't haha /bow
Semi4  3 stars
Posts: 566
Registered: 2003-8-8 13:58:29
Lorderl posted:

Semi4 posted:

Another point of fact, the vast majority of MMO players want good PvE and DAoCs PvE has been gutted and made pointless. (This all should be self-evident.)



The PvE content hasn’t been gutted, its still there and its not pointless, perhaps for those whose only desire is to quickly level up as fast as possible.



Isolated exceptions to a general truth do not invalidate the reality of the general truth.


DAoC’s PvE has been made pointless. Proof is in the ghost town areas of the old world in DAoC today and confirming proof is in the 10 million +++ that are PvEing over at the PvE centric game of WoW.


At one time in the early years of DAoC it generally took 20 to 35 days /played just to hit 50 on a single toon. For a casual player ‘20 to 35 days /played’ could be a year or more of play just to level one toon. Also, discounting PL groups, in general (mostly) it did not matter where you went in the game for PvE you leveled at similar rates. PvE had a comprehensive design where all areas of the game were equally relevant (mostly).


PvE in DAoC today consists of creating a level 1 toon, hitting 50 the next day and being finished with PvE. Then starting another level 1 toon and hitting 50 the next day. . . .etc. . . . In no time at all a player can have a dozen toons at level 50. The PvE in DAoC is mostly pointless except to ogle the landscape, take some pictures and then go to the real leveling areas.


You may think that typical MMO players will run around in the ghost town areas to level up because you have done it but the facts of reality say different. The ghost town areas are ghost towns because in general only ghosts go there.


The typical MMO player wants PvE that is comprehensively designed so that the player’s toons progress at, what is felt by the players as a standard rate toward completion. While there are a few isolated exceptions to every general rule and general trend, the exceptions do not invalidate or nullify the general rule or general trend.


For the typical MMO player the PvE in DAoC is a pointless, eclectic, hodgepodge of neglected and buggy code where the drops are mostly pointless, the experience is mostly pointless and the money is mostly insignificant.


Again, isolated exceptions do not invalidate the reality of a general truth.


DAoC/s PvE today is vast but it is mostly pointless.

 

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The art of war is simple enough. Find out where your enemy is.
Get at him as soon as you can. Strike him as hard as you can,
and keep moving. - Ulysses S. Grant
Only the dead have seen the end of war - Plato

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