| Author |
Topic:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) [Locked] |
awsten Posts: 80
Registered: 2007-12-9 00:51:33
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Date Posted:
1/1/00 12:04am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
Vane,
I have worked through your formulas they seem legit with the exception of 1. I don't understand how your "MIN" functions correctly factors in relic bonuses when it comes to damage modifier.
You are using a function that returns the minimum of either 1 or your relic count which can be up to 3 (Hib, Mid and Alb).
Seems to me this will always be 1 or 0 since it is possible to not have any relics.
Can you better explain this bit?
I think what you meant for it to be was a Max formula so it would always return either 1 or up to 3 which would mean your damage modifier is never penalized for not having any relics.
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http://gimpchimp.etilader.com/s.php?u=Awsten
"If by terrible you mean three shot an 8 man solo, then yah I'm terrible" Blasted
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Vanesyra Posts: 108
Registered: 2009-12-8 17:31:44
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Date Posted:
1/1/00 12:04am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
you are talking about this one? ( http://camelotherald.wikia.com/wiki/Melee_Damage#Damage_Modifier)
0.9 + 0.1 * MAX(1, STRENGTH_RELIC_COUNT)
if you do not have your own relic
0.9 + 0.1 * MAX(1, 0) = 1.0 = 100% damage
if you have your own relic you get
0.9 + 0.1 * MAX(1, 1) = 1.0 = 100% damage
if you have your own relic + 1 other you get
0.9 + 0.1 * MAX(1, 2) = 1.1 = 110% damage
if you have your own relic + 2 other you get
0.9 + 0.1 * MAX(1, 3) = 1.2 = 120% damage
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awsten Posts: 80
Registered: 2007-12-9 00:51:33
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Date Posted:
1/1/00 12:04am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
Vanesyra posted:
you are talking about this one? ( http://camelotherald.wikia.com/wiki/Melee_Damage#Damage_Modifier)
0.9 + 0.1 * MAX(1, STRENGTH_RELIC_COUNT)
if you do not have your own relic
0.9 + 0.1 * MAX(1, 0) = 1.0 = 100% damage
if you have your own relic you get
0.9 + 0.1 * MAX(1, 1) = 1.0 = 100% damage
if you have your own relic + 1 other you get
0.9 + 0.1 * MAX(1, 2) = 1.1 = 110% damage
if you have your own relic + 2 other you get
0.9 + 0.1 * MAX(1, 3) = 1.2 = 120% damage
Yes, however it was listed as a MIN function, I took the liberty to change it. One other aspect I am struggling with is the mythical DPS equation, I am only getting like .5 damage when I factor in mythical DPS 2. Not sure what I am doing wrong...
Think I may have figured it out, in that DPS equation you place a 10 modifier in it, so the mythical DPS needs to be multiplied by 10 as well to be factored properly.
-----signature-----
http://gimpchimp.etilader.com/s.php?u=Awsten
"If by terrible you mean three shot an 8 man solo, then yah I'm terrible" Blasted
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Vanesyra Posts: 108
Registered: 2009-12-8 17:31:44
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Date Posted:
1/1/00 12:04am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
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the problem is that a 16.5 dps weapon is set to "165" within the game mechanics. same for casts a 179.5 cast is in reality a "1795" value cast.
i looked at mythical dps again and the formula for it was a bit wrong at all. i updated it on the wiki, it's just a % increase
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awsten Posts: 80
Registered: 2007-12-9 00:51:33
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Date Posted:
1/1/00 12:04am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
One more item of note I have found, we know that to maximize your base damage you have to spec enemy level +2, however in your damage modifier formula you have a spec modifier that can return benefits for spec levels beyond 53. You will notice that line reads =1+.01 * Spec. Shouldn't this read = 1+.01*MIN(53, Spec) that way it ensures the spec modifier doesn't go beyond a benefit from 53 spec?
Ok saw your correction. Now my next question is this; do casted DPS buffs work in the same manner mythical DPS works?
Last one; We say enemy level + 1, is this factoring in the concept that the game does consider RR5+ players level 51 which would mean the formula needs a spec level of 53 to ensure you maximize the benefit?
BTW, I am not sure if you got your hands on the game code, are an ex-programmer for the game or just someone who had entirely too much time on their hands but I am many others appreciate your work and willingness to publish this information. It will do wonders for balancing the game and helping new people understand mechanics and how to maximize their character...
-----signature-----
http://gimpchimp.etilader.com/s.php?u=Awsten
"If by terrible you mean three shot an 8 man solo, then yah I'm terrible" Blasted
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Vanesyra Posts: 108
Registered: 2009-12-8 17:31:44
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Date Posted:
1/1/00 12:04am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
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you mix up two different things there.
you need +2 spec to minimize damage variation =>
* (0.75 + 0.5 * MIN(ENEMY_LEVEL + 1, SPEC - 1) / (ENEMY_LEVEL + 1) + 0.01 * RANDOM(50))
but still + spec gives you + damage =>
* (1 + 0.01 * SPEC)
after all what i know rr5 players are still lvl 50. only increasing the armor and weapon that you can use by one level
i just spend time on pendragon testing things. i am a programmer, but i never had any access to daoc files. i only can "see" the code from the game client files and the results of the testing :-)
EDIT:
btw. there is still a little error in that spec calculation for the (1 + 0.005 * ITEM_BONUS). i yet did not figure out how item bonus works perfectly. its just giveing the normal spec bonus like rr + base spec does + a little bit of extra bonus. but how exactly... well... that's also needed to get the weapon skill that is displayed calculated correctly. (the armor factor display i already got ^^)
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awsten Posts: 80
Registered: 2007-12-9 00:51:33
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Date Posted:
1/1/00 12:04am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
Vanesyra posted:
but still + spec gives you + damage =>
* (1 + 0.01 * SPEC)
So what you are saying is that if you go out and swing unstyled at a mob you will do more damage with 70 blades than you will with 50 blades?
-----signature-----
http://gimpchimp.etilader.com/s.php?u=Awsten
"If by terrible you mean three shot an 8 man solo, then yah I'm terrible" Blasted
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Vanesyra Posts: 108
Registered: 2009-12-8 17:31:44
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Date Posted:
1/1/00 12:04am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
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yes
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awsten Posts: 80
Registered: 2007-12-9 00:51:33
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Date Posted:
1/1/00 12:04am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
Good deal man, well hats off to you. I am definitely going to use this to do some class analysis.
-----signature-----
http://gimpchimp.etilader.com/s.php?u=Awsten
"If by terrible you mean three shot an 8 man solo, then yah I'm terrible" Blasted
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Vanesyra Posts: 108
Registered: 2009-12-8 17:31:44
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Date Posted:
1/1/00 12:04am
Subject:
Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) |
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i have looked into double specing within albion twohand and pole line. you need slash / thrust / crush to be:
ENEMY_LEVEL + 2
if you do not reach this point you get a damage reduction up to 33%.
DAMAGE = DAMAGE * (2 + (1H_SPEC - 1) / (ENEMY_LEVEL + 1)) / 3
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