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Author Topic: Melee Speed, Melee and Style Damage (or why pure Grothrates are wrong!) [Locked]
Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
the champion level styles do not have a growth rate. they all have 16 or 32 as a base value.

the battlemaster styles have the following values:
Essence Flames: base 100 and growth 3
Essence Dampen: base 50 and growth 3
Essence Shatter: base 100 and growth 3
Throw Weapon: base 20 and growth 3
Sapping Strike: base 50 and growth 3
Power Leak: base 50 and growth 3

i think they use the item and rr bonus for ml styles depending on the weapon you use.


EDIT: ALL growth and base values of all specializations are now on the wiki!
StanleyM84  1 star
Posts: 109
Registered: 2009-8-17 13:37:49
Wow,


it really looks like you have craked the style code. Great job Vanesyra.


Some of these style bonuses are insane. CS styles, savage H2H and vamp Pierce in particular.


I like the Vale styles. Great growth rates and awsome procs too. Gaven-vale (Gavale?) inc.

 

-----signature-----
Gaven rr11|9 Warrior
Gavster rr10 Healer, Gavenjr rr8 sm, Gavena rr7 valk, Gaviir rr7 vamp
rr6 and under: Gavani, Gavain, Gmaul, Gavensrm
Currently playing - Anicethane - r9l5 Thane
Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
its very funny to see how they did nerf some styles for some classes without any patch note related to this changes. if you look at left axt for berserker and shadowblade... it's equal for both. if you look at dual wield and celtic dual there are huge differences in base and growth values on that styles for offtanks and steather. they did "hidden" nerfs and buffs that way.

also you see that the "blademaster does no damage because the styles are so low" is just wrong if you compare them to other offtanks.
Razerwing1
Posts: 1
Registered:
I could use a little clarification here, your formula of (BASE + SPEC * GROWTH) and how that equates to the damage cell on the wiki specifically.

In the BASE / GROWTH portion, I am not sure what number to use for BASE in the above (BASE + SPEC * GROWTH).

I understand to multiply the GROWTH by 3 from your post above "(a growth of 3 => 1, 6 => 2, 9 => 3,...)", and that SPEC = spec + items + RR.

So take the crush style Protector, it shows 60 /2, now I know that the 2 is actually a 6 in the formula (BASE + SPEC * 6), do I use 60 or multiply 60 by 3 for 180?

Also another question, when a level 50 with only 21 crush spec is at 42% specced into crush, is the style damage different than a level 21 character using the level 21 style (100% specced into crush)?

Thanks for the great work!
Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
1. line = style value for a lvl 50 (50 base spec) and rr13 char with +11 form items on the style line.
2. line = base value / growth of the style.

so 1 line is a quick overview which style is how good in "late" game. while the 2. line is for calculating and a close compare on your own.

the actual formula used to calculate the value is: base + growth * (spec - style_level). for protector, yes a lvl 50 21 cursh spec char get the same benefit as a lvl 21 char with 21 spec (if item bonus and rr are equal). both only get the base value of 60. if the lvl 50 char specs 50 into crush he will get 60 + 2 * (50 - 21) = 118

for the multiply with 3 for: just forget this it basicly was a "something * 3 / 3" thing in the end there is no "3" on the style damage formula: http://camelotherald.wikia.com/wiki/Melee_Damage#Style_Damage
Vokyl_of_Hawkswick
Posts: 11
Registered: 2010-1-9 05:53:10
how does parry and shield skill stack up compared to just speccing your ra's with mastery of parry and masttery of blocking , is there any bonus from the + parry or + shield skills if you put in 11/11 ?
Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
i have not run tests on parry, block, evade. and i think i won't do that in future. simply because there is no way to get clean data for calculations.
Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
i have run some tests on cast damage as well. the impact of intelligence, piety and so on on casts is the same as strength on melee damage. also the same rounding is used.
STATS = [ACUITY / 2]
CAST_DAMAGE = DAMAGE * (1 + 0.01 * STATS)

so only even numbers count. 355 int gives you the same bonus as 354 int.
n00bystar
Posts: 26
Registered:
have you looked at levels below 200 as well ? I sometimes feel like every point of acuity below 200 on a hybrid or seer class is noticeable.
Vanesyra  1 star
Posts: 108
Registered: 2009-12-8 17:31:44
i could not find a difference between hybrids and full casters. there seams to be only one cast formula and there seams to be no "damage table" as we got one for melee.

for example i tested a cleric with smite base nuke 218 piety, the damage is equal to the damage from a wizzard using baseline fire nuke and 218 int. both spells have the same delv, so there is no difference between classes, only some got int buff and some don't ^^

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