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Author Topic: DAoC 2 might be on the way [Locked]
micahzxr
Posts: 46
Registered: 2012-1-13 22:37:43
may not build the rivalries as much as daoc did, but it should still build some level of community for the server your on.

every other game with cross server instanced pvp mean most of the time youve never even seen the people on your own team much less the opposing side.

at least everyone on your server can learn to work together and grow leaders and build respect within that server.
Rhint  2 stars
Posts: 268
Registered: 2002-9-17 20:38:54
slajzer posted:

I actually hate the fact that they rotate servers (worlds). Part of the fun in daoc RvR is the rivalry you get not only between the realms, but between different players and groups.
I still remember the names of lots of guilds and players that I fought 8+ years ago. I even remember fights I had with them.

Having new opponents every few weeks will not help build the community at all, in fact it will be counterproductive in that regard and IMO at least, a strong community is among what most new MMOs miss the most.

Imagine yourself what daoc would have been like if it was like that back in the days.


This is also why games like WoW have no community outside of guilds. Everyone are anonymous, you won't ever see most people you group with through the automated systems again and there are no server communities because everyone uses said systems for convenience. You might aswell play with bots in most cases.



I agree in many respects, but have to disagree somewhat based on personal experience in DAoC. I played Hib Merlin for about the first three years of release. Awesome realm, great people, but we simply could not compete. Being the underdog is fun for a while, getting kicked around for months gets old.

Also, I think it may help "realm" pride in a sense, because on forums and whatnot, you wont just be able to read about other servers, you will be able to fight them. You will be vying for domination with everyone, not just the people that picked the same server as you.

 

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Chilliconcarvy  1 star
Posts: 92
Registered: 2008-8-2 03:23:46
loldaoc2 and lolguildwars
Sazgo
Posts: 3
Registered:
Every class on guild wars 2 has competent ranged damage. For example the warrior class can use a rifle or bow as main weapon.

This combined with the fact there is no healing classes make me wonder how they will make the 'rvr' work.

I guess they could make it so things like the siege weaponry a ram (if there is one) blocks all line of sight this way someone operating it would be able to stay alive. Either that or the doors would have to drop super fast.

There is revives in the game but most are melee range and the idea of getting gibbed by 30+ ranged standing on s wall then having to run back repeatedly sounds awful.

its too early to see how it will be but i wouldnt call it a daoc2.
EmerraldX
Posts: 19
Registered: 2002-7-23 11:16:33
sorry for the title but it isn't exactly false advertising when as Woodspryte said the developers of the game have basically said that as DAoC players & fans (and at least one former Mythic employee) making their own version of DAoC RvR was a major goal for Guild Wars 2. And now that they are starting to release some of the details I think they are getting it pretty darn close.

Kedali you out there soon

Think all the answers above pretty much sum up why the 2 week 3 way server battle rotation is the better way to go (and maybe they will find they need to change up the interval somewhat to make it longer or shorter) but since it will be a ladder situation with all servers competing to be top dog I think you will find your server more frequently matched up against other servers of similar ranking, enough to develop some good healthy rivalries at least.

Not to mention that names will be universally unique with the ability to switch servers easily (but unable to participate in the current WvW match up or reap the bonuses from it to prevent world hopping for personal gain) you'll be able to join your enemies or find your arch nemesis on a new server. Exact details on mechanics yet to be released but I trust ANET to get it right. I just want to be able to find a home world where there are a lot of former DAoC players because people who have not experienced RvR really seem pretty clueless on the whole idea of Realm Pride. Guild Wars 2 forums often make me really miss you guys and long for the good ole days. Where else do a lot of former DAoC players hang out these days anyways?


Sazgo posted:

This combined with the fact there is no healing classes make me wonder how they will make the 'rvr' work.



It's not no healing class but all classes can heal themselves so you take responsibility for your own mistakes and learn how to mitigate them. I don't think that will be a problem in WvWvW since they stress the importance of using dodge and terrain to your advantage to avoid damage. In fact it might end up the other extreme where most fights take awhile to finish.


Sazgo posted:

I guess they could make it so things like the siege weaponry a ram (if there is one) blocks all line of sight this way someone operating it would be able to stay alive. Either that or the doors would have to drop super fast.



From the interview it sounds like pretty much all the siege weaponry we are familar with from DAoC will be present with keeps, towers and destroyable walls but instead of battle rams per say you use resources to build siege golems that a player can get inside of which should offer some pretty decent protection and fun.

"You transfer the player into it, and now you’re just this giant, Asura, Battle-MechWarrior sort of thing. You can just walk up and start punching in the gates, punching in people’s faces if you feel the need to; it’s another great, epic siege weapon." --Guild Wars 2 PvP Systems Designer Matt Witter

 

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micahzxr
Posts: 46
Registered: 2012-1-13 22:37:43
one of the promo videos had this mech looking thing that got destroyed and one of the players jumped out of it.
i was wondering what that was about, sounds like one of those siege golems
angryranger  2 stars
Posts: 472
Registered: 2003-3-29 19:17:07
I look forward to this. Love the rotating servers to prevent permanent imbalances. They will also reduce x realming crap.
Panacealiquidgrace
Posts: 18
Registered: 2012-2-3 12:36:00
herpa derp.
Panacealiquidgrace
Posts: 18
Registered: 2012-2-3 12:36:00
herpa derp.
xelrecx
Posts: 43
Registered: 2010-9-13 00:30:51
Ravynmagi posted:

slajzer posted:

I actually hate the fact that they rotate servers (worlds). Part of the fun in daoc RvR is the rivalry you get not only between the realms, but between different players and groups.
I still remember the names of lots of guilds and players that I fought 8+ years ago. I even remember fights I had with them.

Having new opponents every few weeks will not help build the community at all, in fact it will be counterproductive in that regard and IMO at least, a strong community is among what most new MMOs miss the most.

Imagine yourself what daoc would have been like if it was like that back in the days.



Yeah, it's good if you are on a semi balanced server. It sucked if you were playing Midgard or Hibernia early on the Lancelot server with Albion have 50% of the total population (unless you were a masochist).

I love the server rotation idea. I think it'll keep things fresh and competitive.



Hib yes, but midgard was pretty powerful early in the game til they changed thane hammers, capped aoe mezz/stun and took away LA

Besides wasn't Garvey on that server, or pellinor? He was good at getting peeps out to the frontier when we needed em.

 

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